@mariokart97: I'm no ESRB expert or anything, but I highly doubt that they messed up the rating for a game like Dead or Alive Dimensions. From what I've seen and played of the game, the experience did come off as tamer than the series' norm. That's not to say it was a bad game, but there isn't as many of the elements -costumes, cutscenes, etc.- that would put it up with most games in the series when it comes to the sexuality or violence. Heck, if I recall, even the box art was edited for the North American release of the game. Part of me feels this was by intention on Team Ninja's part, as the series was being introduced on a Nintendo platform for the first time. Another part of me also believes that, much like Master_Of_Fools suggested, timing plays a part into what rating. I'm not going to go as far as to say what the DOA series, even Dimensions, has is the "norm," but compared to DOA1 so long ago or even DOA5 now, what DOAD presented doesn't push the bar quite as far.
I'm also willing to bet that being a portable game may have affected the rating a bit. Keep in mind that Ninja Gaiden Dragon Sword for DS, another game from a Team Ninja series that is known for its violence and sexuality, also received a lighter ESRB rating. When asked by Nintendo Power why the game didn't get an M-rating, one of the things former Team Ninja head Tomonobu Itagaki said was that it would be harder to make an M-rated game on the system. Even though Itagaki played no part in Dimension's development, perhaps that same theory held true with the game in question.
Honestly, I wouldn't worry to much about it, but if you're curious, you could always compare DOAD's content to the rest of the series to get a better idea of things. Just don't let the rating ruin your experience with the game in anyway. While I'm at it, I'm still quite disappointed that Dimensions is the series' first -and probably only- appearance on a Nintendo system. The timing and platform just wasn't right, and frankly, given Nintendo's bad luck with fighters outside of its own Super Smash Bros., a successful installment of Dead of Alive would have been quite telling moving forward, especially with Tecmo's interest in Nintendo systems rising in recent years.
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