lets blacklist all the games that make you pay to play after you bought the game

  • 55 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Vyrtal
Vyrtal

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Vyrtal
Member since 2007 • 25 Posts

lets be honest people, not everyone would want to pay an extra fee on top of their bills , internet service provider fee and rent and food and providing for their familys. aside from moderate - poor income gamers not bein able to afford the extra fees its become quite plain to see that all of the companys who have games that require monthly fees to keep your account activated have grown fat and lazy towards getting their other franchises sequel games developed to a point where they can put them out in the market examples diablo 3 baldur's gate 3 starcraft 2 fallout 3 so on so forth . you get the idea. heres a example to help you figure out how much cash these companys swindle from you so called "hardcore "gamers each year who are too damn stubborn to realize your bein extorted for extra cash to play a game that is worse then BG2 SoA or Diablo 2 LoD .. over 10million user accounts for world of warcraft multiply 15$ per month by 10 million accounts then multiply that number by 12 months for the years total. thats multimillions of dollars swindled from you right under your very nose. i say we as in the entire gaming community need to teach these companies who their dealing with by blacklisting any and every game that requires payment after you purchase and install the product in question until they stop copying all the other foreign mmo companies and put these games back on the free to play market warcraft was never pay to play until the blizzard executives discovered how much money the foreign game companies like ncsoft were making off of monthly fees. it wouldnt surprise me if they made the next diablo game into a pay to play and that gets on my nerves worse than anything your making a free to play games sequel into a money making scandle. i refuse to have any part of these piece of crap pay to play games until they realize they have been wrongfully charging gamers who were kind enough to buy their product at the store and give it a try only to find out they couldnt play it unless they gave out personal credit information to a company that could be using their credit for who knows what purpose. think about it would you go around the internet givin out your credit information to just any company that had a half decent scam goin on their website? no you wouldnt you would see a scam for what it is and not do so. but because of hype and commercialization of certain pc games that charge monthly fees you have been duped into paying them to play a game you bought and own from the moment you left the game store. thus you should never have to pay any fee once you open the box and install the game to play it. they could be kind enough to ask for donations to help keep their many servers bug free and keep the game going and it would be ok cause then players would have a choice in it.

there i ranted now you can rave with your replies had to get that off my chest.

Avatar image for deactivated-5f0340ca5ecca
deactivated-5f0340ca5ecca

1890

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 deactivated-5f0340ca5ecca
Member since 2005 • 1890 Posts

Ever noticed you actually can write with spaces. I didn't bother reading the post how awful the format was .

Anywho ... i did read the topic

:World Of Warcraft , Tabula Rasa , Hellgate , Huxley , and some other cartoon **** games .

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#4 GodLovesDead
Member since 2007 • 9755 Posts

Ever noticed you actually can write with spaces. I didn't bother reading the post how awful the format was .

Anywho ... i did read the topic

:World Of Warcraft , Tabula Rasa , Hellgate , Huxley , and some other cartoon **** games .

dannenissan2

Lets blacklist all the posts that are impossible to read.

Avatar image for niko44
niko44

2281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 niko44
Member since 2004 • 2281 Posts
Warcraft was also never an mmorpg..It won't stop..Dont try to...Hell im sure even gimmicks like hellgate london will sell.
Avatar image for Sleepyz
Sleepyz

3805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Sleepyz
Member since 2003 • 3805 Posts

No way I'm reading that. Just gonna reply to title.

If you don't like pay to play don't buy it.. Simple huh? You only have 1000's more games to choose from.

Avatar image for niko44
niko44

2281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 niko44
Member since 2004 • 2281 Posts
Oh wow i just read the last parts and your saying it like people dind't know they had to pay...Of course they did =/
Avatar image for DerkaDerkaJihad
DerkaDerkaJihad

873

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 DerkaDerkaJihad
Member since 2007 • 873 Posts
Paragraphs?
Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#10 GodLovesDead
Member since 2007 • 9755 Posts

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

Vyrtal

How would a company of an MMO fund server costs, patches, upgrades, tech support, and all of that if there weren't monthly fees?

Avatar image for LowKeyedUp
LowKeyedUp

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 LowKeyedUp
Member since 2007 • 25 Posts
Pay to play I can totally understand for an MMO or other games that require large amounts of staff and tech to keep running. Paying to add armor to your horse I can not understand.
Avatar image for mo0ksi
mo0ksi

12337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#13 mo0ksi
Member since 2007 • 12337 Posts
You know for an American you have some pretty bad grammar skills. Worse yet is that this is coming from an Arab.
Avatar image for speed1
speed1

655

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 speed1
Member since 2005 • 655 Posts

obviously you did not catch the part of the origional messege stating that they could ask players for donations to keep servers going instead of forcing us to pay with no choice in the matter.

Vyrtal

If someone was able to read that wall of text...

Avatar image for tylea002
tylea002

2351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#15 tylea002
Member since 2006 • 2351 Posts

They didnt cathc that part as they didnt read it! its a scary wall of text, add paragraphs! Man You should care whatpeople think, you have a valid opinion (I for one only love one MMO...city of heroes the only non money grabber, you still pay its just not a commercial MACHINE) and you need to present it properly.

But yeah, Players can donate as well, but if people didnt pay, they would be swamped with subscribers, filled with advertising, slow, and probably not as good.

Avatar image for chrisrooR
chrisrooR

9027

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 chrisrooR
Member since 2007 • 9027 Posts

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

Vyrtal

it's called capitalism. Everyone wants money, including gaming companies. Honestly you might as well stop gaming.

Avatar image for LowKeyedUp
LowKeyedUp

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 LowKeyedUp
Member since 2007 • 25 Posts

obviously you did not catch the part of the origional messege stating that they could ask players for donations to keep servers going instead of forcing us to pay with no choice in the matter.

Vyrtal

I am going to go out on a pretty sturdy and unlikely to break limb and say that you might not be one of those people who donate. I will now step onto a similarly sized limb and specualte that there are many more people like you out there. I will now step onto my final limb and say that there probably are enough people like you to warrant the mandatory charges.

Avatar image for kfjl
kfjl

2469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#19 kfjl
Member since 2004 • 2469 Posts
For the ridiculous amount of hours and entertainment I got from WoW, $180 a year (I bought game cards) was a bargain.
Avatar image for mfsa
mfsa

3328

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 mfsa
Member since 2007 • 3328 Posts

you know what, you're right

hell, let's take it further - you bought your tv, why should you have to pay more to watch stuff on it?, why should you have to pay for your internet service, you already paid for your modem, right?

i think it's time we stopped paying for things we want, after all, isn't the internet supposed to be about the free exchange andexpression of other peoples' hard work and ideas?

we are a generation broguht up with napster, kazaa, limewire, soulseek, newsgroups, torrents and a billion other ways to get something for nothing

i think you need to realise that these companies work to make things for money, it's their job, do you do your job for no money? i somehow doubt it, and yet you're first in line to try and get something for nothing

there are times where paying for certain things is a little dubious, the whole oblivion thing comes to mind - but when it comes to stuff like mmorpgs and subscription based gaming, i totally support it

sure, they have plenty of money, sure, $180m might be a terrible third quarter for them, but welcome to the world

i didn't read your post, as others have remarked, no one wants towade through a solid block of text - maybe you make some good points, but i doubt it - here's a question, why shouldwe get something for nothing, simply because you can't afford it?

it would be great if we all lived in a socialist utopia, but we don't, and to think anything otherwise is to be childishly naive - as nice as it is to dream...

Avatar image for Skullheart
Skullheart

2054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21 Skullheart
Member since 2006 • 2054 Posts

Wall of text crits you for over 9000.

You die.

GodLovesDead

LOL, GG.

Avatar image for gibson-les-rick
gibson-les-rick

798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#22 gibson-les-rick
Member since 2007 • 798 Posts
[QUOTE="Vyrtal"]

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

GodLovesDead

How would a company of an MMO fund server costs, patches, upgrades, tech support, and all of that if there weren't monthly fees?

easy they do that with the money they make from selling the game

Avatar image for -AK47-
-AK47-

3277

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 -AK47-
Member since 2007 • 3277 Posts
lol at wall of text.
Avatar image for Manly-manly-man
Manly-manly-man

3477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Manly-manly-man
Member since 2006 • 3477 Posts
They have you make a profit, you know.
Avatar image for Zero_Space
Zero_Space

659

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#25 Zero_Space
Member since 2007 • 659 Posts
[QUOTE="GodLovesDead"][QUOTE="Vyrtal"]

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

gibson-les-rick

How would a company of an MMO fund server costs, patches, upgrades, tech support, and all of that if there weren't monthly fees?

easy they do that with the money they make from selling the game

That's great and dandy, what happens when their profits are used up?

Avatar image for Teuvan
Teuvan

10151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#26 Teuvan
Member since 2003 • 10151 Posts

BAWWWWWWWW I DON'T KNOW HOW MMO'S WORK BAWWWWWWWW

Vyrtal

Fixed for readability.

Avatar image for gibson-les-rick
gibson-les-rick

798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#27 gibson-les-rick
Member since 2007 • 798 Posts
[QUOTE="gibson-les-rick"][QUOTE="GodLovesDead"][QUOTE="Vyrtal"]

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

Zero_Space

How would a company of an MMO fund server costs, patches, upgrades, tech support, and all of that if there weren't monthly fees?

easy they do that with the money they make from selling the game

That's great and dandy, what happens when their profits are used up?

the profits would'nt all be spent on patches etc,wen they get low on money bring out an expansion pack and charge 25 bucks for it

Avatar image for YourOldFriend
YourOldFriend

4196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#28 YourOldFriend
Member since 2005 • 4196 Posts

[QUOTE="Vyrtal"]

BAWWWWWWWW I DON'T KNOW HOW MMO'S WORK BAWWWWWWWW

Teuvan

Fixed for readability.

Lol, that's very funny and I'll go ahead and say QFT. In regards to the topic, the costs are justified via additional content, ad-free ingame, GMs/tech support, and Server funding requirements. These are not one-time costs and are bills they must pay just like we must pay for electricity. If you don't like it, don't support it, but if you are going to sway anyone, proper use of paragraph and essay composition will be vital online, as well as actually valid points to replace the fees aside from "Beg, plead and pray that people will donate."

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#29 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="Zero_Space"][QUOTE="gibson-les-rick"][QUOTE="GodLovesDead"][QUOTE="Vyrtal"]

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

gibson-les-rick

How would a company of an MMO fund server costs, patches, upgrades, tech support, and all of that if there weren't monthly fees?

easy they do that with the money they make from selling the game

That's great and dandy, what happens when their profits are used up?

the profits would'nt all be spent on patches etc,wen they get low on money bring out an expansion pack and charge 25 bucks for it

And how would they fund that expansion pack? Think about this. I'm surprised people still have problems figuring out why monthly fees exist.

Avatar image for shamuk
shamuk

470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 shamuk
Member since 2004 • 470 Posts

thats the kind of responses i expect from immature 10 year olds who dont even have their ballz dropped yet. i do know how mmos work i have played lots of them and i always win in pvp my issue is the fact that the free 2 play ones are just as good graphically as any other that charges monthly fees so there is no point in paying other game companies for the same quality product you can play for free

if you all insist on being immature bastards with your replys be my guest. i can take it an dish out worse then anything you little children can come up with.

Vyrtal

I'm going to go ahead and disagree with you about the F2P MMO's. A friend and I quit WoW but kind of wanted to play an MMO still, but we didn't want to pay so we tried out all of the highly rated free ones. None of 'em were really very good, graphically or otherwise. Ya get what ya pay for, though.

I don't like paying to play, but I will in some cases, just not most.

Avatar image for _Pedro_
_Pedro_

6829

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#32 _Pedro_
Member since 2004 • 6829 Posts

thats the kind of responses i expect from immature 10 year olds who dont even have their ballz dropped yet. i do know how mmos work i have played lots of them and i always win in pvp my issue is the fact that the free 2 play ones are just as good graphically as any other that charges monthly fees so there is no point in paying other game companies for the same quality product you can play for free

if you all insist on being immature bastards with your replys be my guest. i can take it an dish out worse then anything you little children can come up with.

Vyrtal

Guild Wars is NOT a MMORPG, I just had to bring it to you :)

Avatar image for BlackStalker
BlackStalker

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 BlackStalker
Member since 2004 • 719 Posts
Umm how does FEAR Combat fund their servers and patches? How do any sports game fund their servers and patches? How do free-to-play mmo's fund anything? How does Counter Strike Source fund the hundreds of servers running 24/7? How did Blizzard fund Battle.net? Pay-to-play is captialism at its finest. Gaming companies are getting greedier and greedier. I've never bothered with a game that was pay-to-play. If thats the future of gaming industy, pirating and cracked servers FTW.
Avatar image for Manly-manly-man
Manly-manly-man

3477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Manly-manly-man
Member since 2006 • 3477 Posts
Because, many of those games don't exclusively use dedicated servers run by companies, many are run by clans, groups, etc.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Makari
Member since 2003 • 15250 Posts
Umm how does FEAR Combat fund their servers and patches?BlackStalker
That was a free multiplayer release of a previously retail game which was already all patched up.
How do any sports game fund their servers and patches?BlackStalker
They're generally run by the company at a loss.
How do free-to-play mmo's fund anything?BlackStalker
Depends on the game, but it's either ads or optional paid content that keep them making money. Either that, or they just don't make any money on the thing and it's a community project done out of love.
How does Counter Strike Source fund the hundreds of servers running 24/7?BlackStalker
They don't. Individuals, companies and clans pay for all those servers, as they do for pretty much every other FPS out there. Valve doesn't pay a penny - if anything, they're making money from it.
How did Blizzard fund Battle.net?BlackStalker
At heart, they mostly ran a large chatroom service for the players AFAIK - like Guild Wars, the actual games were run peer-to-peer, not really hosted directly by Blizzard.
Avatar image for rgsniper1
rgsniper1

9398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 rgsniper1
Member since 2003 • 9398 Posts

"say what ya want i dont really care about proper spacing."

----

OK, with this attitude why bother posting at all? I mean you're basically saying that you don't care if you make your post anything less than a complete pain the butt to read (which I only got about 3 lines into it before I gave up). If that's your perogative don't hope for nice comments. Personally I'd rather pay to play a good game than attempt to read a wall of text for free.

Avatar image for lokstah
lokstah

1213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 lokstah
Member since 2005 • 1213 Posts
[QUOTE="Vyrtal"]

say what ya want i dont really care about proper spacing.

the whole point of the thread is to get enough gamers together to blacklist every game that requires payments to play and so called f2p games that you have to pay to "upgrade" your account or pay to get items to be better equipped than the free accounts.

once that has been done the companies making the games will have to deal with us.

chrisrooR

it's called capitalism. Everyone wants money, including gaming companies. Honestly you might as well stop gaming.

You're not thinking clearly enough, ChrisrooR. Think through what you're saying, and what he's saying.

He's talking capitalism too. He is talking about "stopping gaming"... at least stopping the games he's upset about. Also known, FYI, as voting with his dollars--about as capitalist a concept as any.

Avatar image for lokstah
lokstah

1213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#38 lokstah
Member since 2005 • 1213 Posts

[QUOTE="BlackStalker"]Umm how does FEAR Combat fund their servers and patches?Makari
That was a free multiplayer release of a previously retail game which was already all patched up.
How do any sports game fund their servers and patches?BlackStalker
They're generally run by the company at a loss.
How do free-to-play mmo's fund anything?BlackStalker
Depends on the game, but it's either ads or optional paid content that keep them making money. Either that, or they just don't make any money on the thing and it's a community project done out of love.
How does Counter Strike Source fund the hundreds of servers running 24/7?BlackStalker
They don't. Individuals, companies and clans pay for all those servers, as they do for pretty much every other FPS out there. Valve doesn't pay a penny - if anything, they're making money from it.
How did Blizzard fund Battle.net?BlackStalker
At heart, they mostly ran a large chatroom service for the players AFAIK - like Guild Wars, the actual games were run peer-to-peer, not really hosted directly by Blizzard.

It's not about what can and can't be done without charging a fee--that's a naive perspective. Though I don't have a Blizzard financial spreadsheet in front of me,I would wager the company is, in fact, capable of maintaining WoW (for instance) at or near the levelit currently is, for free,without going into the red.

Particularly for a succesful enterprise like WoW, it's about charging what the market will bear. That's how you run a business.

Does that make WoW subscribers suckers? That all depends on whether or not the value of a WoW subscriptionis adequate, for the money,for each individual gamer. Personally? For me, not even close. But it's all about value. One man's trash is another man's favorite game, worth every monthly heap of pennies.

Avatar image for BlackStalker
BlackStalker

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 BlackStalker
Member since 2004 • 719 Posts

Also, why should we be paying for "patches" when patches are something released by developers that fix a problem they made. Its their fault they released the game too early and weren't able to find all the bugs. Thats like going to get your tire replaced on your car, and you pay for it, then 2 days later having to pay extra because the service worker forgot to tighten a bolt/screw.

The only thing justifable for paying for is upgrades, but do you honestly think that WoW for example, makes upgrades worth $10 from the millions of subscribers every month? By that logic, every 5 months they should have added enough upgrades to match the amount of data for a new game.

Avatar image for -Unreal-
-Unreal-

24650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#40 -Unreal-
Member since 2004 • 24650 Posts

You pay for the servers you get to play on which house thousands at any one time. You also pay for the updates to the game which include, but not limited to fixes, gameplay additions and environment additions. You pay to have people help you out 24/7 if you have a problem with the game.

Before I opened this topic I knew it was going to be one thing.

Blizzard

WoW

World of Warcraft

Blizzard

Blizzard

WoW

Warcraft

World of Warcraft.

And yeah, I was right.

Avatar image for Lonelynight
Lonelynight

30051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Lonelynight
Member since 2006 • 30051 Posts

you know what, you're right

hell, let's take it further - you bought your tv, why should you have to pay more to watch stuff on it?, why should you have to pay for your internet service, you already paid for your modem, right?

i think it's time we stopped paying for things we want, after all, isn't the internet supposed to be about the free exchange andexpression of other peoples' hard work and ideas?

we are a generation broguht up with napster, kazaa, limewire, soulseek, newsgroups, torrents and a billion other ways to get something for nothing

i think you need to realise that these companies work to make things for money, it's their job, do you do your job for no money? i somehow doubt it, and yet you're first in line to try and get something for nothing

there are times where paying for certain things is a little dubious, the whole oblivion thing comes to mind - but when it comes to stuff like mmorpgs and subscription based gaming, i totally support it

sure, they have plenty of money, sure, $180m might be a terrible third quarter for them, but welcome to the world

i didn't read your post, as others have remarked, no one wants towade through a solid block of text - maybe you make some good points, but i doubt it - here's a question, why shouldwe get something for nothing, simply because you can't afford it?

it would be great if we all lived in a socialist utopia, but we don't, and to think anything otherwise is to be childishly naive - as nice as it is to dream...

mfsa

QFT

Avatar image for -Unreal-
-Unreal-

24650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#42 -Unreal-
Member since 2004 • 24650 Posts

Umm how does FEAR Combat fund their servers and patches? How do any sports game fund their servers and patches? How do free-to-play mmo's fund anything? How does Counter Strike Source fund the hundreds of servers running 24/7? How did Blizzard fund Battle.net? Pay-to-play is captialism at its finest. Gaming companies are getting greedier and greedier. I've never bothered with a game that was pay-to-play. If thats the future of gaming industy, pirating and cracked servers FTW.BlackStalker

Counter-Strike servers aren't run by Valve, they are run by people outside, independant people. As for FEAR, Counter-Strike and game like them according to updates and patches, these are done through company servers, ie Steam content server 3, things like that. This means they have several servers dedicated to putting out patches, this is what is already needed. World of Warcraft has the same thing, several servers which are exclusively set up for content and patch distribution. The servers you play on are different and are used soley for the thousands playing on them at any given time.

Blizzard's WoW servers costs a LOT to keep running, and they have hundreds of them, in the EU alone, more in the US and more in Asia. You then add in the people they employ to work inside the game 24/7, ie game masters and engineers, which are hundreds wordlwide.

People think oh, Blizzard shouldn't charge for these games, but how can you expect a company to keep all that running for an undetermined amount of time, years really, on nothing but the money they make from selling the retail game. They had to pay their team of developers and designers to make the game in the first place, and the team is BIG compared to most companies. They would have poured a lot of money into other things too, and it would have cost money just to set the whole thing up in the first place. Not just maintaining servers costs money, but buying the hardware to have them would have costs them millions.

Avatar image for BlackStalker
BlackStalker

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 BlackStalker
Member since 2004 • 719 Posts

[QUOTE="BlackStalker"]Umm how does FEAR Combat fund their servers and patches? How do any sports game fund their servers and patches? How do free-to-play mmo's fund anything? How does Counter Strike Source fund the hundreds of servers running 24/7? How did Blizzard fund Battle.net? Pay-to-play is captialism at its finest. Gaming companies are getting greedier and greedier. I've never bothered with a game that was pay-to-play. If thats the future of gaming industy, pirating and cracked servers FTW.-Unreal-

Counter-Strike servers aren't run by Valve, they are run by people outside, independant people. As for FEAR, Counter-Strike and game like them according to updates and patches, these are done through company servers, ie Steam content server 3, things like that. This means they have several servers dedicated to putting out patches, this is what is already needed. World of Warcraft has the same thing, several servers which are exclusively set up for content and patch distribution. The servers you play on are different and are used soley for the thousands playing on them at any given time.

Blizzard's WoW servers costs a LOT to keep running, and they have hundreds of them, in the EU alone, more in the US and more in Asia. You then add in the people they employ to work inside the game 24/7, ie game masters and engineers, which are hundreds wordlwide.

People think oh, Blizzard shouldn't charge for these games, but how can you expect a company to keep all that running for an undetermined amount of time, years really, on nothing but the money they make from selling the retail game. They had to pay their team of developers and designers to make the game in the first place, and the team is BIG compared to most companies. They would have poured a lot of money into other things too, and it would have cost money just to set the whole thing up in the first place. Not just maintaining servers costs money, but buying the hardware to have them would have costs them millions.

You do realized that by Blizzard charging $10 a month, that they make over $40 million dollars a month (saying only 4 million subscribers but theres sure to be more). The servers, patches, "upgrades" do not cost anywhere near that sum. Plus if you read my other post, patches shouldn't be at an expense to users, patches are problems that the developers are fixing because they didn't release the game bug-free, thats their fault. And upgrades, well at $10 a month (i think its even more for WoW) i'd expect enough upgrades so taht every 5 months there should be enough upgrade data to match the data of a new game.

Avatar image for -Unreal-
-Unreal-

24650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#44 -Unreal-
Member since 2004 • 24650 Posts
[QUOTE="-Unreal-"]

[QUOTE="BlackStalker"]Umm how does FEAR Combat fund their servers and patches? How do any sports game fund their servers and patches? How do free-to-play mmo's fund anything? How does Counter Strike Source fund the hundreds of servers running 24/7? How did Blizzard fund Battle.net? Pay-to-play is captialism at its finest. Gaming companies are getting greedier and greedier. I've never bothered with a game that was pay-to-play. If thats the future of gaming industy, pirating and cracked servers FTW.BlackStalker

Counter-Strike servers aren't run by Valve, they are run by people outside, independant people. As for FEAR, Counter-Strike and game like them according to updates and patches, these are done through company servers, ie Steam content server 3, things like that. This means they have several servers dedicated to putting out patches, this is what is already needed. World of Warcraft has the same thing, several servers which are exclusively set up for content and patch distribution. The servers you play on are different and are used soley for the thousands playing on them at any given time.

Blizzard's WoW servers costs a LOT to keep running, and they have hundreds of them, in the EU alone, more in the US and more in Asia. You then add in the people they employ to work inside the game 24/7, ie game masters and engineers, which are hundreds wordlwide.

People think oh, Blizzard shouldn't charge for these games, but how can you expect a company to keep all that running for an undetermined amount of time, years really, on nothing but the money they make from selling the retail game. They had to pay their team of developers and designers to make the game in the first place, and the team is BIG compared to most companies. They would have poured a lot of money into other things too, and it would have cost money just to set the whole thing up in the first place. Not just maintaining servers costs money, but buying the hardware to have them would have costs them millions.

You do realized that by Blizzard charging $10 a month, that they make over $40 million dollars a month (saying only 4 million subscribers but theres sure to be more). The servers, patches, "upgrades" do not cost anywhere near that sum. Plus if you read my other post, patches should be at an expense to users, patches are problems that the developers are fixing because they didn't release the game bug-free, thats their fault. And upgrades, well at $10 a month (i think its even more for WoW) i'd expect enough upgrades so taht every 5 months there should be enough upgrade data to match the data of a new game.

Oh right, my fault, didn't realize you were head of finances over at Blizzard ent. I guess you know what they bring in and put out per month. My fault.

Always people like you that just add numbers together and think that's the way it works.

Also, I did read your other post, you never replied to my reply. Patches are just included. Who ever told you that you pay for the patches? Oh right, no one. I forgot. Yeah no one is a reliable source of information. I guess you know about all this better than me though being the head of finances at Blizzard and dealing with the server hardware that you had installed over there. Did you enjoy France?

Avatar image for fourier404
fourier404

515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 fourier404
Member since 2006 • 515 Posts

First, I've gotta say its pretty pathetic that there are so many of you who consider the first post to be a wall of text. Sure, there were some grammar errors and that may have made it difficult for some of you to read it, but if you're a native English speaker who's more than 12, there's something wrong if you can't read that.

As for the actual topic, I think it's very reasonable for an mmo to charge an annual or monthly fee. WoW's $15 a month is a bit much, but only because there are so many people playing. If they only at a few hundred thousand people playing, it would be difficult to both pay their developers to maintain and upgrade the game and run the many servers required to host something like that. With there current level of subscriptions you'd think they'd be able to bring the fee down, but I don't think that they are completely unjustified in making their customers play. However if a game like warcraft 3 required me to pay to play online, that would be just absurd. It costs relatively little to host the service because the games themselves are "hosted" on the computers of individual players, and they just help people find each other. The same goes for titles like BF2, where the servers are sponsored by 3rd party companies and even individuals.

Avatar image for BlackStalker
BlackStalker

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 BlackStalker
Member since 2004 • 719 Posts
[QUOTE="BlackStalker"][QUOTE="-Unreal-"]

[QUOTE="BlackStalker"]Umm how does FEAR Combat fund their servers and patches? How do any sports game fund their servers and patches? How do free-to-play mmo's fund anything? How does Counter Strike Source fund the hundreds of servers running 24/7? How did Blizzard fund Battle.net? Pay-to-play is captialism at its finest. Gaming companies are getting greedier and greedier. I've never bothered with a game that was pay-to-play. If thats the future of gaming industy, pirating and cracked servers FTW.-Unreal-

Counter-Strike servers aren't run by Valve, they are run by people outside, independant people. As for FEAR, Counter-Strike and game like them according to updates and patches, these are done through company servers, ie Steam content server 3, things like that. This means they have several servers dedicated to putting out patches, this is what is already needed. World of Warcraft has the same thing, several servers which are exclusively set up for content and patch distribution. The servers you play on are different and are used soley for the thousands playing on them at any given time.

Blizzard's WoW servers costs a LOT to keep running, and they have hundreds of them, in the EU alone, more in the US and more in Asia. You then add in the people they employ to work inside the game 24/7, ie game masters and engineers, which are hundreds wordlwide.

People think oh, Blizzard shouldn't charge for these games, but how can you expect a company to keep all that running for an undetermined amount of time, years really, on nothing but the money they make from selling the retail game. They had to pay their team of developers and designers to make the game in the first place, and the team is BIG compared to most companies. They would have poured a lot of money into other things too, and it would have cost money just to set the whole thing up in the first place. Not just maintaining servers costs money, but buying the hardware to have them would have costs them millions.

You do realized that by Blizzard charging $10 a month, that they make over $40 million dollars a month (saying only 4 million subscribers but theres sure to be more). The servers, patches, "upgrades" do not cost anywhere near that sum. Plus if you read my other post, patches should be at an expense to users, patches are problems that the developers are fixing because they didn't release the game bug-free, thats their fault. And upgrades, well at $10 a month (i think its even more for WoW) i'd expect enough upgrades so taht every 5 months there should be enough upgrade data to match the data of a new game.

Oh right, my fault, didn't realize you were head of finances over at Blizzard ent. I guess you know what they bring in and put out per month. My fault.

Always people like you that just add numbers together and think that's the way it works.

Lmao. Is it that hard? The monthly cost is, what, $12 or something like that? And they have surpassed 9 million subscribers (sources: Bit Tech) so do the math. $12 x 9 000 000 = $108 Million a month only from subscribers.

Also, if you read the posts on the first page including the topic starters, its been said multiple times that monthly costs go to patches. So stop being ignorant and learn to take both sides of the opinion.

Avatar image for Luminouslight
Luminouslight

6397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 Luminouslight
Member since 2007 • 6397 Posts
Wow is kinda like a monopoly of MMO's. I personally don't support monthly fees, due to the fact is that they are mostly done to increase profit.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 Makari
Member since 2003 • 15250 Posts
The monthly cost also goes towards paying the people involved in doing nothing more than keeping the game running, yeah. I remember one of the recent SC2 interviews mentioned that Blizzard's employees are almost primarily full-time WoW maintenance in one form or another now, haha. Besides that, one thing people forget is that more than half of the WoW players are in regions that don't pay a monthly fee, and don't pay anywhere near what we do here. The game itself costs 4 bucks, and it costs a few cents per hour to play - yeah, they're paying hourly instead of monthly. Play 4 hours a day -every single day-, and you're looking at less than $5 a month.
Avatar image for delirin
delirin

745

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#49 delirin
Member since 2003 • 745 Posts

I really think the op is hurting his cause rather than helping it by presenting the wall of text he's got here.

That said, I've played about every pay to play MMO out. I think in many cases, it's justified. On the other hand, game developers do make a decent profit from selling the game at a retail price in the first place.

A good AAA title will sell about 1-1.5 million copies today or more, at 50 bucks a box, that's over 50 million. This is no small fee, and is plenty to keep smaller server maintanance fees and IMO enough to support patching. I know publishers, advertising and such also eat at that revenue, and am not going to pretend I know any exact figures, but regardless, that is a good ammount of money for a product shipped.

Now, for games like guild wars, diablo II, starcraft, 8-32 man FPS games, andtitan questtype games which use instancing and small group gameplay rather than yourhuge server and major playerbase per server of MMO's... I think they typically go the right route in not charging as their server maintanance fee's aren't as astronomical.

The problem for me is with games that blur the lines between the two, like Hellgate london... wherin it's got the same server style of guild wars but is promising updates for free and of a style similar to an MMO. To me, this isn't worth the fee (and yeah, I know it's optional) so it's an avoid game for me. Dungeon runners has this kind of playstyle as well, only in the case of dungeon runners, the game is innitially free (afterward subscription is optional).

I think games that charge fees are kind of shooting PC gaming in the foot. On one hand, it's assured income, on the other hand, with users putting money into subscriptions... those users will be more likley to buy less games while subscribed, which hurts the industry in the long run. I mean if fees become a standard in gaming... everyone is going to have a limit to how many games they can play online at once. Personally, I like to pick up a random shooter game and play it on a whim... without getting my credit card involved.

Avatar image for Erlkoenig
Erlkoenig

715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Erlkoenig
Member since 2006 • 715 Posts

Lmao. Is it that hard? The monthly cost is, what, $12 or something like that? And they have surpassed 9 million subscribers so do the math. $12 x 9 000 000 = $108 Million a month only from subscribers.

Also, if you read the posts on the first page including the topic starters, its been said multiple times that monthly costs go to patches. So stop being ignorant and learn to take both sides of the opinion.

BlackStalker

Food for thought: they don't pay $12 a month in China, where half of the 9 millions are.

Don't call others ignorant when none of us here know how much it costs to maintain WoW. I've seen numbers from $1 millions to $50 millions a month.

But it is a fact that it costs a lot more to maintain an MMORPG than a simple online game, so they're entirely justified in charging you a fee every month.

However, that doesn't mean $15 a month isn't a ripoff, and that doesn't mean it is, either.

In short: a fee per month to play an MMORPG is justified, but whether $15 a month is too expensive isn't something we can judge without in depth knowledge of server maintenance