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Well to be fair, when Galaxy came out, everyone on the planet had a Wii and when Sunshine came out, Nintendo had only sold like 7 Gamecubes and Reggie brought 3 of them :P But TC, the fanbase's opinion of Sunshine is split right down the middle, so like Next-Guy said, its not financially the best move they could make.Sunshine>Galaxy=Opinion
Galaxy profits>Sunshine profits=Fact
The-Next-Guy
[QUOTE="The-Next-Guy"]Well to be fair, when Galaxy came out, everyone on the planet had a Wii and when Sunshine came out, Nintendo had only sold like 7 Gamecubes and Reggie brought 3 of them :P But TC, the fanbase's opinion of Sunshine is split right down the middle, so like Next-Guy said, its not financially the best move they could make.Sunshine>Galaxy=Opinion
Galaxy profits>Sunshine profits=Fact
Sepewrath
The Gamecube was released on November 18, 2001 in North America. Super Mario Sunshine was released on August 26 in the US and September 14, 2002 in Canada. So in a period of 9 to 10 months only 7 Gamecube's were sold? I know you must be exagerating, but come on. Add some 0's to that 7 :P
Super Mario Sunshine was generally well-received by reviewers. The game has sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game's commercial success, it was re-released as a Player's Choice title in 2003.
Even though Super Mario Sunshine hasn't sold as much as Super Mario Galaxy, it's still an awesome game. I actually prefer Super Mario Sunhine, it's my favorite of all the 3D Mario games. And as awesome as Super Mario Galaxy and Super Mario Galaxy 2 are, they just don't compare to Super Mario Sunshine in terms of difficulty, with the exception of The Perfect Run in Super Mario Galaxy 2. But that's only one level, overall Super Mario Sunshine is much more challenging, especially trying to collect all of the Blue Coins.
If Nintendo made Super Mario Sunshine 2 I'd buy it in a heartbeat.
I didn't like the setting in Sunshine.
Where shall Mario go next? Let's take him on VACATION!
In terms of gameplay, Sunshine was quite fun and I want the series to return to that kind of level design. I'm glad they had their fun with gravity, but Mario needs to come back to earth.
Erm no just no...prolly the most dislike Mario series for me, I didn't like it. This thread is so misleading
I agree that Super Mario Sunshine was the most difficult Mario release to date. I never even came close to completing it. The problem that I had with it was the F.L.U.D.D. unit. I felt disconnected from the game like I was controlling the pack on Mario's back instead of Mario himself. If Game Cube games were on Virtual Console (which would be kind of pointless) I would give it another shot.
[QUOTE="Sepewrath"]
Well to be fair, when Galaxy came out, everyone on the planet had a Wii and when Sunshine came out, Nintendo had only sold like 7 Gamecubes and Reggie brought 3 of them :P But TC, the fanbase's opinion of Sunshine is split right down the middle, so like Next-Guy said, its not financially the best move they could make. J_Ford
The Gamecube was released on November 18, 2001 in North America. Super Mario Sunshine was released on August 26 in the US and September 14, 2002 in Canada. So in a period of 9 to 10 months only 7 Gamecube's were sold? I know you must be exagerating, but come on. Add some 0's to that 7 :P
Super Mario Sunshine was generally well-received by reviewers. The game has sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game's commercial success, it was re-released as a Player's Choice title in 2003.
Even though Super Mario Sunshine hasn't sold as much as Super Mario Galaxy, it's still an awesome game. I actually prefer Super Mario Sunhine, it's my favorite of all the 3D Mario games. And as awesome as Super Mario Galaxy and Super Mario Galaxy 2 are, they just don't compare to Super Mario Sunshine in terms of difficulty, with the exception of The Perfect Run in Super Mario Galaxy 2. But that's only one level, overall Super Mario Sunshine is much more challenging, especially trying to collect all of the Blue Coins.
If Nintendo made Super Mario Sunshine 2 I'd buy it in a heartbeat.
I'd buy a Sunshine sequel as well. though I enjoyed Galaxy more. And Sunshine sales definitely would have been higher had it been released on the Wii.
As far as Mario goes, I'd like to see something new next time. I'm not saying no more Bowser or castles or anything like that. Topping the levels of Galaxy will be difficult, though.
Sunshine was the most difficult because the controls were the worst. If Sunshine had Galaxy controls, it would be a piece of cake. Literally nothing about it would be hard.... There was hardly any real platforming involved. The real difficulty was in the ridiculously stupid camera and the unresponsive controls. The platforming in Galaxy is FAR superior to that of Sunshine and even Mario 64. Those games are most like adventure games that were only difficult because of the horrible controls (that we didn't know were horrible at the time because there wasn't anything better). If we could play Mario 64 or Sunshine with Galaxy camera and controls, we'd wonder where the fun is.I agree that Super Mario Sunshine was the most difficult Mario release to date. I never even came close to completing it. The problem that I had with it was the F.L.U.D.D. unit. I felt disconnected from the game like I was controlling the pack on Mario's back instead of Mario himself. If Game Cube games were on Virtual Console (which would be kind of pointless) I would give it another shot.
Euaggelistes
[QUOTE="Euaggelistes"]Sunshine was the most difficult because the controls were the worst. If Sunshine had Galaxy controls, it would be a piece of cake. Literally nothing about it would be hard.... There was hardly any real platforming involved. The real difficulty was in the ridiculously stupid camera and the unresponsive controls. The platforming in Galaxy is FAR superior to that of Sunshine and even Mario 64. Those games are most like adventure games that were only difficult because of the horrible controls (that we didn't know were horrible at the time because there wasn't anything better). If we could play Mario 64 or Sunshine with Galaxy camera and controls, we'd wonder where the fun is.I agree that Super Mario Sunshine was the most difficult Mario release to date. I never even came close to completing it. The problem that I had with it was the F.L.U.D.D. unit. I felt disconnected from the game like I was controlling the pack on Mario's back instead of Mario himself. If Game Cube games were on Virtual Console (which would be kind of pointless) I would give it another shot.
JordanElek
I never had any problems with the controls, and I played through and beat the game multiple times. I even spent a ton of time just messing around in Delfino Plaza with Yoshi and just having fun messing around in different levels trying stuff out with F.L.U.D.D.
The first time playing the game it took a little bit getting used to controlling F.L.U.D.D but Mario controlled just fine. There's a ton of great platforming especially in the levels where Shadow Mario steals F.L.U.D.D and you have to complete the level to get it back. Playing without F.L.U.D.D like that made you realize how hard the game would've been without it. There's a lot of Shines that simply wouldn't be possible to even reach or get to without being able to use F.L.U.D.D either. And being able to do a triple jump with Mario then using F.L.U.D.D to hover just enough to be able to reach a high platformor hovering across large gaps added a lot to the gameplay and made you think about how to get past certain things. And there's a lot of other various ways you can combine Mario's jumping with F.L.U.D.D. Not to mention that some of the most difficult Shines in the game to get were with Yoshi, especially that one Shine in Ricco Harbor where you have to make platforms with Yoshi's juice and climb higher and higher without falling into the water. Heck, you wouldn't even be able to beat the game without F.L.U.D.D because there's no way Mario could scale the inside of a Volcano without using the Rocket boost, or be able to manuever across a sea of lava in a cannoe by himself. And I'll just add that the most difficult part of the game was collecting all of the Blue Coins. Some of them were so well hidden I actually had to use the strategy guide to be able to find them all.
Never had any real problems with the camera either and the controls were never unresponsive. Maybe your Gamecube Controller was broken or malfunctioning?
Never had any real problems with the camera either and the controls were never unresponsive. Maybe your Gamecube Controller was broken or malfunctioning?J_FordWhen was the last time you played Sunshine? I just played through it within the last couple of months to get 100% (which was a pain). I didn't remember having any control issues with it, either.. before I started playing it again. Now that we've experienced the perfect controls in Galaxy, the terrible controls in Sunshine are pretty obvious, especially with the camera. Any time you hover with FLUDD near a wall, the camera automatically pans behind the wall. And the transparency feature is totally broken... it only works when you don't need it to. Easily the best parts of Sunshine are the waterpackless caves. Those are pure platforming, and Galaxy is made up almost entirely of sections like that. Sunshine has far too few of them. And don't get me started on the blue coins. Some of them are IMPOSSIBLE to find without a guide, such as the one that requires you to randomly shoot water at the moon while standing on top of a gold mushroom. That makes no sense.
I entered this thread expecting some kind of news or rumor from a website that at least has a bit of positive reputation to their name.
Instead, I find what I really knew was gonna appear in this thread.
Son, I am disappoint.
A good reason why people disliked Sunshine is because of the objectives. Too many levels had objectives to worry about, while Galaxy was pretty much getting from point A to point B.Bad-School-GirlWell i personally enjoy that you have to try your hardest to complete each level 100 % then when you finnaly do you have that sense of acomplishment. so yeah
Why won't Nintendo Make a sequel to sunshine. IMO Sunshine is far better than Galaxy 1 or 2 and I wish Nintendo would go back and make it happen.boklauSunshine is no where NEAR as great as the Super Marios Galaxies, I'm afraid. It would be awesome to see a second one, though...
I wouldn't mind a sequel, but I would rather they come up with some new idea for the next Mario.
[spoiler] Remember how at the end of Sunshine they showed II Piantissimo looking at the paintbrush? That would be a pretty cool idea for a villain in the next Mario. [/spoiler]
As much as I loved the original "Sunshine" I just don't think the appeal would be there for newer players, with two galaxy games being out already.
What I would love to see though is yet another "Paper Mario", or even better a new and re-vamped "Super Mario RPG: Legend of the seven stars"
What they should do is make aactual sequel to Mario 2. That game was the weirdest of the bunch but was still cool and has alot of characters that aren't being used anymore like the Mouser, Tweeter, Hoopster, Ostro, Flurry, Autobomb, Tryclyde and more. If they make a new MarioGame that has all the cast from Mario 2 but with the Gameplay of New Super Mario Bros or Galaxy, that would be a Gem. King Toady and King Koopa (And Rawk Hawk from PM: TTYD) Team Up would be boss!!! I know Rawk Hawk isn't on Mario 2 but he was AWESOME in Paper Mario.
mario sunshine is one of the best games ever made and in my opinion better then galaxy (note i havent played smg2)
i would kill for a sequel and i think it could benefit from wii controls
I don't want a new Super Mario Sunshine. That game was way too hard and tedious. About 90% of the game was rotating the camera. Granted you had lots of control over the camera, but it didn't do anything right by itself, it was all manual. Collecting blue coins was just annoying, and the tropical setting was nice but gets a bit old after a while. I wouldn't be opposed to them remaking Sunshine with Wii controls and fixing a lot of its issues though, such as falling through the floor on the swinging pirate ships in the theme park level.
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