@rabakill said:
@FelipeInside said:
@rabakill said:
@FelipeInside said:
@rabakill said:
No, the game isn't worth buying because docking is time consuming and tedious. One flawed mechanic can ruin a game's fun, if you tally up the time spent in the game docking it is disproportionate in comparison to the rest of the things you do. If you play it long enough it will be hours and hours and hours spent doing the exact same thing, the exact same thing that's poorly implemented and tedious. Dark Souls 2 multiplayer was ruined by phantom hits, wrecked an otherwise interesting experience. Sometimes people will just read things in whatever way they can to pervert it to fit their viewpoint. Don't like docking=must suck at docking
I haven't played it but I watched a gameplay video once and the guy docked the craft in less than 3 minutes. Is that what you mean?
add up 3 minutes a few thousand times. I've only ever died while docking and seem to spend most of the game in or around the docks, it's not fun that way.
So basically I was right. You think the whole game sucks and people shouldn't buy it cause the docking takes 2-3 minutes instead of being automated or something.
To be honest, you're the first person that I've seen complain about this, lol...
No basically you make assumptions and can't read properly. I never said the whole game sucks, I even mentioned that the docking was kind of fun the first time. I'm certain people lashed out at the first one to complain of phantom hits in Dark Souls 2, but it was still a perfectly legitimate grievance. Just wait until the reviews come out, as it is docking seems like an artificial difficulty spike to make the player spend more time docking because there isn't enough to do out in the game world. And I'm not complaining, it's a legitimate observation. Earth & Beyond, Eve Online, Star Citizen all take a few moments to dock, Elite Dangerous about 15 times the duration, which would be ok if it wasn't the exact same every time. I never said the whole game sucks, but I will say that you suck at reading.
Phantom Hits ... is nowhere near a comparative issue.
Docking is typically a part of simulation games, but since this is a persistent universe everyone has to have the same rule-set unlike a single player simulator. Docking is always going to be important, I've heard the docking computers are abit crap at the moment, but I'm sure they will refine them... then you don't have to worry. Though I kinda agree having such a small slit to fly through seems like poor design, but maybe there is lore behind it...? infact it seems like it acts an intentional security bottle neck. the whole concept is cool.
And finally:
1) Star Citizen has no docking yet so how can you say that? it will have space station docking just like ED .... that is confirmed. they've already confirmed that all the landing/docking mechanics have been completed in the Squadron 42 module already... but I doubt we will see it for a good 3-6 months unless they have some nice suprises for Citizen Con or Pax Australia (other than FPs module)
2) Eve Online is a friggin point and click game.... not even relevant.
3) Dunno what the third game is, everytime I youtube it, i just get lots of Civ: Beyond Earth ....
@digitm64 damn I hope I never become that lazy.... you just purchase the game on the website then use their stand alone launcher.... wtf is wrong with that?
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