@cyloninside said:
Cyberpunk is a subgenre of science fiction in a near-future setting. Noted for its focus on "high tech and low life,"[1][2] it features advanced science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order.[3]
lol... nice try though. im well aware of what cyberpunk is, considering it is my favorite genre and i have been reading and watching movies of it for over 20 years. it is not "a futuristic setting with bleak atmosphere". cyberpunk -always- has social commentary, typically focusing on the separation of classes or the struggle between rich corporations and poor but highly intelligent "rogues". it is a key component of the genre. it is what separates cyberpunk from standard scifi.
Wikipedia is very clear on its definition of cyberpunk, and you're trying to stretch it into something that it's not. The word "features" means that these themes are common in cyberpunk, it doesn't mean that cyberpunk is exclusively about advanced science, IT, cybernetics, and social changes or breakdown in social order.
The cyberpunk genre emerged in the early 1980s; combining cybernetics and punk,[59] the term was coined by author Bruce Bethke for his 1980 short storyCyberpunk.[60] The time frame is usually near-future and the settings are often dystopian in nature and characterized by misery. Common themes in cyberpunk include advances in information technology and especially the Internet, visually abstracted as cyberspace, artificial intelligence, and prosthetics and post-democratic societal control where corporations have more influence than governments. Nihilism, post-modernism, and film noir techniques are common elements, and the protagonists may be disaffected or reluctant anti-heroes. Noteworthy authors in this genre are William Gibson, Bruce Sterling, Neal Stephenson, andPat Cadigan. James O'Ehley has called the 1982 film Blade Runner a definitive example of the cyberpunk visual style.
As stated above, cyberpunk isn't exclusively about social commentary, with the social commentary being the difference between cyberpunk and normal sci-fi. Normal science fiction is perfectly capable of having social commentary without being considered cyberpunk. Furthermore, System Shock 2 does feature a small degree of social commentary - it provides commentary on men's reach exceeding his grasp (in terms of space exploration, development of A.I.). It's mostly in the game's setting and backdrop.
The backdrop of the game's plot....
In 2072, when the Citadel Station was destroyed, TriOptimum's attempts to cover-up the incident were exposed to the media and brought up on charges from multiple individuals and companies for the ensuing scandal, the virus developed there which killed the station's population, and the ruthless malevolent A.I supercomputer named SHODAN, which controlled, and eventually destroyed the Citadel Station in hopes of enslaving and destroying the humanity. After a massive number of trials, the company went to bankruptcy.
30 years after the events, the company's failed stocks and assets were bought by a Russian oligarch named Anatoly Korenchkin, who restored the company to its former status in the next decades, and, with producing healthcare and consumer products, is now signing weapons contracts with various military organizations, private and political-owned, including the United National Nominate (UNN), a UN successor which is opposed to TriOptimum.
In January 2114, 42 years after the Citadel events and 12 years into rebuilding TriOptimum, the company created an experimental FTLstarship, the Von Braun, which is now on its maiden voyage. The ship is also followed by the UNN space vessel, the Rickenbacker, which is controlled by Captain William Bedford Diego, son of Edward Diego, the Citadel Station's infamous commander. Because the Rickenbacker does not have an FTL system of its own, the two ships are attached for the trip.[15]
The plot of the game doesn't revolve being cyberpunk, like Deus Ex does, but as indicated above, the entire backdrop of System Shock 2 is cyberpunk, thus the game is cyberpunk. Argue all you want, anyone should be able to easily recognize that the game is cyberpunk. Cyberpunk isn't just about plot, it's about the aesthetic and style. The plot of System Shock 2 is "horror", but this "horror" plot is entirely set in a cyberpunk backdrop and world.
It's nice that you have been reading and watching cyberpunk for quite some time. Have you taken college classes which delve into cyberpunk novels and film? I have. Regardless of your time spent on the subgenre, I feel perfectly qualified to speak on the subject. Is Deus Ex more cyberpunk than System Shock 2? Sure, you'll get no argument from me there. But as to whether or not SS2 is cyber punk or not, I think you're splitting hairs - System Shock 2 is commonly considered to be cyberpunk.
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