As a big Dragon Quest fan, I have been playing the remake of the seventh game on the 3DS. Thing about it is that it is notorious for taking forever to complete. Some people say 80 hours, others say much longer. Since I try not to review games before I finish their main story/ mode/ whatever, I've decided to do a blog series every once in a while that gives my thoughts on the game so far, and eventually I'll write up a complete review.
Time played: 13 hours
The beginning to this game takes its time, that's for damn sure. It took me an hour and a half before I was finally able to fight a single monster. It wasn't awful, though, as I found the game to do a good job at establishing the world and cast, moreso than other entries in the series.
For those that don't know, this game is about rebuilding the world one island at a time. Basically, the protagonist and his friends Maribel and Kiefer live on the island of Estard, the only island in the world. After a lot of running around and various shenanigans, they're sent to the past on an island they don't recognize. The place as a problem that needs solving, and they're the ones to do it. This is how the game has played out so far; uncover new island in the past, play through a story arc, go back to the present to explore and get more tablet pieces to explore more islands in the past.
The structure is inherently repetitive, but after playing through several arcs (I'm on the fifth or sixth one) I don't really mind it, because so far this has one of the best sets of stories in the series. Most of the other games tend to follow an episodic format, where each town has a problem that needs solving before leading up to an endgame focused on some big bad guy. Certain entries, like V, have more connections through their arcs than others. This episodic structure means that the stories of Dragon Quest games tend to be a pretty mixed bag since they live or die by these episodes. Thankfully, the arcs in VII are actually pretty damn interesting, showing a higher level of writing not seen in other DQ games.
Often times, DQ games have standard writing in that you show up, everyone fulfills the exact roles they need in the story, events happen, then you move on. The biggest fault with this is that character development tends to be weaker than in other RPGs since stories move along at such a fast pace. This games takes its time with each story, all of which have unique and creative elements not found in a lot of other JRPGs.
Apart from that, I think it's a pretty standard DQ game, although I have to wonder why, after 13 hours, I still can't change my characters' classes. There's some strange decisions in this game for sure, but I'm enjoying it so far.
What do you think of the game?
Log in to comment