[QUOTE="ronvalencia"][QUOTE="V4LENT1NE"] It sorta does take it to a new level though, Xbox also has like what 500mb of RAM or something, a 7 year old CPU and GPU and then you see something like Halo 4 in 1080p and it looks amazing. PC is also so hit and miss nowadays, look at GTA4 for example, runs great on Xbox all be it at pretty low settings, but lags like **** on some PCs even on uber hardware, consoles will always have that optimization advantage because devs know exactly what the hardware is. No way in hell I would say that GPU will be fine in even 4 years, PC game optimization is to hit and miss.kraken2109
Halo 4 renders at 720p http://www.eurogamer.net/articles/2012-09-26-frank-oconnor-on-how-halo-4-gets-the-most-out-of-the-7-year-old-xbox-360
As for GTA IV PC, this game only runs on a single CPU core.
GTA runs on far more than one core...You are forgetting DirectX9c's GPU command buffer generation limitations i.e. single CPU core. DirectX11 enables multi-threaded GPU command generation on the PC.
Xbox 360 doesn't have this DirectX9c issue. The PC has to rely on powerful heavy out-of-order CPU designs instead of Intel Atom level CPU designs.
Xbox 360's PPE X3 is like having three Intel Atoms @ 3.2Ghz with 1.6Ghz L2 cache i.e. both are dual instruction issue per cycle in-order CPU designs.
Intel X86 PCs always has the option for four instruction issue per cycle with heavy out-of-order CPU designs with synchronized L2 clock speed. Mainline PC CPUs are more advance than the PowerPC G1 type(PPE) CPU designs in the Xbox 360.
It's unlikely, that an entry level gaming PC would be based on Intel Atom X3 CPU i.e. the minimium would be AMD Llano (AMD K10) or Trinity (AMD Piledriver) APUs.
PS4's AMD's Trinity CPU selection would be a big jump in the CPU (as a command role processor unit) power i.e. PowerPC G5 (similar to AMD K8) type design instead of PowerPC G1 (similar to PPE) type design.
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