I've heard a lot of people say that ST is a terrible Zelda game and a bad game in general. I really don't get it. It took everything wrong with Phantom Hourglass and improved upon it. The game was loaded with side objectives, had a large world to explore, great visual design, dungeons that actually required some thought (the final stint in the Tower of Spirits was really tricky at points) and some awesome boss battles. Not only that, but controlling Zelda in the Phantoms is a great idea that should be brought back in some way. Also, people who bitch about the Tower of Spirits seem to forget the fact that there is no redundancy in that area. Any time you replay a part of the dungeon, it's because you choose to. Every time you returned, there was a new area to explore and take on. It made the awful Temple of the Ocean King concept and turned it into a great game mechanic.
I can understand people being turned off by the touch screen controls, and the train isn't the most "free" form of exploration, but dismissing the game as a whole because of that is just wrong. Why do so many people hate Spirit Tracks?