Anybody try Wildstar yet?

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#1 Edited by nini200 (9517 posts) -
#2 Posted by vfibsux (4205 posts) -

WoW style MMO with action combat. Same old formula, if you don't mind that it is well done.

#3 Edited by FelipeInside (25186 posts) -

@vfibsux said:

WoW style MMO with action combat. Same old formula, if you don't mind that it is well done.

Thanks to vfibsux I got a Beta Key and have been playing it for a few days.

Nothing new or revolutionary but it's a well polished MMO where you can cleary see the developers have taken great care and dedication to it (and that's just beta).

The combat imo is really fun. I thought the hit markers would spoil it but it actually makes it intense cause you have to dash, avoid, and attack all at the same time.

The graphics are very comical and nice looking, and it's an overwhelming MMO with so many things included.

I think it will do well.

#4 Posted by vfibsux (4205 posts) -

I believe it will as well, I'm on the fence whether or not I'll pick it up.

#5 Edited by PlusFour (189 posts) -

Looks alright. Still the same, tired formula with a few tweaks, but to each their own. Only thing really putting me off it is the monthly fee cost (correct me if i'm wrong.) Much prefer free-to-play options these days.

Edit - Just read the c.r.e.d.d systems they've got, looks interesting. Similar to eve i guess.

#6 Posted by IvanElk (3798 posts) -

MMOS are honestly a dying breed when you say do well, you aren't saying if it will be played 4 years or more. Warhammer was a good mmo, it died.

In my opinion an MMO is one that lasts 4+ years with an active playerbase and I personally don't think this one is anything special, I think Guildwars 2 will last longer, and it is no EVE though it is adopting the very good pay to play system, but it only works with a large active playerbase.

#7 Edited by vfibsux (4205 posts) -

@IvanElk said:

MMOS are honestly a dying breed when you say do well, you aren't saying if it will be played 4 years or more. Warhammer was a good mmo, it died.

In my opinion an MMO is one that lasts 4+ years with an active playerbase and I personally don't think this one is anything special, I think Guildwars 2 will last longer, and it is no EVE though it is adopting the very good pay to play system, but it only works with a large active playerbase.

MMO's in their traditional sense died with WoW's release, what you have now is these short attention span gimme now solo player chat rooms. I think today's MMO's are made for kids with ADD, they can max everything in a few days, cry about being bored in end game, move on to something new, and most of time they won't have to pay a dime.

#8 Posted by Gladestone1 (5507 posts) -

Really what ground breaking do you want in a mmorpg..Lvling will always be there..The grind people make me laugh oh its all about the grind..Thats been in all type of games since day one..How much can they really change these mmorpgs..Even some of the indie games are getting old..They copy off each other..How many versions of minecraft can u do..Terraria copied them also..Now Everquest next is doing minecraft..Yall want what in a change..No lvling up it be kind of boring..What would u want included spells an skills to lvl up its been done before..Rpgs have been around for the last 40 years since ultima..The games where deaper an cheper to make.Nothing can be that ground breaking any more because the devs are afraid to try..

#9 Posted by FelipeInside (25186 posts) -

@vfibsux said:

@IvanElk said:

MMOS are honestly a dying breed when you say do well, you aren't saying if it will be played 4 years or more. Warhammer was a good mmo, it died.

In my opinion an MMO is one that lasts 4+ years with an active playerbase and I personally don't think this one is anything special, I think Guildwars 2 will last longer, and it is no EVE though it is adopting the very good pay to play system, but it only works with a large active playerbase.

MMO's in their traditional sense died with WoW's release, what you have now is these short attention span gimme now solo player chat rooms. I think today's MMO's are made for kids with ADD, they can max everything in a few days, cry about being bored in end game, move on to something new, and most of time they won't have to pay a dime.

That's what has always baffled me. An MMO is released and after a week people are saying there is nothing left to do after maxing out their characters. Do these people work? study? eat?