Much was said about this spring's games with Monster Hunter and Lego City leading the pack.
The problem is that each one of these fizzled.
Monster Hunter's seen sales that have pushed over a quarter mil but that number becomes pretty sad when the sales in NA are right at 40k and the European markets have yet to hit 30k.
Lego City is another game that everyone was having high hopes for and that game has barely cracked 90k worldwide. Worse still is that the sales in the US for the game are 80k.
What hurt both of these games is that neither one was a system seller. Heck, even in the Wii U's software starved market Monster Hunter and Lego City aren't must haves if you already own the console.
Some will say that both games aren't that great, they have problems and are just good.
I think that neither game was made for Nintendo's core user, the casual.
Why do you think both games failed?
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