Android App/Game Development

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Emil_Fontz

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#1 Emil_Fontz
Member since 2014 • 799 Posts

Have any of you ever developed an application for Android, whether it be a game or something else? If not, have you ever thought about it? I'm currently developing a two dimensional game for Android using the Box2D Physics Engine and LibGDX and by doing so have re-ignited my passion for video games.

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Shottayouth13-

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#2  Edited By Shottayouth13-
Member since 2009 • 7018 Posts

I'm currently in the process.

I'm using the Starling Feathers framework based on Actionscript 3.0.

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Emil_Fontz

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#3 Emil_Fontz
Member since 2014 • 799 Posts

@Shottayouth13- said:

I'm currently in the process.

I'm using the Starling Feathers framework based on Actionscript 3.0.

Here's mine. I've made more progress since then. I know my graphics aren't all that great, but I'm no artist. :P

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Shottayouth13-

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#4 Shottayouth13-
Member since 2009 • 7018 Posts

@emil_fontz said:

@Shottayouth13- said:

I'm currently in the process.

I'm using the Starling Feathers framework based on Actionscript 3.0.

Here's mine. I've made more progress since then. I know my graphics aren't all that great, but I'm no artist. :P

Nice job.

And if Flappy Bird is any indication, then graphics don't matter one bit.

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deactivated-5ebea105efb64

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#5  Edited By deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Still in the concept phase. :( Gonna use opengles rather than using existing frameworks. though it would've been cool if android had an XNA type of framework.

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Emil_Fontz

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#6 Emil_Fontz
Member since 2014 • 799 Posts

I decided to change the game to a side-scroller. Check it out.

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comp_atkins

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#7  Edited By comp_atkins
Member since 2005 • 38683 Posts

i have 2 applications in mind but i have not had the time to start any development on them. they're both for personal use and are companion applications to some other projects i'm working on.

i'll probably use something like the MIT app inventor to work through them though as i don't have much interest in learning all the guts of andriod dev and that seems like a quick and dirty way to get done what i'm looking for.

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Stesilaus

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#8 Stesilaus
Member since 2007 • 4999 Posts

I've developed a very basic Android game engine, but I haven't put it to use on anything other than "proof of concept" apps yet.

It's limited to Java (no C++/JNI) and uses only a SurfaceView and Canvas for rendering (no OpenGL), but it's good enough for simple games and animations.

Truth be told, most of the work revolved around refining the matrix-based techniques for handling arbitrary screen resolutions and making the multithreading robust enough to handle paused/culled Activity objects, etc. In other words, I wasted a lot of time on the sort of "donkey work" I could have avoided by using an existing library/engine. Still, it's been a good learning experience for developing Android apps and I am planning to do something with it.

I'm thinking along the lines of coding a virtual D-pad and putting it to use in mimicking an 80's-era arcade game, like Pengo.

OP: Congrats on your side-scroller progress! :-)

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Stesilaus

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#9 Stesilaus
Member since 2007 • 4999 Posts

@Gamerno6666 said:

though it would've been cool if android had an XNA type of framework.

You can use Unity to target the Android platform (along with most other platforms), provided that you don't mind using C# for the scripting.

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Emil_Fontz

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#10 Emil_Fontz
Member since 2014 • 799 Posts

Here's my app running on an Android device.

Loading Video...

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SaintLeonidas

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#11  Edited By SaintLeonidas
Member since 2006 • 26735 Posts

Oh hey look, blu returning to post another freaking thread to promote something.