Having just recently finished XCOM: Enemy Unknown/Enemy Within, it got me thinking; is it just me or is the turn-based strategy genre in better shape than real-time strategy these days? Sure, RTS probably still has a much larger player base than TBS, but I bet about 90% of the traditional RTS player base are StarCraft players, with smatterings of Dawn of War and Total War players making up the rest. Aside from the aforementioned stalwarts, publishers and developers have largely abandoned the RTS genre, or moved on to MOBAs. Take away Blizzard's efforts, and the RTS genre is on life support.
Meanwhile, the Civilization series is still going strong. XCOM seems to be successful enough to warrant a sequel down the line. Galactic Civilizations III is coming. Age of Wonders III is just around the corner. Warlock is getting a sequel. Then you've got indie darlings like Endless Space and Skulls of the Shogun. Even turn-based tactical RPGs are making a comeback, with the likes of Blackguards, Shadowrun, The Banner Saga, Wasteland II and Torment already released or coming soon.
This is a very far cry from the late 90s, when I was just starting out as a gamer. TBSs were seemingly on their last legs, while RTSs seemed to be on an stoppable march towards becoming the future of strategy games as a whole. Fragile Allegiance and Total Annihilation were my first loves. What went wrong?