Heroes of Ruin Release Thread
(Is this feature rich game one of the best on 3DS or just a plain mess? Find out below)
~About Heroes of Ruin~
Release Date: North America July 17, 2012 - Europe June 15, 2012
No. of Players: Up to 4 players Local or Online with Voice Chat (chat with anyone if parental settings allow it)
Category: Action, Adventure
Publisher: Square Enix
Heroes of Ruin is a classic dungeon crawler, with some new surprises, available exclusively on Nintendo 3DS. This action adventure game with RPG elements from Square Enix and n-Space Inc. has been custom-made for Nintendo 3DS and allows you to adventure solo, or play locally and online for an electrifying multiplayer experience.
Your adventure takes you to the wild places of the world, where you'll come into contact with a diverse variety of creatures, with a range of fighting styles and skills. From elegant, evasive fencers, to full-on hulking brutes.
On top of the main quests which move the story on, there are plentiful side quests to complete. Taking these on can garner you useful items or additional gold as rewards - and what merc doesn't like gold?
During your adventures you'll notice that the world itself is a dynamic place, meaning you'll discover original layouts, new routes through the environment, and experience novel enemy encounters every time you play. You can venture forth solo or team up with friends as a party of up to four adventurers for drop-in/drop-out cooperative play, using the microphone to voice chat in real-time with your fellow mercenaries to devise strategies.
When playing online, you can adventure with those registered on your friends list, or choose to be matched up with random strangers. Playing with friends is known as forming an "Alliance" and has some interesting effects in-game: not only will you receive bonuses by playing with friends, but these bonuses will steadily improve if you continue to play together!
Heroes of Ruin takes advantage of the features of Nintendo 3DS to offer players, in addition to stereoscopic 3D visuals, a stream of exciting new content without them even having to lift a finger. For a full year after the launch of the game, daily challenges will be delivered to your system, further extending your adventure and providing valuable ways to gain experience. The Trader's Network, on the other hand, allows you to trade items with other players via StreetPass, so you can unlock valuable new weapons, armour and items while you're on the go.
On top of all this, Square Enix have their own official Heroes of Ruin website, where you'll find loads of news, info, a forum and more. At the website you can create a profile which you can link to your copy of the game for additional fun!
* Play on your own, or in a party including up to three others, locally or online
* Supports online Voice Chat for friends and random players
* Choose from four character classes and customise your appearance to make your character truly unique
* Thousands of items to find for each character class
* Custom-built for Nintendo 3DS, with stereoscopic 3D graphics and StreetPass functionality
* Dynamic environments offer new layouts and experiences each time you play
~Story of Ruin~
(Above: Not every location is shown)
[spoiler] "The war raged for tens of years until powerful leaders of men stepped forth from the fray, these Lords established a fragile peace, keeping the threat of disharmony in check. When Lord Atraxis, founder of the city of Nexus, is struck ill by a terrible curse, the precarious balance looks to shift back towards bloodshed. A call is sent out across the walled city, and the world, promising immeasurably grand rewards to any who can find a cure to the sickness.
Among the dens of the city, where the hirelings and sell-swords dwell, an offer like that is something to be carefully considered, and from the far corners of the world emerge four mercenaries to form an uneasy, and terrifically deadly, alliance. They will venture beyond the crumbling walls of the bastion city to the twisted world outside, fraught with danger and filled with strange creatures. These mercenary heroes will hunt down the evil behind the curse, and together, end it forever." [/spoiler]
~The Heroes of Nexus~
To begin your journey, you must choose from four distinct character types. Once your character type is chosen, you can customise your appearance straight away for a personal touch. Over the course of your adventures your character will develop based on your individual choices - and your armour, fighting style, abilities, and more will evolve to become entirely unique.
A reformed criminal with a particularly shady past. Don't ask too many questions about the enormous debt that he owes, or whom he owes. He prefers to keep his distance from foes, fights evasively and commands the use of bombs and pistols.
Fallen from grace in the eyes of his order, the Vindicator is a knight seeking redemption. He must make penance, desires only justice, and lays waste to his enemies with a mighty sword. His powers of healing and battlefield control help him to protect his allies in the heat of combat.
Driven by the burning desire to take her place as the most powerful spell-caster in the land, this student of magic from a faraway academy utilises cunning, strategy and ruinously destructive spells to bewilder and decimate groups of enemies.
This enormous brute with bladed fists has been cast out from his tribe, and seeks power enough to return to his people in a blaze of irrefutable glory. His speed and might make him the perfect warrior to put on the front line in any battle.
~Screenshots of Valor~
~Trailers of Action~
(Youtube) I Need A Hero - Fan Made Launch Trailer
(Youtube) 37 Cool Things Trailer
(Youtube) Fearsome Alliance - Launch Trailer
(Youtube) Multiplayer Trailer
(Youtube) Frost Reaches Multiplayer Walkthrough
(Youtube) Alchitect Walkthrough
(Youtube) Customization Trailer
(Youtube) Story and Environments Trailer
(Youtube) 6 minute Gameplay Walkthrough
(Youtube) Land of Danger Trailer
(Youtube) E3 2011 Teaser
~Heroes of Ruin Reviews~
IGN - 7/10:
"It's more of a short-term investment than some might be expecting, then, but while you're caught in its irresistible loot cycle, you'll probably find it very hard to put down." - (Full Review)
Nintendo Life - 8/10:
"Heroes of Ruin does have a few rough edges and areas where greater refinement would have been welcome, but they don't detract from an accomplished effort on 3DS. A short campaign is offset by four separate characters to develop, and the experience feels entirely suitable for a fully-tooled handheld action RPG.
It's the online structure that truly raises the bar for the platform; crawling through dungeons is a lot more fun with others to share the glory, and the inclusion of voice chat in particular is a highlight. In many respects this is a by-the-numbers title, but the end result does bear the resemblance of a masterpiece, even if it can't quite survive the closest of inspection." - (Full Review)
Eurogamer - 7/10:
"As it stands, it's a pity more thought wasn't given to creating a decent challenge that suits different approaches. But while it may be more short-lived that it could have been, it's excellent fun while it lasts. The true strength of Heroes of Ruin is in the pleasing flexibility of the online experience - and it's a model Nintendo itself could learn a few things from." - (Full Review)
Edge Magazine - 6/10:
"Fortunately, however, despite its reheated fantasy trappings and formulaic design principles, it also remains surprisingly easy to get hooked on the steady dopamine hit of each fresh loot acquisition and the rhythm of the game's combat pulse." - (Full Review)
NintendoWorldReport - 8/10:
"Heroes of Ruin is no graphical marvel, but its visuals deserve some praise. The world in which you play is large, and each area is designed well. The 3D is sometimes too much of a strain for me over long periods, but it is also something I enjoyed during play. The one element of the game's presentation that does stand out is its sound design. Each song is beautiful and a genuine pleasure to listen to; I often sat and listened to the song playing on the home menu because I enjoyed it so much.
Heroes of Ruin is a fantastic game hindered by a few issues. However, with those cast aside, monster-bashing fun is in store for all who play. A cooperative online game on a Nintendo system is not something you would normally see, especially on a handheld, but n-Space delivered such an experience well. I can't wait to go back and try out another class to venture further into the game's world by myself or with friends." - (Full Review)
Pocket Gamer UK - 9/10:
"This is true online gaming, and it's on a Nintendo console. If you're into RPGs, Heroes of Ruin should be your very next purchase. Even if you're not, you should pick the game up to show publishers that this is the direction we want the 3DS to take. Magnificent and essential." - (Full Review)
Official Nintendo Magazine UK - 80/100:
"All of the characters feel powerful and cool, the combat is fun and it's massively addictive. Heroes Of Ruin has far rougher edges than most Square-Enix fans will be used to, but the mechanics that actually matter are fantastic. Overlook the iffy execution, and Heroes Of Ruin is a treat." - (Full Review)
NZGamer - 8.9/10:
"If it was possible to exceed "10" for value, rest assured Heroes of Ruin would earn itself top score - no matter the theoretical maximum. If you like loot-em-ups, and you like the idea of having one in your pocket, you'll be hard pressed to find anything better than this. Yes, there's room for improvement (particularly in the presentation department), but Heroes of Ruin is more than just a building block towards whatever's next; it's a brilliant, addictive, compelling experience in its own right. Highly recommended." - (Full Review)
What are your thoughts on Heroes of Ruin?
I've been tracking this game since it was announced and with each new piece of information I looked forward to it more and more, but I never thought it was going to be anything mind blowingly awesome. I just thought it would be a good fun multiplayer handheld game with some nice features, and so far it looks like it has lived up to that expectation. The demo left me wanting more, so I'm likely going to pick up a copy before the end of this month.
My friend code is in my signature, if any of you want an extra hero to quest with just let me know. I might not use voice chat much though.