Do you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
This topic is locked from further discussion.
Mario Sunshine was the sequel.Do you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
slipknot0129
[QUOTE="slipknot0129"]Mario Sunshine was the sequel. It wasn't really a sequel of any true sorts though. Galaxy is almost more of a sequel, in my opinionDo you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
Heirren
[QUOTE="Heirren"][QUOTE="slipknot0129"]Mario Sunshine was the sequel. It wasn't really a sequel of any true sorts though. Galaxy is almost more of a sequel, in my opinion It's literally a direct sequel. Mario saves the mushroom kingdom in 64, goes on vacation in Sunshine, and the plot thickens. I know what you mean though. Upon the release of Sunshine a lot of people were upset at the setting of the game. People wanted the mushroom kingdoms again. Heck, I know I did. I still enjoyed the game, but it didn't measure up to the overall package of 64, at least initially. Stepping back from all that, as I replayed it a few years ago, it's really got some amazing gameplay, and in ways improves upon 64, and even Galaxy in a few ways.Do you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
MysteriousSir
Do you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
slipknot0129
Uh...
What?
What's this?
>_>
SMS,SMG,SMG2.
Not enough for you?
And no,they aren't gonna make a direct sequel.
Why the f*ck would they do that???
[QUOTE="slipknot0129"]
Do you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
GreekGameManiac
Uh...
What?
What's this?
>_>
SMS,SMG,SMG2.
Not enough for you?
And no,they aren't gonna make a direct sequel.
Why the f*ck would they do that???
By "Sequel" he means in the style of Super Mario 64, not story wise. The more open-ended gameplay of Mario 64, and with things like Fludd, space etc.By "Sequel" he means in the style of Super Mario 64, not story wise. The more open-ended gameplay of Mario 64, and with things like Fludd, space etc.simomate
Yes,they won't.
You know they won't.
[QUOTE="GreekGameManiac"][QUOTE="slipknot0129"]
Do you think there will ever be a Super Mario 64 sequal on the Wii U?
It was my favorite Mario game.
simomate
Uh...
What?
What's this?
>_>
SMS,SMG,SMG2.
Not enough for you?
And no,they aren't gonna make a direct sequel.
Why the f*ck would they do that???
By "Sequel" he means in the style of Super Mario 64, not story wise. The more open-ended gameplay of Mario 64, and with things like Fludd, space etc. SM64 wasn't that much more open ended than Sunshine. I did find how linear the Galaxy games were to be very disappointing though.SM64 wasn't that much more open ended than Sunshine. I did find how linear the Galaxy games were to be very disappointing though. Toxic-Seahorse
Oh come on.
[QUOTE="Toxic-Seahorse"] SM64 wasn't that much more open ended than Sunshine. I did find how linear the Galaxy games were to be very disappointing though. GreekGameManiac
Oh come on.
It wasn't. Sunshine had some enormous levels.[QUOTE="GreekGameManiac"][QUOTE="Toxic-Seahorse"] SM64 wasn't that much more open ended than Sunshine. I did find how linear the Galaxy games were to be very disappointing though. Heirren
Oh come on.
It wasn't. Sunshine had some enormous levels.No,i was reffering to him being disappointed at SMG/SMG2.
They were FINE.
It wasn't. Sunshine had some enormous levels.[QUOTE="Heirren"][QUOTE="GreekGameManiac"]
Oh come on.
GreekGameManiac
No,i was reffering to him being disappointed at SMG/SMG2.
They were FINE.
You misunderstood my post. I loved both Galaxy games, I was just disappointed that they opted for a bunch of tiny levels instead of the bigger levels with multiple starts that SM64 and SMS had.You misunderstood my post. I loved both Galaxy games, I was just disappointed that they opted for a bunch of tiny levels instead of the bigger levels with multiple starts that SM64 and SMS had.Toxic-Seahorse
Were they really that tiny?
[QUOTE="Toxic-Seahorse"] You misunderstood my post. I loved both Galaxy games, I was just disappointed that they opted for a bunch of tiny levels instead of the bigger levels with multiple starts that SM64 and SMS had.GreekGameManiac
Were they really that tiny?
Yeah. Only 1 or 2 stars per level ( at least in 2 it was, haven't played the first in a long time). Not to mention the levels are all linear, meaning you just follow the path they give you instead of having to search around and explore for what you need.As said, every 3D game after Mario 64 is pretty much Mario 64's sequel, and while they may not be specifically called "Super Mario 64 2 or 3", they are similar to Mario 64 as well as improvements, especially with Galaxy 1 and 2 (I never played Sunshine so I couldn't say for that one).
I prefer both the Mario Galaxy and New Super Mario Bros. versions of Mario personally. They offer a much larger number of levels with much tighter and brilliant level design.
[QUOTE="GreekGameManiac"][QUOTE="Toxic-Seahorse"] You misunderstood my post. I loved both Galaxy games, I was just disappointed that they opted for a bunch of tiny levels instead of the bigger levels with multiple starts that SM64 and SMS had.Toxic-Seahorse
Were they really that tiny?
Yeah. Only 1 or 2 stars per level ( at least in 2 it was, haven't played the first in a long time). Not to mention the levels are all linear, meaning you just follow the path they give you instead of having to search around and explore for what you need. Agreed. The 64 levels, although not as numerous, were much bigger and less direct.Is this 2001 again? :P
I think what you mean is that you would like a return to the Mushroom Kingdom and a hub world with the castle and stuff.
I think the Mushroom Kingdom is now reserved for the NSMB series while the next 3D title will either continue with the space-theme from the Galaxy games or go in another direction.
Super Mario Sunshine was awesome I liked it more then SM64. I don't get the why people don't like it.
It was on the cube, and was coming after Mario 64, so no matter how good it was, some people were going to not like it. Personally, I find the game to be brilliant. To be honest, I would rather Nintendo remake it in HD than Wind Waker.Super Mario Sunshine was awesome I liked it more then SM64. I don't get the why people don't like it.
Vickman178
[QUOTE="Toxic-Seahorse"][QUOTE="GreekGameManiac"]Yeah. Only 1 or 2 stars per level ( at least in 2 it was, haven't played the first in a long time). Not to mention the levels are all linear, meaning you just follow the path they give you instead of having to search around and explore for what you need. Agreed. The 64 levels, although not as numerous, were much bigger and less direct. I'm with you guys. As much as I loved Galaxy's pure platforming goodness, I miss the wide open sandboxes that were Mario 64's levels. The N64 era was my first era of gaming, so maybe that's why, but I'll always love that time period's game design philosophy of letting players explore and having curiosity and creativity drive the experience rather than the point A to point B levels of the Galaxy games. I don't think I'll ever like a 3D mario game as much as 64 unless Nintendo gets back to that style.Were they really that tiny?
MysteriousSir
Super Mario 64 is probably my favorite Mario game. I with they would make a 3D Mario more like it over those mediocre Galaxy crap.
Super Mario Sunshine was awesome I liked it more then SM64. I don't get the why people don't like it.
Vickman178
I didn't like that it was taking place on a tropical island (it was diverse as it could be but still no Mushroom Kingdom), that it had a "gimmick" water-pump/cleaning dirt, shorter and less innovative than Mario 64 in general.
Good game, sure, but a step back from Mario 64, imo.
What is the next 3d mario games gonna be? I hope its a open world rpg. Mario makes good rpg's, I wonder why they havent made one in 3d yet.
[QUOTE="Vickman178"]
Super Mario Sunshine was awesome I liked it more then SM64. I don't get the why people don't like it.
nameless12345
I didn't like that it was taking place on a tropical island (it was diverse as it could be but still no Mushroom Kingdom), that it had a "gimmick" water-pump/cleaning dirt, shorter and less innovative than Mario 64 in general.
Good game, sure, but a step back from Mario 64, imo.
Sunshine only improved on SM64. How exactly was it a step back? The gameplay was much more dynamic thanks to the water pack, the levels were more attractive (although some of that may be attributed to the Gamecube's power) and the game story progressed much better than SM64, which was just get stars and beat Bowser enough times. It pretty much did everything better.[QUOTE="nameless12345"][QUOTE="Vickman178"]
Super Mario Sunshine was awesome I liked it more then SM64. I don't get the why people don't like it.
Toxic-Seahorse
I didn't like that it was taking place on a tropical island (it was diverse as it could be but still no Mushroom Kingdom), that it had a "gimmick" water-pump/cleaning dirt, shorter and less innovative than Mario 64 in general.
Good game, sure, but a step back from Mario 64, imo.
Sunshine only improved on SM64. How exactly was it a step back? The gameplay was much more dynamic thanks to the water pack, the levels were more attractive (although some of that may be attributed to the Gamecube's power) and the game story progressed much better than SM64, which was just get stars and beat Bowser enough times. It pretty much did everything better.
Well that's your opinion.
Would love a sequel but don't think it's possible to top that game. At this point I would settle for a remake of the original but with added levels and characters similar to the ds version.
Co-op Mario and luigi mode?
cannon outside of castle shoots mario into space where you can play galaxy like levels.
Toad, Yoshi, Walugi, Peach,Wario, Dk (all playable) DLC
customizable levels ( add rooms to the castle and use wii u pad to paint and create your own levels,)
multiplayer
[QUOTE="Toxic-Seahorse"]Sunshine only improved on SM64. How exactly was it a step back? The gameplay was much more dynamic thanks to the water pack, the levels were more attractive (although some of that may be attributed to the Gamecube's power) and the game story progressed much better than SM64, which was just get stars and beat Bowser enough times. It pretty much did everything better.nameless12345
Well that's your opinion.
Agreed. Sunshine was solid, no doubt, but its level design wasn't as imaginative or varied as SM64's, and while F.L.U.D.D. added a new dynamic to the game, Mario himself was somewhat limited in his abilities compared to SM64, too (no long jump, gimped backwards somersault, etc). It just wasn't as pure of a platformer, with the exception of the retro areas, which showcased Mario's limitations in the game in a way. The Blue Coins were probably the game's biggest setback, though. As opposed to having more levels and objectives, which Sunshine could have used, it seemed like hunting down coins was the game's way of extending itself, and it just felt cheap (if I recall correctly, 1/5 of the game's Shine Sprites came from Blue Coins, which would have been at least two levels in Sunshine). Not hating on Sunshine, but when you say it did everything better than SM64, you kinda leave room to pick the game apart.
I guess that's also why I've appreciated the Galaxy games so much, as Nintendo found ways to address all of the things I would consider to be Sunshine's shortcomings. More levels with more creative challenges meant that those games were constantly fresh throughout. Mario regaining his older abilities, along with getting some new ones, were also welcome, especially since there were enough areas to use them pratically. Even if the Galaxy games were more linear (and not all of the levels were), I just embraced that the game kept the challenges and experiences coming at a steady pace. I can't say I care too much for wandering around in platformers, anyway. Just let me see what it is I need to overcome and allow my skills to take care of the rest.
I think the time is right for that.
Nintendo has been focusing on linearity with past Mario titles, and the avalanche of 2-D Mario games - and even Super Mario 3D Land - has removed a lot of the exploration factor from the series.
I love linear Mario games, and I think that is exactly where the brilliancy of Super Mario Galaxy and its sequel lies, but the time is now perfect for a turnaround where Mario goes back to a huge fully-explorable Mushroom Kingdom.
Super Mario 64 is now dated. Each 3d Mario game vastly improves on its predecessor, so they won't look back at an old formula and make a new game based off that.
Although the next 3d mario won't be improving nearly as much since Galaxy 2 is already so close to perfection. Mostly I think the biggest difference will be in visuals, esp. since Nintendo is just now transitioning into HD development, they have to put so much work into that anyways.
Even though Super Mario 64 is dated, it's a classic and I can play it now just as I could when I was a kid. Super Mario Sunshine is my second favorite game in the series, Galaxy 2 is my favorite and the best obviously.
I disagree. Galaxy didn't improve on Sunshine all that much. As a matter of fact, I believe it took away more than it added. The linear levels were such a disappointment after how awesome the open levels in SM64 and Sunshine were.Super Mario 64 is now dated. Each 3d Mario game vastly improves on its predecessor, so they won't look back at an old formula and make a new game based off that.
Although the next 3d mario won't be improving nearly as much since Galaxy 2 is already so close to perfection. Mostly I think the biggest difference will be in visuals, esp. since Nintendo is just now transitioning into HD development, they have to put so much work into that anyways.
Even though Super Mario 64 is dated, it's a classic and I can play it now just as I could when I was a kid. Super Mario Sunshine is my second favorite game in the series, Galaxy 2 is my favorite and the best obviously.
Chozofication
I disagree. Galaxy didn't improve on Sunshine all that much. As a matter of fact, I believe it took away more than it added. The linear levels were such a disappointment after how awesome the open levels in SM64 and Sunshine were.Toxic-Seahorse
I took the turn towards more linear levels as a change of pace. Linearity is not naturally bad. On the contrary, if doe properly in the right kind of game, it can be even better than wider levels. And I feel that is exactly the case with Super Mario Galaxy, where the best Galaxies are by far the completely linear ones, which is where the crazy mechanics of the game fully bloom.
But different strokes for different folks, I guess... :P
I can understand it being your favorite, but saying its obviously the best? That's a matter of opinion. Sure, the graphics were way better and the variety was immense, but I loved the bigger, explorable levels of 64, and I have to rank them over the little planets with nowhere to go. And on DS, 64 was playable with Luigi, Yoshi, and Wario.Super Mario 64 is now dated. Each 3d Mario game vastly improves on its predecessor, so they won't look back at an old formula and make a new game based off that.
Although the next 3d mario won't be improving nearly as much since Galaxy 2 is already so close to perfection. Mostly I think the biggest difference will be in visuals, esp. since Nintendo is just now transitioning into HD development, they have to put so much work into that anyways.
Even though Super Mario 64 is dated, it's a classic and I can play it now just as I could when I was a kid. Super Mario Sunshine is my second favorite game in the series, Galaxy 2 is my favorite and the best obviously.
Chozofication
I think it should be remade for the Wii U. While it was made for the DS, it's a small hand-held and was made 8 years ago.
I disagree. I'm sick of all the remakes Nintendo has been throwing at us for a while now.I think it should be remade for the Wii U. While it was made for the DS, it's a small hand-held and was made 8 years ago.
JasonGriffee
[QUOTE="GreekGameManiac"][QUOTE="Toxic-Seahorse"] You misunderstood my post. I loved both Galaxy games, I was just disappointed that they opted for a bunch of tiny levels instead of the bigger levels with multiple starts that SM64 and SMS had.Toxic-Seahorse
Were they really that tiny?
Yeah. Only 1 or 2 stars per level ( at least in 2 it was, haven't played the first in a long time). Not to mention the levels are all linear, meaning you just follow the path they give you instead of having to search around and explore for what you need.THe first game it was three per level. But the levels were almost completely different for a lot of stars and just changed into different sections of small planets.
The biggest thing about the Mario Galaxy games that bothered me was I didn't feel connected to mario in terms of platforming. The camera was really zoomed out, so mario was pretty small on the screen, he walked pretty slow and the controls were super tight (not exactly a good thing). No momentum carried over from previous jumps, and there was just no inertia in the game at all, and for a game involving gravity and physics, making mario basically have no physics himself was a weird decision and pretty much a mistake.
What I loved about Mario 64 wasn't just the larger levels. It was that the camera was zoomed right up in on mario, so when he jumped if felt like you jumped. Especially when you flew off giant ledges and platforms. Or shot yourself through cannons. And you felt the weight of his jumps, and all his movements, and speed. The momemtum and movement carried over from each jump to the next allowing you to do all sorts of crazy things that just were not possible in Mario Galaxy.
I also disliked the shake move. It defeats the point of being a platformer, its too forgiving. For example, in Mario 64, if you mis time a jump, or don't judge a distance correctly, youll fall, or die. In Mario Galaxy, it doesn't matter. If you get a jump wrong, just shake it and youll be able to correct yourself no problem. Some people say " well just don't use it then" but its not that simple. You can't just not use it. The game is designed around being able to use it. Mario is very limited in his movements and with lack of inertia its hard to really do much of anything without that shake move.
Overall these differences, as much as I love Mario Galaxy, are what Id like to see go away. Its not just the big levels, but there is so much that stops these games from feeling anything like Mario 64, that I hope nintendo goes back to in the next one.
Super Mario 64 is now dated. Each 3d Mario game vastly improves on its predecessor, so they won't look back at an old formula and make a new game based off that.
Although the next 3d mario won't be improving nearly as much since Galaxy 2 is already so close to perfection. Mostly I think the biggest difference will be in visuals, esp. since Nintendo is just now transitioning into HD development, they have to put so much work into that anyways.
Even though Super Mario 64 is dated, it's a classic and I can play it now just as I could when I was a kid. Super Mario Sunshine is my second favorite game in the series, Galaxy 2 is my favorite and the best obviously.
Chozofication
The Galaxy games are clearly better now, but the Mario 64 formula holds so much more potential to be even better.
Imagine a really large castle, with tons of secrets and different areas to explore. I loved the Hub world in Mario 64, that can be massively improved and made even better, and it adds so much more depth to the game than just going from level to level. I hated the hub in Mario Galaxy. It was really small and you could see every area from the first second of the game. And I hated it even more how Mario Galaxy 2 pretty much got rid of it all together..
slowly uncovering different areas and unlocking new levels, that too me is incredibly exciting. Wondering what the next part of the castle beyond the door would look like, was one of the absolute best things about Mario 64.
I just think there is more potential especially with the updated hardware for big massive environments for mario to fly around and explore. A giant world that is kind of like your toy box and seeing what you can do, instead of just going through everything pretty much how Nintendo thinks would work best. Mario 64 is the true realization of Mario in3D, where it feels to me like Mario Galaxy is more like a 2D mario game, just in a 3D perspective.
[QUOTE="simomate"][QUOTE="GreekGameManiac"]By "Sequel" he means in the style of Super Mario 64, not story wise. The more open-ended gameplay of Mario 64, and with things like Fludd, space etc. SM64 wasn't that much more open ended than Sunshine. I did find how linear the Galaxy games were to be very disappointing though.Uh...
What?
What's this?
>_>
SMS,SMG,SMG2.
Not enough for you?
And no,they aren't gonna make a direct sequel.
Why the f*ck would they do that???
Toxic-Seahorse
I agree. The two Galaxy games were almost perfect for me. The one small thing I'd change in those games is the hub. I wish they bring back a bigger hub as in SM64 and SMS. I enjoyed exploring in those games.
Please Log In to post.
Log in to comment