Most have moved on and forgotten this little franchise that could, thanks to the blunder that Dark Dawn is. There's a new generation of games and new and much better RPGs, etc. I doubt anyone is waiting around to whisper a prayer to "The Wise One" for another one of these. Let's take a gander at why no one is bothering wasting even a thought on this, given my summation of what Dark Dawn is:
butchered story - The way they screwed the whole flow of the story up by butchering it with a stupid feather fetch quest says it all.
"Hey guys, let's find out what's going on around Weyard with the whole Mourning Moon incident pending for a return, psynergy vortexes, etc. Oh wait; in the very beginning of the game, baby sitting goes horribly awry with the token dumb ass character of the game; so, you're instead propelled into a needless feather fetch quest where you end up screwing up the world even more. We'll cue the real issues at the very end that we conveniently forgot about in the first ten minutes of the game for dramatic effect."
idiot-friendly campaign - Dumbing down the difficulty to door knob level wasn't a wise choice either, so to speak. The other games were already fairly easy; did they really have to turn this into yet another button masher? Let's also neglect the fact that your characters get incredibly overpowered from the damn start of the game. This could've used some streamlining. Nothing is worse than playing yet another "idiot-friendly" game because the developers don't trust you on an intellectual level when playing their game(s). There are some gamers out there willing to use their head and skill, Camelot.
long winded and nonsensical dialogue - Making the trademark banter sessions of Golden Sun even more long winded and nonsensical when the point could've been made in just one or two sentences is yet another horrid design of this game. I guess they thought gamers loved to hear these already idiotic and underdeveloped characters bitch, moan, and ramble on with little to NOTHING of value 99% of the time. Oh yeah - everyone just HAD TO HAVE THEIR SAY, no matter how utterly pointless, fruitless, and redundant it would be:
Kraden: "Rief has gone missing!"
Nowell: "Rief is gone!"
I rest my case with this point.
garbage character development at best - My, my, are these some of the dumbest characters ever "developed". It's one thing to be manipulated; it's a whole new ball park of absolute stupidity when you KNOW you're being strung along, yet, play the puppet wholeheartedly anyway. That's the underlying basis of this game's "characters"; I use that term loosely. Other than that, none of them are any kind of interesting or likeable. Most just simply have generic, annoying, and bland personalities. Oh yeah, and there's Kraden.
nothing is resolved or properly approached - Due to the cliffhanger and butchered story where you instead run amuck plucking feathers, none of the real issues have ever been approached; you simply mumble about them every now and then, all the while dicking around with your feather plucking, local lore, and putting your hands on machines you shouldn't even be touching and unearthing. What good is a game, let alone an RPG, with an unfulfilled purpose in its story? At least take drastic steps to get closer to some kind of investigation on the matter.
Eh, it's just my little rant about the dire crap that Dark Dawn is; it seems they rewound their brains back to the stone age with this, their "My First RPG" game. Barely anything in this game had any real thought or appeal emanating from it; even worse is a dangling cliffhanger just praying to be saved from its depths. In light of this, who'd even care or think to consider another Golden Sun game?
Camelot ran out of fuel a long time ago with the superior GBA entries. They simply had no real direction, or a GPS for that matter with this thing. They just abysmally and lazily tried some shit here and there with this game and failed miserably doing so. I say let the franchise, as much as I loved it, thought it could do much better, and last much longer than this, die. This game, aptly named, was a huge turning point for the franchise in the worst way imaginable.
Log in to comment