Total War is a great example of a game that is complex but uses a method that teaches the player mechanics without impeding or dumbing the gameplay down. The advisers and built in Wikipedia are great, it's baffling why more games don't use this.
Pretty much disagree with everything else he (SorOmly) said. The story is actually good. Really good,The stumbling block is, you have to read and put things together.
The story telling is not 1,2,3,4. A good example is the "Death Knights" in the later part of the game. The player requires a scroll and specific blood to progress the story. Both are in two separate locations and the player can do either, both are part of the main story.
You can also (at the very same time) pick up the white witch who also is a key competent of the story.
Some people may find it obtuse but to me, that's 1000X more interesting that a bunch of scripted sequences attempting to be a blockbuster movie. It feels much less contrived and by the numbers.
It flops in the companion aspect. Baldurs Gate is far superior in that regard.
Here, just don't give a **** about any of them.
Combat wise, leagues better than baldurs gate. Miles better than pause and play.
It's clunky as **** in comparison.
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