The main complaint I always hear about mobile as to why they're really not a viable core gaming device (and I tend to agree) is that they lack traditional control methods. But since when has that stopped Nintendo? Does Nintendogs require such things as buttons and a stick? Would Warioware iOS? Would Advance Wars mobile? Is Nintendo incapable of making decent games for touchscreens? No. They've been doing this since the advent of the DS.
The only thing that prevents them from doing it is pride, refusal to acknowledge and embrace the reality of a market they are unable to dictate, and greed.
If they're going to put an app on iOS with demos of games that'd cost hundreds of dollars more to play than the games those they're advertising to are used to paying a buck for in an attempt to lure them away, they're in for a very rude awakening. As my friend El-Z noted to me, mobile is an entirely different market. Is Nintendo honestly so arrogant they think they can simply pop their head into that market, wave some demos around, and be the ones that determine what people are (or should be) willing to pay?
That's such a degree of delusional arrogance that I can't even begin to express it.
My question is: what is the harm of Nintendo investing in and dedicating two-three studios to produce games for phones/tablets that would go anywhere from $1-5 to bring in a continual steady revenue which could then be used to sustain its core pillar businesses, their console and dedicated handhelds?
What is so wrong with that?
Nintendo has the best developmental talent on Earth. Those two combined, to ignore that user-base is absolute insanity. Even if people are paying .99$ per game, Nintendo would make a killing with that many users. The ROI would be immense.
Now we hear of Nintendo humoring "unwearable software" to monitor and aid in our health. Hey, I'm all for that, but NOT MOBILE!!!
People want to tell me Nintendo developing games on a phone is "selling out" or "betraying" gaming more than having Mario telling me my burnt calorie count at the end of the day? I would lovingly embrace mobile as being a compliment to Nintendo's core strategy than have them go some stupid "quality of life through entertainment" route as they're currently contemplating.