Can Nintendo make a more powerful console

#1 Posted by Celsius765 (656 posts) -

I've been hearing people say Nintendo needs to make a more powerful console and it has made me think can they? Financially they are stable but at the same time still a smaller company than their competitors . Are their billions in the bank enough to sustain them till said powerful console begins to pay off. I want to know what you guys think

#2 Edited by YearoftheSnake5 (7200 posts) -

Nintendo can make a powerful console. The weak hardware thing didn't start until Wii. Whether they will go that route is another matter.

#3 Posted by Jaysonguy (37555 posts) -

I don't think they can anymore

All these places that say "they have so much money" are just twisting the facts. Nintendo needs to cover expenses for everything they do, that's never factored into these money discussions.

I don't think Nintendo can have the hardware they need to and afford everything else.

#4 Posted by farrell2k (5807 posts) -

Yes, but why would they? The other two have demonstrated over the last decade by making absolutely no money, that more powerful hardware isn't necessarily the way to go.

#5 Posted by KBFloYd (13171 posts) -

yes they can....maybe not be the most powerful but definitely make it on par with xbox and playstation to be able to recieve all multiplats if they wanted to.

its up to them.

#6 Posted by Celsius765 (656 posts) -

Yes, but why would they? The other two have demonstrated over the last decade by making absolutely no money, that more powerful hardware isn't necessarily the way to go.

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

#7 Edited by Celsius765 (656 posts) -

@Jaysonguy: you may be right a google search told me they have $10.5 billion in the bank but that might be old for all we know they have far less. Not only that they may not have the money to build up and maintain an online network on par with psn or Xbl. The industry may have grown too large and too fast for Nintendo

#8 Edited by farrell2k (5807 posts) -

@Celsius765 said:

@Jaysonguy: you may be right a google search told me they have $10.5 billion in the bank but that might be old for all we know they have far less. Not only that they may not have the money to build up and maintain an online network on par with psn or Xbl

That is the 2012 number. For the past two years they have an average of about $350 million in losses. That would mean more than $8 billion remaining

#9 Posted by osan0 (12627 posts) -

i think its actually easier to make more powerful consoles now than it was 10 years ago. alot of what nintendo needs is out there. the X1 and PS4 are mostly off the shelf hardware with tweaks. the software on the X1 is a tweaked version of windows and sony use openBSD as their OS kernel and a bunch of other open source tools and libraries to build other parts of the system for both the vita and PS4.

compare that to older consoles with completely bespoke hardware on completely bespoke software. as far as i know the PS4 and X1 are also not sold at a loss (or at worst they are sold at a small loss. nothing crazy like last gens launch and taking a 200 hit per unit sold).

but thats the easy bit. its one thing delivering a powerful console. its another thing delivering the content to show it off. if ti costs too much to develop for then you are just shooting yourself in the foot.

lack of horsepower is the least of nintendos problems though.

#10 Edited by ANIMEguy10034 (4702 posts) -

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

#11 Posted by Jaysonguy (37555 posts) -

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

It was the weakest in a lot of ways, small discs and awful online

Power brings devs, that's it. Power in the hardware and power online.

#12 Edited by superbuuman (2683 posts) -

Yes they can but they can't afford to...as already been pointed out, they've been making loss. Guessing they have to keep money in bank to keep investors happy? Hardware wise, weak sauce cpu was Wii U's downfall. Also the useless $150 tablet controller didn't help. :P

#13 Posted by SolidTy (42444 posts) -

Yes, they could if they wanted.

#14 Posted by Chozofication (2762 posts) -

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

Gamecube got the majority of multiplats that generation actually. More than 90% i'd guess..

The Wii U came 7 years after 360, so that's pretty self explanatory. If Nintendo came out with a 4 - 5 teraflop (gpu) console next gen that also fixed their online practices, they'd be set. I don't know why people act like there's something to "repair" with 3rd party's, if the power and a decent install base is there, so will they.

But indeed, if they much such a powerful console remains to be seen, but they could easily do it if they wanted.

#15 Posted by Chozofication (2762 posts) -

Yes they can but they can't afford to...as already been pointed out, they've been making loss. Guessing they have to keep money in bank to keep investors happy? Hardware wise, weak sauce cpu was Wii U's downfall. Also the useless $150 tablet controller didn't help. :P

The cpu is plenty powerful for the rest of Wii U's components, the problem for multiplats was, while it may be about as capable as the 360's (slightly more probably), it was also very different and hardly anybody bothers to learn how to get the most out of it.. for obvious reasons :p

#16 Posted by nini200 (9602 posts) -

@ANIMEguy10034 said:

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

It was the weakest in a lot of ways, small discs and awful online

Power brings devs, that's it. Power in the hardware and power online.

Power and Familiarity with Programming Script and Game Engine brings devs. Devs don't like to develop for hardware that they have to relearn the engines and coding languages for.

#17 Posted by Jaysonguy (37555 posts) -

@nini200 said:

@Jaysonguy said:

@ANIMEguy10034 said:

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

It was the weakest in a lot of ways, small discs and awful online

Power brings devs, that's it. Power in the hardware and power online.

Power and Familiarity with Programming Script and Game Engine brings devs. Devs don't like to develop for hardware that they have to relearn the engines and coding languages for.

Yeah but that's the great thing about power. A dev can come on and work in unfamiliar territory because the horsepower will make everything work. Then as they gain more time working they can streamline development.

That's why power is so good to have, it allows devs to work in situations they normally couldn't.

#18 Posted by AutoPilotOn (8203 posts) -

The damn tablet is what is hurting the wiiu more than anything. It doesn't really serve and meaningful purpose. It cost some much to make which is weird considering it has no processing or enhanced touch features. Without it the wiiu would be half price it is and sell a ton on that alone or way stronger and actually compete with x1 ps4 instead of 360/ps3

#19 Posted by Grieverr (2641 posts) -

Can they build a powerful system? Absolutely. They have the resources.

The question(s) is what will their philosophy be when designing the new console. With the Wii and Wii U they are all about how the player will interact with the game. They also believed that not many people can take advantage of the newest hardware because people don't all have fast internet, or HDTVs, or whatever other metrics they use. And they want the majority of the population to be able to play the Wii/U, not a "small" percentage that do have the latest tech at home.

Does Nintendo still feel this way? Will they change their mind after this generation? Will they stop thinking that 3rd parties don't matter because "people buy Nintendo to play Nintendo games"?. How much is Nintendo looking outside of Japan to gauge gaming trends? Will Nintendo deliver on that "iOS" environment where you'll be able to play all Nintendo games across different devices?

#20 Posted by nini200 (9602 posts) -

@nini200 said:

@Jaysonguy said:

@ANIMEguy10034 said:

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

It was the weakest in a lot of ways, small discs and awful online

Power brings devs, that's it. Power in the hardware and power online.

Power and Familiarity with Programming Script and Game Engine brings devs. Devs don't like to develop for hardware that they have to relearn the engines and coding languages for.

Yeah but that's the great thing about power. A dev can come on and work in unfamiliar territory because the horsepower will make everything work. Then as they gain more time working they can streamline development.

That's why power is so good to have, it allows devs to work in situations they normally couldn't.

Not if they are fat :D

#21 Posted by Megavideogamer (5321 posts) -

Yes for the 9th Generation of Videogames Nintendo can make a powerful console. But the question is will they? Sometimes Nintendo has gotten away with a lessor version of Hardware. The original Gameboy, The NES, and Wii are prime examples of this.

While having more powerful Hardware has been what Nintendo went with in other eras. The 64-bit Nintendo 64 during the 32-bit era While the console was twice the power of other fifth generation consoles. Nintendo choice of cartridges did them in. The Gamecube was more powerful than the Playstation 2 and second only to the original Xbox. But mini DVD did them in as well. 1.4GB compared to 4.7GB for regular DVD Roms.

Nintendo did great with Comparable Hardware for a game generation. The Super Nintendo during the 16-bit fourth Generation. Even though Sega Genesis had a 2 year head start. Nintendo managed to win the original console War. 49.10 Million to 32.5 million Sega Genesis sold. Even with Sega Genesis 3 and the Sega Genesis 4 the "Firecore". Sega only managed to sell 40.10 consoles spread over Sega Genesis 1,2,3,4

So hopefully Nintendo will make a console on even terms with Sony's and Microsoft's 9th Generation videogame machines. Whatever that may be in 2018.

#22 Edited by PikachuDude860 (562 posts) -

Here is a good video talking about Nintendo's hardware and power.

As I've said in another thread, Nintendo hasn't offically said exactly how money they currently have. (Why would they?) We don't know exactly what they could afford. We don't know how much money it would cost them to make a super powerful console.

The power would attract more devs...Probably. Maybe Nintendo should make a 4K console...But just keep on doing what their doing. Make those different innovative games like they always have. Just make the console powerful enough so 3rd parties don't complain about it. It doesn't have to be more powerful. Just powerful enough.

Also, as @ANIMEguy10034 said: Nintendo needs to get a better relationship with 3rd parties. How they'll do this, I do not know.

#23 Posted by Grieverr (2641 posts) -

@pikachudude860: I don't quite agree that Nintendo needs a console "powerful enough", as you put it. Nintendo needs the console to be able to play all current games while allowing devs to easily port stuff over. If porting the game is not easy, the devs won't bother. Most major developers do not spend significant amount of time writing different code to get their games to run on multiple consoles. They do what must be done to get the game running and that's it.

I agree 100% with Rich's thoughts in the video. Nintendo always had a technologically powerful console until the Wii. Nintendo stated (after the GC) that they did not see the point of spending on hardware. That "the games must be good" and that's what people want. Of course, after the GC didn't do as well as they wanted, Nintendo was looking for a reason for the low sales, not looking at themselves and their decisions (with the mini-disks and lunchbox design).

#24 Posted by PurpleMan5000 (6985 posts) -

They could, but they would have to charge $500-$600 for it and it would also have to sell a whole lot better than the Wii U has been selling or they would be in deep financial trouble pretty quickly.

#25 Edited by PikachuDude860 (562 posts) -

@Grieverr: I don't quite agree that Nintendo needs a console "powerful enough", as you put it. Nintendo needs the console to be able to play all current games while allowing devs to easily port stuff over. If porting the game is not easy, the devs won't bother. Most major developers do not spend significant amount of time writing different code to get their games to run on multiple consoles. They do what must be done to get the game running and that's it.

Your absolutely correct. That is what I was ment by "Powerful enough". Powerful enough to run all of those games. Powerful enough to have the kind of uh...Architecture, so the 3rd party devs can port all of their games over like they do on the other consoles.

Powerful enough for Nintendo to have everythig they need for all of they're games, AND everything the 3rd parties need for theirs. While I believe that the Wii U is capable of running most 3rd party games we see (With a bit of watering down) The architecture is too different. Devs can't just port the games over like they do on other systems. That's the main reason why 3rd party support is failing.

Nintendo's next console needs to be powerful enough to where the 3rd parties won't have anything to worry about when making/porting their games. At the same time, Nintendo needs to keep doing what their doing with their games. Just keep improving. (Better online, Cross-Buy, etc, ect.)

The next console also needs to be a significant leap over the current one. IMO, PS4 and Xbox One are not really a HUGE leap over the previous consoles. (Gameplay and graphics wise) Which is why I say Nintendo's next console should be 4K. Not to brag and try to shove onto us, but so they can push 1080p. So EVERY game can be native 1080p and 60FPS.

Will they do this? I don't know. If they've learned anything from all of this, they'll do something...

I agree 100% with Rich's thoughts in the video. Nintendo always had a technologically powerful console until the Wii. Nintendo stated (after the GC) that they did not see the point of spending on hardware. That "the games must be good" and that's what people want. Of course, after the GC didn't do as well as they wanted, Nintendo was looking for a reason for the low sales, not looking at themselves and their decisions (with the mini-disks and lunchbox design).

I agree too. I often agree with Rich's takes on things. He even says Iwata needs to go, but a new CEO could be worse for Nintendo.

Like I said, I just think Nintendo needs to learn from all of this stuff with the Wii U and be really prepared next gen. Bring their A game. Because if Nintendo had the same 3rd party support as the others, The same powerful hardware, PLUS all of their exclusives...It's over. Nintendo would dominate. I hope they realize that and realize it soon.

#26 Posted by TJDMHEM (97 posts) -

i hope so.

#27 Posted by FFCYAN (4925 posts) -

TBH, the power of the PS4 and XBoxOne haven't particularly impressed. The graphical leaps and bounds from previous generations to the next won't be dramatic anymore. I don't know why everyone seems to obsess about it.

#28 Posted by MirkoS77 (7158 posts) -

Sure they could, but to what benefit? If they made a more powerful console, two things would immediately happen:

  • costs of hardware production would substantially increase, which would be passed directly onto consumers
  • software development costs would also increase

Both of these go against core philosophies of the company. Nintendo's strategy has always been to be making money on each unit sold from the start, and this is partly why they produce and sell machines that are not cutting edge. MS and Sony take a different approach; they use new tech and are willing to absorb a loss for each unit sold, but they make up for it in software sales, which are reliant largely upon good third party support and a large userbase.....which nobody needs to be told that Nintendo lacks both in.

Truth is, they don't (and never have) believed in third parties as part of their business and have even come out and said as much. So if they were to create strong hardware, they'd be selling it for a loss, wouldn't have the software sales to recoup it (their first parties wouldn't nearly be enough), and their development costs would be much higher to boot. A triple whammy that would make these past three years of consecutive losses look like child's play. Considering their current predicament, it's a recipe for suicide.

This isn't to say that it's not possible EVER, but for it to happen Nintendo would need to fundamentally change many of the philosophies it's been operating under for years now. They'd need to completely change their stance on third party relations and take great efforts to cater and court them, they'd need to attempt to appeal to the West more, they'd need to update many parts of their aging infrastructure (online) to enable platform parity with the competition for those third party offerings, and then slowly build an audience that has, for years now, established themselves elsewhere. It's not just as simple as bringing out better hardware and all would be fixed and forgiven. There's multiple underlying issues needing attention that have been years in the making that would take time, effort, and a lot of money to rectify.

Not to mention none of this is ever happening with the aging, stubborn, arrogant, clueless dolts currently in charge.

The absence of third parties and Nintendo's growing niche appeal really has pigeon-holed them into a tough spot. People will never pay $3-499 just for a system to play Nintendo games, no matter how powerful. Nintendo not only can't establish a solid enough userbase to justify a hi-tech system, they also can't supply it with enough software to do so. They have no choice but to make weak consoles.

And the sad thing is, it's all their fault.

#29 Edited by trugs26 (5294 posts) -

@Jaysonguy said:

@ANIMEguy10034 said:

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

It was the weakest in a lot of ways, small discs and awful online

Power brings devs, that's it. Power in the hardware and power online.

I would like to clarify that online gaming was not a thing that caught on (for consoles) until the very end of the generation. Nintendo had third party problems prior to their problems with their online infrastructure. So no, online wasn't their problem.

Possibly mini-dvds, but really what we're saying here is disc size. Mini-DVDs (GCN) use about 1.5 GB whereas a DVDs (PS2, XBox) use about 4.7 GB. It's not really a big deal, especially considering a lot of PS2 and XBox third party games had less than 1.5 GB anyways. For example, a big game like San Andreas was about 2.6 GB, so you could imagine a ton of games coming under 1.5 GB.

People like to blame online and Mini-DVDs, but there is probably more to it than that. I'd say how the GCN was marketed ("kiddy" image with the purple lunch box console) was beginning to be a problem. Followed by lackluster sales. And historically Nintendo was known to not play nicely with third party devs.

#30 Posted by MirkoS77 (7158 posts) -

@trugs26 said:

@Jaysonguy said:

@ANIMEguy10034 said:

They can make a powerful console, but whether they'll be willing to do it is the real question.

Unlike Sony and Microsoft, Nintendo lives on its gaming prowess alone and can't afford to lose even more money. Considering the Wii U sold at a loss, a more powerful and expensive console would have made matters worse.

@Celsius765 said:

To get more third party support. Nintendo games are great but those games alone won't sustain wii u, more powerful hardware and easier to program for architecture may bring third party back. Software sells hardware and let's face it aside from nintendo offerings(some which isn't coming this year), wii u isn't getting the games it needs to be deemed successful or even adequate for that matter

More power wouldn't have guaranteed anything until Nintendo fixes their relations with third party developers. The Gamecube was not the weakest console of its generation yet it still got the short end of the stick from 3rd party. The Wii U is seriously lacking recent PS3 and 360 multiplats despite of it being completely capable of playing them. It can also be said that Nintendo's audience is to blame because I'm sure most people only buy Nintendo consoles for their 1st party games. 3rd party devs have to compete with Nintendo on a Nintendo console, and at the end of the day, Nintendo games will end up selling more. It's the sad reality.

It was the weakest in a lot of ways, small discs and awful online

Power brings devs, that's it. Power in the hardware and power online.

I would like to clarify that online gaming was not a thing that caught on (for consoles) until the very end of the generation. Nintendo had third party problems prior to their problems with their online infrastructure. So no, online wasn't their problem.

Possibly mini-dvds, but really what we're saying here is disc size. Mini-DVDs (GCN) use about 1.5 GB whereas a DVDs (PS2, XBox) use about 4.7 GB. It's not really a big deal, especially considering a lot of PS2 and XBox third party games had less than 1.5 GB anyways. For example, a big game like San Andreas was about 2.6 GB, so you could imagine a ton of games coming under 1.5 GB.

People like to blame online and Mini-DVDs, but there is probably more to it than that. I'd say how the GCN was marketed ("kiddy" image with the purple lunch box console) was beginning to be a problem. Followed by lackluster sales. And historically Nintendo was known to not play nicely with third party devs.

Don't know if you've read this (you probably have) but it's a very enlightening read on Gamecube. Pretty much spanning its whole life.

#31 Posted by YearoftheSnake5 (7200 posts) -

@MirkoS77 said:

Don't know if you've read this (you probably have) but it's a very enlightening read on Gamecube. Pretty much spanning its whole life.

That is an amazing read. Gamecube is probably my all time favorite console and it was nice to get such extensive information on its back story. Thank you for sharing that!

It was interesting to read about the mentality of Nintendo's management, and what did and did not change over time.