@lawlessx said:
@KHAndAnime said:
@lawlessx said:
season passes is just a way for game developers to make money on the promise that the content in them are worth it.
And DLC is just a way for developers to release their game titles stripped of content that the game would've had otherwise and charge for it down the line. On-disc DLC is absolute proof of that. For some reason though, this doesn't bother people - so these people will continue to support these practices en masse. The real question is - where will it end? I have a funny feeling that if the next Assassin's Creed game, for example, were released in 2-parts (for $120), people would still continue to buy the games, because most gamers care more about gaming than demonstrating principles.
Day 1 DLC and on disc DLC suck,but i don't believe all DLC is content that was once part of the full game.
The problem for me is that a lot of DLC is content that blatantly was stripped from the original game. Back in the day if you bought a fighting game on the PS2 and Xbox - you'd get additional costumes and looks for your character by beating the game and getting "unlocks". Now if you buy a fighting game for the PS4 or XB1, all of those "unlocks" are now additional purchases. And that's how gaming is now - games have less content and you must pay more money to get content equal to what we used to be getting at a game's launch.
Furthermore, we have developers (*cough* DICE *cough*) who are busy creating 4+ DLC packs when the core game isn't even finished. The whole concept of why DLC doesn't work for me is because you have to assume the developers have the best intentions when the majority of DLC released does nothing but demonstrate that developers do not, in fact, have the best intentions with the DLC model. They're plain-as-day milking people, no different than cows. Except it's a little scary because these cows don't even realize they're cows.
Of course there's some good DLC out there, but honestly I prefer how things used to be: any content update that wasn't big enough to be warranted as an expansion was given for free. It was straight forward, made sense, and didn't make everyone feel like crap about the process. DLC these days is awkward, poorly integrated, poorly thought out, and more often than not reeks of snake oil. I prefer to keep that as far away from my games as possible.
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