Hopefully Metroid U will take a page from Metroid Prime: Hunters as far as...

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#1 Posted by nini200 (10217 posts) -

Online play is concerned if it even has an online play mode. Multiplayer was really fun on hunters. They had good modes, Trace needs to be reworked because everybody used him due to his OP'ness but rework that, add custom character creation for online play, allow for AI controlled BOTS to be selected, a Metroid Invasion mode would be sweet similar to COD Zombies but add bosses every so often as well such as Ridley and Kraid. Voice Chat was done on MP: Hunters so it should be doable on the new one.

Leave the Single Player the main focus of Metroid like it should be but add onlilne play. Similar to how Perfect dark 64 had single player/coop story mode as the main focus but multiplayer was an added bonus that had it's own robust modes and features.

WiiMote and Nunchuck setup is a MUST. KB/M could work very well too.

#2 Posted by Sepewrath (28783 posts) -
Disagree about the Wii Remote, it was great for Metroid Prime, but they can do some exciting stuff with the Gamepad if they design the game around it. So I want the Wiimote left out of the picture.
#3 Posted by Minishdriveby (10296 posts) -

I think they should stay as far away from the Hunters formula of anything.

#4 Posted by Nintendo_Ownes7 (30917 posts) -

Disagree about the Wii Remote, it was great for Metroid Prime, but they can do some exciting stuff with the Gamepad if they design the game around it. So I want the Wiimote left out of the picture. Sepewrath
With the Gamepad you can still do similar things because it has everything that Wii Motion Plus has built into the controller.

So you can look 360° and what your aiming at will be on the gamepads screen.

#5 Posted by Toxic-Seahorse (4299 posts) -
Disagree about the Wii Remote, it was great for Metroid Prime, but they can do some exciting stuff with the Gamepad if they design the game around it. So I want the Wiimote left out of the picture. Sepewrath
Yeah but for an FPS the Wii remote is way better than crappy dual analog sticks. I don't care if they could use the screen for something cool, the control scheme is just so much worse.
#6 Posted by Zeviander (9503 posts) -
Hopefully Metroid on the Wii U even exists. Given the poor reception of Other M, and dismal commercial viability of the series (each Mario Kart iteration outsells the ENTIRE Metroid SERIES), I'd be surprised if Nintendo has any plans to even make a new game in the series. And if it does, the last thing they need to do is turn it into another console multiplayer shooter and be called out by the few "fans" left for turning it into Call of Duty (which they will need to do in order to get any sort of interest to budget for it). Metroid needs either Another M and more narrative structure (with a better script), or it needs to go back to it's 2D roots, where it's gameplay was at it's best. The Prime series is all but dead to Nintendo, and personally, as much as I enjoyed the games, Super, Fusion and Zero Mission are the games I feel best represent the series. A remake of Super Metroid, with brand new assets and layout in 1080p would sell far more than any other Metroid game Nintendo could come up with... including Prime 4 (they were never popular enough to really warrant sequels within the series, but they got them anyways). Hell, I'd rather Nintendo remake Prime and Echoes in HD than see a new Prime.
#7 Posted by NaveedLife (17179 posts) -

Hunters had very good Multiplayer, pioneering the DS's and even Nintendo's online at the time, and being a really fun unreal tournament like FPS.

HOWEVER, the SP is one of the worst in Metroid's history.

#8 Posted by NaveedLife (17179 posts) -

Hopefully Metroid on the Wii U even exists. Given the poor reception of Other M, and dismal commercial viability of the series (each Mario Kart iteration outsells the ENTIRE Metroid SERIES), I'd be surprised if Nintendo has any plans to even make a new game in the series. And if it does, the last thing they need to do is turn it into another console multiplayer shooter and be called out by the few "fans" left for turning it into Call of Duty (which they will need to do in order to get any sort of interest to budget for it). Metroid needs either Another M and more narrative structure (with a better script), or it needs to go back to it's 2D roots, where it's gameplay was at it's best. The Prime series is all but dead to Nintendo, and personally, as much as I enjoyed the games, Super, Fusion and Zero Mission are the games I feel best represent the series. A remake of Super Metroid, with brand new assets and layout in 1080p would sell far more than any other Metroid game Nintendo could come up with... including Prime 4 (they were never popular enough to really warrant sequels within the series, but they got them anyways). Hell, I'd rather Nintendo remake Prime and Echoes in HD than see a new Prime.Zeviander

Prime is an amazingly well done adaption of Metroid in 3D. Super Metroid and Metroid Prime are very similar games at their core. They are also the best 2, no doubt.

Though I doubt IGN will be right, if you take a look at their article Gaming 10 Years From Now, you will see what they believe Metroid will do. What they say for Metroid and Mario are spot on to what needs to be done. I would love nothing more than for this to come true.

PS - I can see why someone would want Metroid to be a third person game too though, as well as other changes. Bottom line is it needs to return to the creepy and isolated feel (epic music in Super Metroid), and emphasize exploration yet again.

#9 Posted by thetravman (3543 posts) -

I just want the hunters to make a return. Sylux seems like an excellent adversary for Samus.

#10 Posted by nameless12345 (15125 posts) -

Well, if the next Metroid will be in the vein of the Prime games, then yes, I agree with you.

Like it or not, Ninty needs a own answer to Halo and CoD and giving Metroid a fun multi-player mode is exactly what could draw in new players.

It would also mark the return of the arena, "twitch" shooter in the vein of Quake and UT.

#11 Posted by nameless12345 (15125 posts) -

Hopefully Metroid on the Wii U even exists. Given the poor reception of Other MZeviander

Other M deserved to flop.

It's a warning to Nintendo *not* to outsource their important franchises to 3rd parties...

I otherwise agree with you that Metroid is best in 2D but I think the 2D ones are better left for the handhelds.

#12 Posted by Shinobishyguy (22538 posts) -

[QUOTE="Zeviander"]Hopefully Metroid on the Wii U even exists. Given the poor reception of Other M, and dismal commercial viability of the series (each Mario Kart iteration outsells the ENTIRE Metroid SERIES), I'd be surprised if Nintendo has any plans to even make a new game in the series. And if it does, the last thing they need to do is turn it into another console multiplayer shooter and be called out by the few "fans" left for turning it into Call of Duty (which they will need to do in order to get any sort of interest to budget for it). Metroid needs either Another M and more narrative structure (with a better script), or it needs to go back to it's 2D roots, where it's gameplay was at it's best. The Prime series is all but dead to Nintendo, and personally, as much as I enjoyed the games, Super, Fusion and Zero Mission are the games I feel best represent the series. A remake of Super Metroid, with brand new assets and layout in 1080p would sell far more than any other Metroid game Nintendo could come up with... including Prime 4 (they were never popular enough to really warrant sequels within the series, but they got them anyways). Hell, I'd rather Nintendo remake Prime and Echoes in HD than see a new Prime.NaveedLife

Prime is an amazingly well done adaption of Metroid in 3D. Super Metroid and Metroid Prime are very similar games at their core. They are also the best 2, no doubt.

Though I doubt IGN will be right, if you take a look at their article Gaming 10 Years From Now, you will see what they believe Metroid will do. What they say for Metroid and Mario are spot on to what needs to be done. I would love nothing more than for this to come true.

PS - I can see why someone would want Metroid to be a third person game too though, as well as other changes. Bottom line is it needs to return to the creepy and isolated feel (epic music in Super Metroid), and emphasize exploration yet again.

Something like galaxy but with bigger levels would be nice but turning it into a big open sandbox? Not everything needs to be skyrim.

#13 Posted by Sepewrath (28783 posts) -

[QUOTE="Zeviander"]Hopefully Metroid on the Wii U even exists. Given the poor reception of Other Mnameless12345

Other M deserved to flop.

It's a warning to Nintendo *not* to outsource their important franchises to 3rd parties...

I otherwise agree with you that Metroid is best in 2D but I think the 2D ones are better left for the handhelds.

Its a warning to every publisher, that people constantly whining about change are full of it and should be ignored. That's is the only thing to be taken from Other M and many other examples over this gen.
#14 Posted by NaveedLife (17179 posts) -

[QUOTE="NaveedLife"]

[QUOTE="Zeviander"]Hopefully Metroid on the Wii U even exists. Given the poor reception of Other M, and dismal commercial viability of the series (each Mario Kart iteration outsells the ENTIRE Metroid SERIES), I'd be surprised if Nintendo has any plans to even make a new game in the series. And if it does, the last thing they need to do is turn it into another console multiplayer shooter and be called out by the few "fans" left for turning it into Call of Duty (which they will need to do in order to get any sort of interest to budget for it). Metroid needs either Another M and more narrative structure (with a better script), or it needs to go back to it's 2D roots, where it's gameplay was at it's best. The Prime series is all but dead to Nintendo, and personally, as much as I enjoyed the games, Super, Fusion and Zero Mission are the games I feel best represent the series. A remake of Super Metroid, with brand new assets and layout in 1080p would sell far more than any other Metroid game Nintendo could come up with... including Prime 4 (they were never popular enough to really warrant sequels within the series, but they got them anyways). Hell, I'd rather Nintendo remake Prime and Echoes in HD than see a new Prime.Shinobishyguy

Prime is an amazingly well done adaption of Metroid in 3D. Super Metroid and Metroid Prime are very similar games at their core. They are also the best 2, no doubt.

Though I doubt IGN will be right, if you take a look at their article Gaming 10 Years From Now, you will see what they believe Metroid will do. What they say for Metroid and Mario are spot on to what needs to be done. I would love nothing more than for this to come true.

PS - I can see why someone would want Metroid to be a third person game too though, as well as other changes. Bottom line is it needs to return to the creepy and isolated feel (epic music in Super Metroid), and emphasize exploration yet again.

Something like galaxy but with bigger levels would be nice but turning it into a big open sandbox? Not everything needs to be skyrim.


Why does everyone need to compare big open worlds to The Elder Scrolls? All I am saying is it could be really cool to have it be a bigger open world than 64 and sunshine.

I am a firm believer that making a world TOO big can result in repetitive and boring environments and content. I feel like the vast majority of games today are either super linear, or super huge open worlds. I in no way want the world to become SO big it is boring and nothign feels unique. With that said, there are games that do fairly large worlds really well. Guild Wars 2 seems to be one so far. It is beauitufl, varied, and there are many unique monuments and points of interest.

Nintendo has been getting more linear in all their games. I just wish they would instead go back to their expertly open worlds, maybe even bigger than before. With that said, still a rather small scale open world, in order to keep them fun to explore throughout. Seeing as to how Nintendo has always done this best, and almost no one even tries anymore, it makes me sad to see Nintendo cutting it out of their games.

#15 Posted by Shinobishyguy (22538 posts) -

[QUOTE="Shinobishyguy"]

[QUOTE="NaveedLife"]

Prime is an amazingly well done adaption of Metroid in 3D. Super Metroid and Metroid Prime are very similar games at their core. They are also the best 2, no doubt.

Though I doubt IGN will be right, if you take a look at their article Gaming 10 Years From Now, you will see what they believe Metroid will do. What they say for Metroid and Mario are spot on to what needs to be done. I would love nothing more than for this to come true.

PS - I can see why someone would want Metroid to be a third person game too though, as well as other changes. Bottom line is it needs to return to the creepy and isolated feel (epic music in Super Metroid), and emphasize exploration yet again.

NaveedLife

Something like galaxy but with bigger levels would be nice but turning it into a big open sandbox? Not everything needs to be skyrim.


Why does everyone need to compare big open worlds to The Elder Scrolls? All I am saying is it could be really cool to have it be a bigger open world than 64 and sunshine.

I am a firm believer that making a world TOO big can result in repetitive and boring environments and content. I feel like the vast majority of games today are either super linear, or super huge open worlds. I in no way want the world to become SO big it is boring and nothign feels unique. With that said, there are games that do fairly large worlds really well. Guild Wars 2 seems to be one so far. It is beauitufl, varied, and there are many unique monuments and points of interest.

Nintendo has been getting more linear in all their games. I just wish they would instead go back to their expertly open worlds, maybe even bigger than before. With that said, still a rather small scale open world, in order to keep them fun to explore throughout. Seeing as to how Nintendo has always done this best, and almost no one even tries anymore, it makes me sad to see Nintendo cutting it out of their games.

Opens worlds have their perks but so does focused levels

The galaxy games pulled it off briliantly. If they could do something stage based like that but with a bunch of hidden exits (or alternate stars that you can stumble across) then that would be cool

#16 Posted by Sepewrath (28783 posts) -
Open worlds come at the cost of platforming focus, I would rather Mario stay focused on platforming. They have plenty of other franchises where they can play with an open world.
#17 Posted by superbuuman (3125 posts) -

New game, with story along the line of Other M (just need to check some parts of things they do more carefully so it doesn't come out dumb) with 3rd person over the shoulder camera angle. Don't do remake for new console (for games that aren't even that old)...I want new games..not just HD prettied up. Not so much into FP view game.

#18 Posted by NaveedLife (17179 posts) -

Open worlds come at the cost of platforming focus, I would rather Mario stay focused on platforming. They have plenty of other franchises where they can play with an open world. Sepewrath

First of all, while you are right, I wish and think they could do a great job of a more open world one, while enhancing the platforming. Part of the fun in 64 and Sunshine is thinking about how to get somewhere or do something. In Galaxy, most of the time it is just pure platforming and quick reflexes rather than thought of how to tackle the situation. NOt saying that is bad, but I miss the other.

WIth that said, this IS a metroid thread and I never meant for Mario to take the front stage. I am applying the exploration to all their games, meaning Zelda and Metroid more than Mario. I miss the open worlds that require more thought and exploration. Metroid was never just about the action, and neither was Zelda. They are first and foremost, an adventure.

#19 Posted by nini200 (10217 posts) -

Well, if the next Metroid will be in the vein of the Prime games, then yes, I agree with you.

Like it or not, Ninty needs a own answer to Halo and CoD and giving Metroid a fun multi-player mode is exactly what could draw in new players.

It would also mark the return of the arena, "twitch" shooter in the vein of Quake and UT.

nameless12345
I agree.
#20 Posted by meetroid8 (21140 posts) -
In order to have a working mutliplayer, the mechanics of the games would have to be significantly altered, like in the case of Hunters. Which also resulted in a terrible singleplayer. As far as I'm concerned, they should just focus on singleplayer and only add a multiplayer feature if it makes sense. For the record, if they go the Prime, Super, Fusion, or Other M direction, multiplayer won't make sense.
#21 Posted by Zeviander (9503 posts) -
[QUOTE="nameless12345"]Other M deserved to flop. It's a warning to Nintendo *not* to outsource their important franchises to 3rd parties... I otherwise agree with you that Metroid is best in 2D but I think the 2D ones are better left for the handhelds.

Other M was a console Fusion. And Nintendo was right in there for it's development. Team Ninja was asked to build the combat, and some other company did the CGI. Sakamoto and R&D1 were there with all the actual design ideas. There was no "outsourcing" of the overall design and script... and what was outsourced was fantastic (the combat and CGI). -- @The suggestion of "open world": Dear lord no. Metroid shines when presented in a NON-LINEAR fashion. The world isn't open enough to go wherever you want at any time... it is a finely crafted puzzle that requires good map skills and a sense of direction.
#22 Posted by superbuuman (3125 posts) -

[QUOTE="nameless12345"]Other M deserved to flop. It's a warning to Nintendo *not* to outsource their important franchises to 3rd parties... I otherwise agree with you that Metroid is best in 2D but I think the 2D ones are better left for the handhelds.Zeviander
Other M was a console Fusion. And Nintendo was right in there for it's development. Team Ninja was asked to build the combat, and some other company did the CGI. Sakamoto and R&D1 were there with all the actual design ideas. There was no "outsourcing" of the overall design and script... and what was outsourced was fantastic (the combat and CGI). -- @The suggestion of "open world": Dear lord no. Metroid shines when presented in a NON-LINEAR fashion. The world isn't open enough to go wherever you want at any time... it is a finely crafted puzzle that requires good map skills and a sense of direction.

Yup all the bad stuffs were from Sakamoto's stubborness. :)

#23 Posted by Sepewrath (28783 posts) -

First of all, while you are right, I wish and think they could do a great job of a more open world one, while enhancing the platforming. Part of the fun in 64 and Sunshine is thinking about how to get somewhere or do something. In Galaxy, most of the time it is just pure platforming and quick reflexes rather than thought of how to tackle the situation. NOt saying that is bad, but I miss the other.

NaveedLife

I prefer the quick reflexes, I liked Mario 64 as a one off, not something I wanted to really see repeated. I love Mario 64, easily one of my all time favorite games, but even after it came out, I still looked at World as the pinnacle of the series(until Galaxy 2) It was fun seeing a star off in the distance and figuring out how to get to it, but it doesn't compare to that pure platforming bliss of the World, Galaxy etc.

To be honest, I don't think Mario, Zelda or Metroid really work with the open world formula. I would like to be able to go more places in Zelda and have more stuff to do. But I don't want to be able to go anywhere at any point, because yeah it was fun roaming the Wasteland in FO3, but it never felt like an adventure. The world felt disconnected, it just a series of non connected events happening. While the world in Zelda feels more cohesive, like events in one place matter in another. Metroid works even less with an open world formula, the strength of that series is limitations.

#24 Posted by NaveedLife (17179 posts) -

[QUOTE="NaveedLife"]

First of all, while you are right, I wish and think they could do a great job of a more open world one, while enhancing the platforming. Part of the fun in 64 and Sunshine is thinking about how to get somewhere or do something. In Galaxy, most of the time it is just pure platforming and quick reflexes rather than thought of how to tackle the situation. NOt saying that is bad, but I miss the other.

Sepewrath


I prefer the quick reflexes, I liked Mario 64 as a one off, not something I wanted to really see repeated. I love Mario 64, easily one of my all time favorite games, but even after it came out, I still looked at World as the pinnacle of the series(until Galaxy 2) It was fun seeing a star off in the distance and figuring out how to get to it, but it doesn't compare to that pure platforming bliss of the World, Galaxy etc.

To be honest, I don't think Mario, Zelda or Metroid really work with the open world formula. I would like to be able to go more places in Zelda and have more stuff to do. But I don't want to be able to go anywhere at any point, because yeah it was fun roaming the Wasteland in FO3, but it never felt like an adventure. The world felt disconnected, it just a series of non connected events happening. While the world in Zelda feels more cohesive, like events in one place matter in another. Metroid works even less with an open world formula, the strength of that series is limitations.

I believe you and I have always defined open world differently. I am in no way saying Metroid and Zelda should be like FO or TES. I am NOT for them having the whole world open up right away. Part of the fun is unlocking the area and having a massive new area to explore that delivers new items, NPC's, towns, and things to do. BUT it still keeps all the old parts of the world and opens up more to do in that area as well. Ocarina of Time, Majora's Mask, Wind Waker, Super MEtroid, Metroid Prime, Castlevania Dawn of Sorrow...all of these are great examples of amazing open world designs. I am hoping Metroid and Zelda get back to this, but even expand upon it somewhat.

#25 Posted by goblaa (19304 posts) -

Disagree about the Wii Remote, it was great for Metroid Prime, but they can do some exciting stuff with the Gamepad if they design the game around it. So I want the Wiimote left out of the picture. Sepewrath

I think I'd rather have good controls instead of some gimmick on the screen. The last thing metroid needs is dual analog controls.

That's not to say they couldn't still do cool things with the gamepad.

Whatever they do with metroid, as much as I liked the prime games, samus actually played like samus in otherM. She was fast, quick, and agile. She used combat and shooting. In the prime game, she's like a tank.

#26 Posted by NaveedLife (17179 posts) -

[QUOTE="Sepewrath"]Disagree about the Wii Remote, it was great for Metroid Prime, but they can do some exciting stuff with the Gamepad if they design the game around it. So I want the Wiimote left out of the picture. goblaa

I think I'd rather have good controls instead of some gimmick on the screen. The last thing metroid needs is dual analog controls.

That's not to say they couldn't still do cool things with the gamepad.

Whatever they do with metroid, as much as I liked the prime games, samus actually played like samus in otherM. She was fast, quick, and agile. She used combat and shooting. In the prime game, she's like a tank.

If it is first person, I want the Wiimote controls. If it is third person (fully 3D), I could see both being beneficial, if it is sidescrolling I would pick the tablet.

#27 Posted by goblaa (19304 posts) -

[QUOTE="goblaa"]

[QUOTE="Sepewrath"]Disagree about the Wii Remote, it was great for Metroid Prime, but they can do some exciting stuff with the Gamepad if they design the game around it. So I want the Wiimote left out of the picture. NaveedLife

I think I'd rather have good controls instead of some gimmick on the screen. The last thing metroid needs is dual analog controls.

That's not to say they couldn't still do cool things with the gamepad.

Whatever they do with metroid, as much as I liked the prime games, samus actually played like samus in otherM. She was fast, quick, and agile. She used combat and shooting. In the prime game, she's like a tank.

If it is first person, I want the Wiimote controls. If it is third person (fully 3D), I could see both being beneficial, if it is sidescrolling I would pick the tablet.

I can agree with that. If it's a sidescroller you could have the side view on the tv and first person view on the screen.

You could alo do that with the DS as well too.

#28 Posted by Sepewrath (28783 posts) -

I would rather the game take advantage of the hardware, Metroid Prime was perfectly fine with analog controls. And yes using the Wiimote exactly dictates that you cant do cool things with the Gamepad. Prime examples are Pikmin 3 and NSMB.


When it comes to world design, OoT was a great start, you could go most anywhere once you got out of Deku Forest, but the world was static, waiting for you to cross an invisible line. I like what was done in TP, they could free it up a little bit, but what I liked most about it, was that what you did in one part of the world, felt like it effected others.

#29 Posted by goblaa (19304 posts) -

I would rather the game take advantage of the hardware, Metroid Prime was perfectly fine with analog controls.

Sepewrath

Yes, but it was a LOT better with the wiimote. A LOT. So was pikmin. Heck, nintendo seems to think pikmin 3's primary control set-up is the wiimote. That's how they showed it on stage at E3.

#30 Posted by blueydwlf (385 posts) -

I say keep the Super Metroid/ Other M formula and refine it. Bigger sprawling environments mixed with some tight cramped stress inducing areas and corridors. Plenty of exploration and equipment hunting. They could include a first person mode where you hold up the gamepad to see through Samus' visor. The gamepad screen. This would also work well for the Scan and Xray visors. All this in beautiful detailed HD environments with new and classic power ups and enemies.

#31 Posted by funsohng (28819 posts) -
I wish they do something other than First Person for the next Metroid. And do you really need a MP for Metroid? If they are indeed making one, just have a different dev focus on it while the main team focus on the single player. But I hope they make Metroid 5 on 3DS. With 2D gameplay.
#32 Posted by NaveedLife (17179 posts) -

I would rather the game take advantage of the hardware, Metroid Prime was perfectly fine with analog controls. And yes using the Wiimote exactly dictates that you cant do cool things with the Gamepad. Prime examples are Pikmin 3 and NSMB.


When it comes to world design, OoT was a great start, you could go most anywhere once you got out of Deku Forest, but the world was static, waiting for you to cross an invisible line. I like what was done in TP, they could free it up a little bit, but what I liked most about it, was that what you did in one part of the world, felt like it effected others.

Sepewrath

Metroid Prime is SO much better with the Wiimote. If you can give me some truly amazing ideas for the gamepad, by all means do. But having the crazy amount of control and precision makes the whole experience more immersive and fun. On top of that, it makes it require more skill, not just locking on to a target and having all your shots hit more or less.

As for the world design, I don't remember TP changing much as you played, but I guess it did. Maybe it did, but I dont' remember because the world was too bland to notice. They could all borrow from eachother, with constant changing, tons of interconnected stories from characters (like MM), and so on. I am not saying I want TES version of Zelda or Metroid, I am saying I want it to go back to OoT, MM, WW, and TP, but on an even more advanced scale, borrowing all the good things from each of them.

#33 Posted by Nintendo_Ownes7 (30917 posts) -

[QUOTE="Sepewrath"]

I would rather the game take advantage of the hardware, Metroid Prime was perfectly fine with analog controls. And yes using the Wiimote exactly dictates that you cant do cool things with the Gamepad. Prime examples are Pikmin 3 and NSMB.


When it comes to world design, OoT was a great start, you could go most anywhere once you got out of Deku Forest, but the world was static, waiting for you to cross an invisible line. I like what was done in TP, they could free it up a little bit, but what I liked most about it, was that what you did in one part of the world, felt like it effected others.

NaveedLife

Metroid Prime is SO much better with the Wiimote. If you can give me some truly amazing ideas for the gamepad, by all means do. But having the crazy amount of control and precision makes the whole experience more immersive and fun. On top of that, it makes it require more skill, not just locking on to a target and having all your shots hit more or less.

As for the world design, I don't remember TP changing much as you played, but I guess it did. Maybe it did, but I dont' remember because the world was too bland to notice. They could all borrow from eachother, with constant changing, tons of interconnected stories from characters (like MM), and so on. I am not saying I want TES version of Zelda or Metroid, I am saying I want it to go back to OoT, MM, WW, and TP, but on an even more advanced scale, borrowing all the good things from each of them.

The Gamepad could do everything the Wii Remot Plus could do. You can look 360 degrees through the Gamepad and so you can shoot enemies behind you and you don't have to point at the edge of the screen to turn.

#34 Posted by NaveedLife (17179 posts) -

[QUOTE="NaveedLife"]

[QUOTE="Sepewrath"]

I would rather the game take advantage of the hardware, Metroid Prime was perfectly fine with analog controls. And yes using the Wiimote exactly dictates that you cant do cool things with the Gamepad. Prime examples are Pikmin 3 and NSMB.


When it comes to world design, OoT was a great start, you could go most anywhere once you got out of Deku Forest, but the world was static, waiting for you to cross an invisible line. I like what was done in TP, they could free it up a little bit, but what I liked most about it, was that what you did in one part of the world, felt like it effected others.

Nintendo_Ownes7

Metroid Prime is SO much better with the Wiimote. If you can give me some truly amazing ideas for the gamepad, by all means do. But having the crazy amount of control and precision makes the whole experience more immersive and fun. On top of that, it makes it require more skill, not just locking on to a target and having all your shots hit more or less.

As for the world design, I don't remember TP changing much as you played, but I guess it did. Maybe it did, but I dont' remember because the world was too bland to notice. They could all borrow from eachother, with constant changing, tons of interconnected stories from characters (like MM), and so on. I am not saying I want TES version of Zelda or Metroid, I am saying I want it to go back to OoT, MM, WW, and TP, but on an even more advanced scale, borrowing all the good things from each of them.

The Gamepad could do everything the Wii Remot Plus could do. You can look 360 degrees through the Gamepad and so you can shoot enemies behind you and you don't have to point at the edge of the screen to turn.

Woah woah woah...so you are comparing the gamepad to the wiimote cause it can do the same thing essentially, just in a different way. Here I thought I played FPS games on PC because the mouse performs way better, but apparently since dual analog controls can achieve the same results, it doesn't matter how well they do it.

#35 Posted by Nintendo_Ownes7 (30917 posts) -

[QUOTE="Nintendo_Ownes7"]

[QUOTE="NaveedLife"]

Metroid Prime is SO much better with the Wiimote. If you can give me some truly amazing ideas for the gamepad, by all means do. But having the crazy amount of control and precision makes the whole experience more immersive and fun. On top of that, it makes it require more skill, not just locking on to a target and having all your shots hit more or less.

As for the world design, I don't remember TP changing much as you played, but I guess it did. Maybe it did, but I dont' remember because the world was too bland to notice. They could all borrow from eachother, with constant changing, tons of interconnected stories from characters (like MM), and so on. I am not saying I want TES version of Zelda or Metroid, I am saying I want it to go back to OoT, MM, WW, and TP, but on an even more advanced scale, borrowing all the good things from each of them.

NaveedLife

The Gamepad could do everything the Wii Remot Plus could do. You can look 360 degrees through the Gamepad and so you can shoot enemies behind you and you don't have to point at the edge of the screen to turn.

Woah woah woah...so you are comparing the gamepad to the wiimote cause it can do the same thing essentially, just in a different way. Here I thought I played FPS games on PC because the mouse performs way better, but apparently since dual analog controls can achieve the same results, it doesn't matter how well they do it.

I'm talking about moving the Gamepad and looking through the screen to shoot at the enemies. The only analog stick you would be using is the left analog stick to move but you would be aiming with through motion controls.

The Gamepad isn't heavy it is only slightly heavier then the 360 controller.

#36 Posted by NaveedLife (17179 posts) -

[QUOTE="NaveedLife"]

[QUOTE="Nintendo_Ownes7"]The Gamepad could do everything the Wii Remot Plus could do. You can look 360 degrees through the Gamepad and so you can shoot enemies behind you and you don't have to point at the edge of the screen to turn.

Nintendo_Ownes7

Woah woah woah...so you are comparing the gamepad to the wiimote cause it can do the same thing essentially, just in a different way. Here I thought I played FPS games on PC because the mouse performs way better, but apparently since dual analog controls can achieve the same results, it doesn't matter how well they do it.

I'm talking about moving the Gamepad and looking through the screen to shoot at the enemies. The only analog stick you would be using is the left analog stick to move but you would be aiming with through motion controls.

The Gamepad isn't heavy it is only slightly heavier then the 360 controller.

I think that might be even worse than using dual analog. Please let us not rely on shoddy controls for the main aspect of the game. While there may be cool features on the tablet contoller, if the main aspect of the game suffers, it is not worth it.

#37 Posted by meetroid8 (21140 posts) -

[QUOTE="NaveedLife"]

[QUOTE="Nintendo_Ownes7"]The Gamepad could do everything the Wii Remot Plus could do. You can look 360 degrees through the Gamepad and so you can shoot enemies behind you and you don't have to point at the edge of the screen to turn.

Nintendo_Ownes7

Woah woah woah...so you are comparing the gamepad to the wiimote cause it can do the same thing essentially, just in a different way. Here I thought I played FPS games on PC because the mouse performs way better, but apparently since dual analog controls can achieve the same results, it doesn't matter how well they do it.

I'm talking about moving the Gamepad and looking through the screen to shoot at the enemies. The only analog stick you would be using is the left analog stick to move but you would be aiming with through motion controls.

The Gamepad isn't heavy it is only slightly heavier then the 360 controller.

Even if it isn't heavy, my arms will get tired if I have to hold them up for hours on end. It's no comparison to just being able to rest the controller in my lap like with the Wiimote.
#38 Posted by superbuuman (3125 posts) -

[QUOTE="Nintendo_Ownes7"]

[QUOTE="NaveedLife"]

Woah woah woah...so you are comparing the gamepad to the wiimote cause it can do the same thing essentially, just in a different way. Here I thought I played FPS games on PC because the mouse performs way better, but apparently since dual analog controls can achieve the same results, it doesn't matter how well they do it.

meetroid8

I'm talking about moving the Gamepad and looking through the screen to shoot at the enemies. The only analog stick you would be using is the left analog stick to move but you would be aiming with through motion controls.

The Gamepad isn't heavy it is only slightly heavier then the 360 controller.

Even if it isn't heavy, my arms will get tired if I have to hold them up for hours on end. It's no comparison to just being able to rest the controller in my lap like with the Wiimote.

You can rest it on lap & do the same, it will just look weirder ..& yea I'd prefer motion aim, don't mind moving the gamepad around...Im crap analog stick aiming. :P

#39 Posted by Sepewrath (28783 posts) -
I don't like the idea of aiming with the Gamepad like its Wiimote, but there are other ideas that I would love to see in Metroid. Cant do that with a Wiimote crutch, so it has to go.
#40 Posted by goblaa (19304 posts) -

I don't like the idea of aiming with the Gamepad like its Wiimote, but there are other ideas that I would love to see in Metroid. Cant do that with a Wiimote crutch, so it has to go. Sepewrath

Like? It would have to be an amazing feature to let go of a vastly better aiming system.

As for using the gamepad like a window to look around, while that sounds fon for some games, I'm not sure about metroid. It's soundls like it would hard to turn 180 without getting up.

#41 Posted by NaveedLife (17179 posts) -

[QUOTE="Sepewrath"]I don't like the idea of aiming with the Gamepad like its Wiimote, but there are other ideas that I would love to see in Metroid. Cant do that with a Wiimote crutch, so it has to go. goblaa

Like? It would have to be an amazing feature to let go of a vastly better aiming system.

As for using the gamepad like a window to look around, while that sounds fon for some games, I'm not sure about metroid. It's soundls like it would hard to turn 180 without getting up.

Agreed. If it is first person, it needs the Wiimote.

#42 Posted by Sepewrath (28783 posts) -

Like? It would have to be an amazing feature to let go of a vastly better aiming system.

As for using the gamepad like a window to look around, while that sounds fon for some games, I'm not sure about metroid. It's soundls like it would hard to turn 180 without getting up.

goblaa
Well one is the idea of asymmetric gameplay on the two screens. 3rd person. Super/Other M style, for platforming and high speed combat, while the controller screen is in first person, where you can see through you different visors and look around for secrets. To me, that is far more interesting, than more accurate shooting. That is why I always prefer shooters on consoles vs PC, the mouse is better for aiming, but that's about it. Consoles always offer more gameplay options, its the same with the Gamepad vs the Wiimote.
#43 Posted by goblaa (19304 posts) -

[QUOTE="goblaa"]

Like? It would have to be an amazing feature to let go of a vastly better aiming system.

As for using the gamepad like a window to look around, while that sounds fon for some games, I'm not sure about metroid. It's soundls like it would hard to turn 180 without getting up.

Sepewrath

Well one is the idea of asymmetric gameplay on the two screens. 3rd person. Super/Other M style, for platforming and high speed combat, while the controller screen is in first person, where you can see through you different visors and look around for secrets. To me, that is far more interesting, than more accurate shooting. That is why I always prefer shooters on consoles vs PC, the mouse is better for aiming, but that's about it. Consoles always offer more gameplay options, its the same with the Gamepad vs the Wiimote.

Consoles offer more gameplay options than PC? Even if we're solely talking about control, that's the most nuts this I've ever heard.

#44 Posted by Sepewrath (28783 posts) -
Try and play Devil May Cry on the PC, Zelda, Street Fighter, the PC interface doesn't work for many gameplay types, hence consoles offer more gameplay options. And please don't say "Oh but I can hook up a 360 controller to the PC" because then you might as well play on the 360. The PC is good for things of a point and click nature, but other games, they are far better on consoles.
#45 Posted by Pikminmaniac (9259 posts) -

Given the way good Metroid games play, multiplayer will probably never be good for the series.

So far there have been two Metroids with multiplayer: Prime Hunters and Prime 2 Echoes. Hunters had a terrible campaign in favour of a half decent multiplayer. The mechanics were more focused on action shooting. Metroid Prime 2, on the other hand, slapped together multiplayer based on the single player mechanics which resulted in terrible multiplayer.

#46 Posted by meetroid8 (21140 posts) -

Try and play Devil May Cry on the PC, Zelda, Street Fighter, the PC interface doesn't work for many gameplay types, hence consoles offer more gameplay options. And please don't say "Oh but I can hook up a 360 controller to the PC" because then you might as well play on the 360. The PC is good for things of a point and click nature, but other games, they are far better on consoles. Sepewrath
You can play PC games with a gamepad.
[QUOTE="goblaa"]

Like? It would have to be an amazing feature to let go of a vastly better aiming system.

As for using the gamepad like a window to look around, while that sounds fon for some games, I'm not sure about metroid. It's soundls like it would hard to turn 180 without getting up.

Sepewrath

Well one is the idea of asymmetric gameplay on the two screens. 3rd person. Super/Other M style, for platforming and high speed combat, while the controller screen is in first person, where you can see through you different visors and look around for secrets. To me, that is far more interesting, than more accurate shooting. That is why I always prefer shooters on consoles vs PC, the mouse is better for aiming, but that's about it. Consoles always offer more gameplay options, its the same with the Gamepad vs the Wiimote.

While I do think that could be a cool feature, it's easily possible with the WiiMote. As Other M showed.

#47 Posted by fluffy_kins (2453 posts) -

Why? I'm sorry but the concept of Metroid is a bounty hunter alone on a foregin, hostile planet. Isolation. Desolation. Sense of wonder and mystery. Anything multiplayer does not match up with what Metroid is, even if it's just an awkward side addition.

#48 Posted by Heirren (18451 posts) -
Hopefully Metroid for wiiu is all new and not like Prime.
#49 Posted by nini200 (10217 posts) -
Try and play Devil May Cry on the PC, Zelda, Street Fighter, the PC interface doesn't work for many gameplay types, hence consoles offer more gameplay options. And please don't say "Oh but I can hook up a 360 controller to the PC" because then you might as well play on the 360. The PC is good for things of a point and click nature, but other games, they are far better on consoles. Sepewrath
But Zelda isn't a PC game... :|
#50 Posted by Vickman178 (866 posts) -

I thought Other M was a pretty decent game... It lacked the exploration of previous Metroid games though that was its biggest problem. I enjoyed the story and thought it was pretty creepy in some points. It didn't scare the hell out of me like prime did though, then again I was 10 when that game came out. Got it for christmas :)