...when New Super Mario Bros. U is basically that?
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Technically, the sequel is Super Mario World 2: Yoshi's Island.
This.
Personally, I'm not a big fan of the NSMB series. I can play SMW over and over and never get tired of it. The same can't be said of the NSMB games.
Technically, the sequel is Super Mario World 2: Yoshi's Island.
I mean in the vein of gameplay and design.
Technically, the sequel is Super Mario World 2: Yoshi's Island.
This.
Personally, I'm not a big fan of the NSMB series. I can play SMW over and over and never get tired of it. The same can't be said of the NSMB games.
This what I don't get. NSMBU got everything SMW has plus more power-ups, NSLU and better graphics. The music is worse though.
It's because some people are never satisfied. They want games that give them the same experience as the games they treasured during their childhood, but whines about the smallest things because being an adult made them more critical.
@ANIMEguy10034:
That. Imo, as someone who grew up with Mario on NES and SNES like many others, I personally think... The New Super Mario Bros. games are amazing. In fact, I probably like them a lot more than those old games because it pretty much modernized Mario.
@Ovirew: I completely agree with you. Nostalgia plays a huge role for people too. Some can never be pleased by the modern marios, but I think they have all been damn good games.
This.
Personally, I'm not a big fan of the NSMB series. I can play SMW over and over and never get tired of it. The same can't be said of the NSMB games.
This what I don't get. NSMBU got everything SMW has plus more power-ups, NSLU and better graphics. The music is worse though.
I disagree, but to each his own. I find SMW to be more challenging and have superior level design. I get bored quickly with the NSMB series with the lack of challenge I routinely find. Right now, in NSMBU, I'm running around with 70+ lives. That is something I could never do in SMW, which I downloaded for the Wii U virtual console and replayed.
This.
Personally, I'm not a big fan of the NSMB series. I can play SMW over and over and never get tired of it. The same can't be said of the NSMB games.
This what I don't get. NSMBU got everything SMW has plus more power-ups, NSLU and better graphics. The music is worse though.
I disagree, but to each his own. I find SMW to be more challenging and have superior level design. I get bored quickly with the NSMB series with the lack of challenge I routinely find. Right now, in NSMBU, I'm running around with 70+ lives. That is something I could never do in SMW, which I downloaded for the Wii U virtual console and replayed.
Fair enough.
Btw, running around with 70+ lives was something I could do in SMW.
There was a sequel to Super Mario World on the Super Nintendo. Yoshi's Island Super Mario world 2.
The New Super Brothers series is a different series While the Yoshi's Island seems to have turned into a series of it's own with DS and 3DS installments
This.
Personally, I'm not a big fan of the NSMB series. I can play SMW over and over and never get tired of it. The same can't be said of the NSMB games.
This what I don't get. NSMBU got everything SMW has plus more power-ups, NSLU and better graphics. The music is worse though.
Right now, in NSMBU, I'm running around with 70+ lives. That is something I could never do in SMW, which I downloaded for the Wii U virtual console and replayed.
Here's how to max out your lives early on in SMW. And the original SMB, and SMB 3. It seems Mario games have never truly been a challenge if we're talking about the life counts. ;)
I honestly see no correlation between the number of lives one can have during the game and its difficulty.
The difficulty should be in the level design, not in the fact you have seen the "Game Over" screen. Getting a "Game Over" screen is pretty much meaningless nowadays, because all it does is make you lose the checkpoint of the stage you are in.
Back on the NES and SNES days it would either send you back to the beginning of the game, to the beginning of the world or to the last castle/mansion you cleared. It was a severe punishment, but one that - especially on the NES days - was ridiculously frustrating and was simply used to extend the length of games that were short due to storage problems.
With that being said, New Super Mario Bros U is a challenging game. It is no Lost Levels, but it gets progressively harder and clearing the stages, finding the secret exits and collecting all the coins takes a good deal of skill.
Because Super Mario World 2 Yoshis Island is the sequel even though it takes place before Mario World it is the follow up.
It's because some people are never satisfied. They want games that give them the same experience as the games they treasured during their childhood, but whines about the smallest things because being an adult made them more critical.
This man speaks the truth. SMW is an amazing game, easily one of the best Mario games and 2D platformers ever. But what exactly is wrong with the newer 2D games?? you can not prefer the art style, but mechanically they are pretty much the same; well designed platformers with lots of secrets and power ups. The NSMB games are structured in very much the same way as SMW. It just comes down to the look, which I can understand some people being put off by. But to discredit the new games simply because they aren't SMW is silly and ignorant.
This is opposed to say someone wanting another 2D Metroid like Super Metroid. Technically there are 2D games after Super, but they are much more guided than Super. When people say they want another game like Super Metroid, they want a much more open, player based game and not a more guided game.
When someone says they want a SMW sequel more than NSMB, they basically want different graphics.
While U was in many ways, a good successor to SMW, the audio and visuals of the NSMB series have always been divisive among fans.
Personally I find NSMB, NSMB Wii, NSMB 2, and NSMB U to all have a bland audio/visual palate. U was more visually appealing than the others.
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