This is a pretty interesting topic, seeing some good comments. There's too much for me to sift through and comment on all of it, but I'd like to highlight a few that stood out to me:
@outworld222 said:
But if anything, Nintendo is horrible at selling DLCs, they are far behind industry standards.
This is true. I would say that, yes, it's a shame Nintendo is embracing DLC as the rest of the industry has. But I would say that Nintendo is pretty bad at making good DLC. One exception mentioned here, the Pikmin 3 DLC... I remember reading about that before, and it did sound somewhat interesting. Something about a Holiday-themed stage? Anyway, I guess I don't see a very smart or good implementation of DLC into most Nintendo games. I think there's a lot of potential for a company like Nintendo to make good use of DLC, but so far they've underwhelmed me. And DLC also seems to go a bit against the Nintendo way, don't you think?
@nini200 said:
I wish games in general would go back to where you have to actually complete certain objectives in order to unlock secret game elements instead of pay to unlock them or everybody is available from the start.
I was always a fan of unlocking stuff as you play. I think Smash Bros. is a good example of this scenario. Back in the day, that feeling of seeing "Challenger approaching!" and not knowing who you were about to bring to your roster was exciting. I think the reason why the unlocking feature has died off a bit is because game companies figure we'll find out all of a game's secrets as soon as someone talks about it on the web. I still have an appreciation for unlocking content, even when it isn't a big secret. I think it's part of what makes gaming fun in general, is completing a challenge to receive some new power or tool.
@Jaysonguy said:
This isn't a thread about DLC, DLC is good and anyone against it doesn't like gaming.
I don't like DLC, and I like gaming. So that "never happened". Moving along...
@Lhomity said:
Nope. Nintendo were innovators in this field.
That is kind of true. Nintendo has essentially been doing things that are pretty similar to or as bad as DLC for years now. Whether it's requiring people to run out and buy a new peripheral to play a specific game, or creating two different versions of a Pokémon game so the kiddies can "catch 'em all". I also owned an e-Reader so I know what you're talking about there. I have written lists on this stuff before.
But I would say that Nintendo and DLC still seem like a really odd mix. From my perspective, Nintendo has always been about creating games that people can look back on and appreciate years from now, games that hold up through the years. It seems a bit backwards that Nintendo is embracing the digital space when they are so backwards and far behind in that department. But I guess it also was backwards and odd that Nintendo embraced using weird peripherals and services for different games which no longer work in modern times if you were to play the game again.
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