@FelipeInside said:
I never said they were excusable, I said they were understandable.
The game hasn't been out that long so they are still ironing the bugs out.
Good move to stop all the development team and concentrate on fixing things before moving forward, something most companies don't care to do.
Show me a game that launched without bugs.
It's been a month since launch, and most of these issues existed in beta and were reported then. So in reality, they've had much longer than one month to get most of this stuff fixed. The only thing I've come to understand is that EA/DICE doesn't make more money by releasing fully working games because people like you (and me) will buy their games irregardless if they work or not.
AC 4 and Killzone: SF, the other 2 games I received in my B2G1F deal, haven't given me a single bug that I can list off the top of my head.
But for BF4, off the top of my head...
- Spawn selection screen is occasionally stuck black after death
- Spawned into vehicle other than the one selected
- Rubber-banding specific to certain Conquest maps (Hainan Resort, Railway...)
- Driving over certain tiny ground obstacles (rocks/road blocks) will instantly blow up your vehicles
- People knifing me through walls and obstacles (teleporting through them to engage the kill-animation)
- Knife animation fails to engage (and instead my knife just swipes them for small amount of HP)
- Knife a guy directly from behind, but then the guy reappears to be facing me and counter-knives me
- Randomly kicked out of server for no reason
- Random crashes
- Can walk around skybox of Paracel Storm and snipe people
Really, the most significant thing is the hit registration and rubber banding issues. These issues simply shouldn't be in multiplayer FPS on launch. Bad Company 2 and BF3 didn't have it this bad at launch. I can feel the sluggishness of the net code in every firefight (despite my ping), and that's an issue that rarely effects FPS games on launch.
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