What's up with the hate for Spirit Tracks?

This topic is locked from further discussion.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#1  Edited By turtlethetaffer
Member since 2009 • 18973 Posts

I've heard a lot of people say that ST is a terrible Zelda game and a bad game in general. I really don't get it. It took everything wrong with Phantom Hourglass and improved upon it. The game was loaded with side objectives, had a large world to explore, great visual design, dungeons that actually required some thought (the final stint in the Tower of Spirits was really tricky at points) and some awesome boss battles. Not only that, but controlling Zelda in the Phantoms is a great idea that should be brought back in some way. Also, people who bitch about the Tower of Spirits seem to forget the fact that there is no redundancy in that area. Any time you replay a part of the dungeon, it's because you choose to. Every time you returned, there was a new area to explore and take on. It made the awful Temple of the Ocean King concept and turned it into a great game mechanic.

I can understand people being turned off by the touch screen controls, and the train isn't the most "free" form of exploration, but dismissing the game as a whole because of that is just wrong. Why do so many people hate Spirit Tracks?

Avatar image for tocool340
tocool340

21652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#2 tocool340
Member since 2004 • 21652 Posts

I actually enjoyed Spirit Tracks. The only problem, and it was a major one, was the flute playing segments of the game. There was one point where I spent nearly a week trying to correctly play one of the songs. I believe it was a sand melody. There was a previous one that I also spent several hours trying to correctly play. No matter how spot on I performed in some of those flute segments, the game didn't seem to register it...

Avatar image for darkmark91
darkmark91

3047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 darkmark91
Member since 2006 • 3047 Posts

It just was not fun for me... I can't even remember a single boss fight, and I beat the game. :/

Avatar image for KBFloYd
KBFloYd

22714

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#4  Edited By KBFloYd
Member since 2009 • 22714 Posts

i agree TC...i love it...the flute segments are a cool gimmick.

marking stuff on your train map was cool.

Avatar image for YoshiYogurt
YoshiYogurt

6008

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 YoshiYogurt
Member since 2010 • 6008 Posts
@tocool340 said:

I actually enjoyed Spirit Tracks. The only problem, and it was a major one, was the flute playing segments of the game. There was one point where I spent nearly a week trying to correctly play one of the songs. I believe it was a sand melody. There was a previous one that I also spent several hours trying to correctly play. No matter how spot on I performed in some of those flute segments, the game didn't seem to register it...

It was a piece of cake when you the flute IRL. Funnest part of the game to me,

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#6 BrunoBRS
Member since 2005 • 74156 Posts

i have no idea why people hate it. even worse, i have no idea why people think PH is better.

ST is a really solid zelda game, and a really enjoyable one. but people were too busy making "it's on rails, literally" jokes to appreciate that controlling the train was actually more fun than PH's boat, and that it only constitutes a small part of the gameplay.

Avatar image for ANIMEguy10034
ANIMEguy10034

4955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By ANIMEguy10034
Member since 2008 • 4955 Posts

Some people have different opinions and preferences, and others hate it for the sake of hating. Those who dislike something are more vocal about it, reason why you hear so much hate on Spirit Tracks or Phantom Hourglass. Both are great games and personally one of my favorite DS games. They have some annoyances (Temple of the Ocean King and playing the flute), but I still found myself replaying each once or twice.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#8 turtlethetaffer
Member since 2009 • 18973 Posts

@tocool340: @BrunoBRS:

tocool, I never had that issue. I've read that many others had problems with the flute, but I think the most I had to redo a flute segment was like three times. Never had an issue with it. Weird.

And Bruno, you pretty much read my mind. PH WOULD have been great without the Temple of the Ocean King and with more meaningful side quests and things to do. People who praise PH then bash ST are truly baffling. Plus the train was more involved than the boat, with all the environmental hazards and whatnot. People who don't like the train and completely demonize the game because of it are also baffling; I understand not liking it, but the train really was not as restrictive as I've heard people say. There were still plenty of places to go and things to do despite the fact that the train was somewhat constricting.

Plus, collecting pieces of the train was really fun, since every set was well designed. It also gave areas replayability since chests respawned with different treasures.

Avatar image for tocool340
tocool340

21652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#9 tocool340
Member since 2004 • 21652 Posts
@YoshiYogurt said:
@tocool340 said:

I actually enjoyed Spirit Tracks. The only problem, and it was a major one, was the flute playing segments of the game. There was one point where I spent nearly a week trying to correctly play one of the songs. I believe it was a sand melody. There was a previous one that I also spent several hours trying to correctly play. No matter how spot on I performed in some of those flute segments, the game didn't seem to register it...

It was a piece of cake when you the flute IRL. Funnest part of the game to me,

I actually like using the flute too, it just some of those duets didn't register what I blew for some reason. I mean, I'd perform the duets FLAWLESSLY, replicating EXACTLY how the locos were playing it but still was told I was doing it wrong. It would seem playing slightly off key was able to get me passed those duets....

Avatar image for Minishdriveby
Minishdriveby

10519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#10 Minishdriveby
Member since 2006 • 10519 Posts

I had more fun with Phantom Hourglass than Spirit Tracks. I'd have to go back and replay them, but I wasn't extremely impressed by the on-rail segments and they should have just removed the Spirit Tower. Was it an improved Ocean King Temple? Sure, but it was still basically the ocean king temple which I didn't mind the first time around in PH, but I didn't want to do it again in Spirit Tracks.

I just felt Spirit Tracks was forgettable, and I don't really remember any of the bosses outside of the Golem and Train.

Avatar image for Litchie
Litchie

34602

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#11  Edited By Litchie
Member since 2003 • 34602 Posts

It was good. Not ultra-awesome, but I enjoyed it. I don't remember that much of it, though..

Btw, the flute was awesome, imo. Great way to use the mic.

Avatar image for pierst179
pierst179

10805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 258

User Lists: 0

#12 pierst179
Member since 2006 • 10805 Posts

Personally, I think the between-dungeons content and gameplay is very boring. The same applies for the train segments, as opposed to Wind Waker's sailing which I thought was awesome. Besides, I don't think the extra locations and side missions were very appealing.

With that being said, I love the dungeons and bosses on both PH and ST. The bosses are easily among the best in the series, and using the items via the touch screen makes the gameplay extremely fun and intuitive.

Still, I would easily rank both games at the bottom of a Top Zelda games list. I would only put them ahead of Zelda 2.

Avatar image for Shmiity
Shmiity

6625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#13 Shmiity
Member since 2006 • 6625 Posts

You control Link with the stylus. This game automatically gets an F.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#14 turtlethetaffer
Member since 2009 • 18973 Posts

@Minishdriveby: How can you not mind the Temple of the Ocean King then mind Tower of Spirits? Ocean King was a practice in redundancy that actually made me not want to beat dungeons so I wouldn't have to go through the damn place again.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#15  Edited By turtlethetaffer
Member since 2009 • 18973 Posts

@Shmiity: Stylus controls were pretty solid all around, at least to me. I can see how people would prefer analogue control but to act like the touch screen controls are broken is just wrong.

Avatar image for Minishdriveby
Minishdriveby

10519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#16  Edited By Minishdriveby
Member since 2006 • 10519 Posts

@turtlethetaffer: Not sure. OKT wasn't the greatest in terms of aesthetics to me, I didn't really mind the redundancy in sequences because it didn't take long. Sure I thought the temple was not the greatest aspect of Phantom Hourglass, even a negative, but I could handle it for one game, and I didn't really notice it because I was having a blast with the rest of the game.

I had a bigger problem with The ToS because of it's redundancy, not in terms of repeating sequences, but in terms of being the same thing from the last game. It tried to improve upon the OKT, but it was still the OKT which not only highlighted the OKT's faults but also highlighted the ToS' faults.

I guess it's a little bit of a complex and almost incoherent mindset, but what I'm trying to convey is the ToS only reinforced what I found to be the negative aspects of Phantom Hourglass, i.e. an aesthetically bland temple that had to be revisited in segments throughout the journey, compiled with an almost on-rails-esque exploration method which I wasn't fond of. I had no problem re-visiting floors when I came to the temple; I had a problem re-visiting the temple all together.

Avatar image for Minishdriveby
Minishdriveby

10519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#17 Minishdriveby
Member since 2006 • 10519 Posts

Looking at a couple of faqs in the Zelda Wiki, I apparently mis-remembered the Golem as being in Spirit Tracks; he was in Phantom Hourglass, so that entire dungeon and boss was in PH.

Also looking at the two games, OKT only had 13 floors while ToS had 30.

Avatar image for Kaze_no_Mirai
Kaze_no_Mirai

11763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Kaze_no_Mirai
Member since 2004 • 11763 Posts

I forced myself to finish Phantom Hourglass couldn't do the same for Spirit Tracks. I still plan to go back to it eventually. I don't know why, I just couldn't get into either one.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#19  Edited By turtlethetaffer
Member since 2009 • 18973 Posts

@Minishdriveby: I see what you're saying. IDK I thought controlling the phantom was really awesome and gave the game some great puzzle sequences. I found the levels well designed and fun. But I can see your point about asthetics.

Avatar image for juboner
juboner

1183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 juboner
Member since 2007 • 1183 Posts

Link + train = no good

Avatar image for codinggenius
CodingGenius

8118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#21  Edited By CodingGenius
Member since 2004 • 8118 Posts

@Kaze_no_Mirai said:

I forced myself to finish Phantom Hourglass couldn't do the same for Spirit Tracks. I still plan to go back to it eventually. I don't know why, I just couldn't get into either one.

I'm with you. No idea why, but I traded them and won't be likely to rebuy any time soon. I'm loving the most recent iteration, so it isn't handheld Zelda!

Avatar image for Aquat1cF1sh
Aquat1cF1sh

11096

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#22 Aquat1cF1sh
Member since 2006 • 11096 Posts

I liked both the DS Zelda games. Spirit Tracks has a great soundtrack! And we actually get to be with Zelda for the entire game. I definitely like it more than both Oracle games, which seem to get more praise in the Zelda universe than both of the DS ones.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#23 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I liked it; I liked both DS Zelda titles Spirit Tracks a little more because Phantom Hourglass was more repetitive.

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#24 Bigboi500
Member since 2007 • 35550 Posts

I'm one of the few people who actually liked both PH and ST.

Avatar image for zassimick
zassimick

10470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 142

User Lists: 2

#25 zassimick  Moderator
Member since 2004 • 10470 Posts

I enjoyed both of them enough to play through each entirely and have a good time doing it. That being said, I do feel that the games were two of the weakest Zelda games I have played and I have no intention of ever replaying them again, unlike most Zelda titles.

Avatar image for deactivated-5998864a726a0
deactivated-5998864a726a0

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#26 deactivated-5998864a726a0
Member since 2014 • 105 Posts

I dont hate it. I think that other zelda games are better. I think that spirit tracks is a good game but it is a bad zelda game.

I'm dont like have to get the train, in others zelda games i feel more free to explore.

Avatar image for crimsonbrute
CrimsonBrute

25603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#27 CrimsonBrute  Moderator
Member since 2004 • 25603 Posts
@KBFloYd said:

i agree TC...i love it...the flute segments are a cool gimmick.

That's the keyword. I understand having it but using the mic to use it was unnecessary. Imagine someone playing the game in a public place and having to blow towards the ds to get it working. It needed an option in which you can choose to use a button or a mic.

Avatar image for riou7
riou7

10842

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#28 riou7  Moderator
Member since 2007 • 10842 Posts

It wasn't a bad game but it was a bad zelda game :p I had more fun with PH

Avatar image for kbaily
kbaily

13042

Forum Posts

0

Wiki Points

0

Followers

Reviews: 138

User Lists: 0

#29  Edited By kbaily
Member since 2007 • 13042 Posts

For me I don't want to say "hate" because that's such a strong word. I hate Banjo Kazooie: Nuts and Bolts. I hate Sonic 2006. I hate the insane amount of gray/brown FPSes that clutter the market.

I don't "Hate" Spirit Tracks, however it is my least favorite Zelda game. To be honest, I don't care for either DS Zelda and this is coming from someone who loves Wind Waker. Phantom Hourglass was ok except for one thing: The Temple of the Ocean King. How on Earth this was accepted by the designers and wasn't hated by testers is beyond me. Doing the same temple over and over again, having to complete the same puzzles, while timed, while big nasty guys pursue you. If it wasn't for that temple PH would've been great.

Spirit Tracks while it did correct PH's mistake of the same temple over and over again, for me it was just boring. Trains are boring. At least with boats you were free to explore and steer where you wanted. Trains limit you to a track and at least with WW's sailing you could stop, explore little islands, fight a giant squid, hunt for treasure. On the train you just rode along, occasionally shoot an enemy or catch a bunny. I remember round time of the third dungeon before I got to the area, I had to do this tedious fetch mission where I had to drive back to the mainland and find this carpenter and do something for him in order to bring him back to fix the bridge and it was sooooo boring. And the Spirit Flute is the worst instrument of the Zelda series unless you like having spit all over the DS and enjoy playing with at least one collapsed lung.

Maybe it's because I'm older, have less downtime and patience but this past year I downloaded and played all the GB Zeldas and I remember how quickly they moved along and even with Link Between Worlds, it's a shorter game but it doesn't feel like it's padded out for the sake of saying X amount of hours of gameplay. Not to mention the freedom to choose which dungeon you want and no annoying sidekick yapping down your throat stating the obvious.