@SaintLeonidas: The other one once admitted she doesn't like video games. Your argument goes both ways. And what do you mean "actual feminism" in games? Like a "no true scottsman" fallacy? The only valid feminism approach for games is the one that comes from the side that has no scientific basis nor factual evidence? I say that there are stronger points and weaker points brought to light by people that declare themselves part of a movement. The material quality and the formal validity of what they say weight more than self-defining themselves as "pure" members of any kind of ideology. The ideas are what should be discussed after all.
Saint, don't think that I don't agree with things that Anita points out. It's only that they are rare, since I think there's too much semiotical paranoia on the whole. I agree both have good points. I never bought a Dead or Alive game because I think it's too perverted. I think it's sexist. Though I don't think it should stop being made, this would be censorship. I just don't buy those games. And I don't see a problem with them existing actually, as I wouldn't think it would be a problem to have a game the same way with male characters appealing to a female audience. I think they only should be rated accordingly and people should be aware of the nature of the product, like happens with adult content on other mediums, like magazines.
Why semiotical paranoia? Because there are signs that are relevant, and there are signs that are irrelevant. But you can make the latter seem like the former through demagogy and fallacies. What I think of all this is that one feminist here has very strong points, and doesn't generalize as much as the other one, which really has weaker points and is much more dependent on bias, you can see that easily by how conclusions are throwed as pure ipse dixit, without even feeling the need to back it with literature, essays or surveys. I see it like this, then it is like this. Or I understand it like this, it could mean this, hence it must mean this. It's barely empiricism since she only played games and watched "let's play" videos. Empiricism with lack of evidence. Which is only part of what scientific knowledge can be (though it's another area of human knowledge formally), and in this case it's much more a sensory experience, than the whole package. This is too limited to be upheld as superior to the background of someone who knows the very ideology which they base themselves on, and it's sociocultural implications, than the other one. And the study you mentioned is only the ESA one. She also mentions a psychology study (which stretches her view for multidisciplinarity), a CIRP study (which along with the ESA one seeks basis on facts and measurable statistics), etc. She has other videos on the subject with other sources (from what I saw, she didn't even repeat them). And I don't understand that as denying sexism in games, but denying the ubiquity of it as preached by Anita, and Sommers finding signs of chauvinism on that reasoning.
A clear method really does give any analysis more credibility, I can't see how this is not something we can agree on.
Log in to comment