Idea for a Football MMO with the "Superstar/Create a Player" mode

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MaddenOnlinePLZ

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#1 MaddenOnlinePLZ
Member since 2013 • 25 Posts
Each user picks a position for their custom player they then can either A. Create a New Team, all position would be filled by CPU players until they added their friends or other people online, B. Join an existing Team, for example they could create an account as a running back and join their friend, a quarterback's, team, C. Participate in mini-games AKA training camp to be assigned a score and then be entered into a draft based on their ranking. For instance if they scored in the top 100 at their position they might be entered into a draft with the top 32 teams in the world. If they scored in the top 200 they would be in a draft with the 33-64 ranked team etc. If they are not drafted they can enter again in the next months draft or enter the Free agent Market where they would be paid in game dollars by teams to join them. They could use those dollars to customize or upgrade their players. Once a team is made they will be placed into tiers based on their results. Each tier would have a 16 game season where teams can win in-game-dollars and compete for the playoffs. The best teams in each tier would be promoted and the worst demoted. EA Sports could get money from this by selling and the game and in Game purchases. They could also broadcast the top games on their website.
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Oleg_Huzwog

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#2 Oleg_Huzwog
Member since 2007 • 21885 Posts

Your idea is bad and you should feel bad.

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dodgerblue13

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#3 dodgerblue13
Member since 2004 • 20846 Posts

Your idea is bad and you should feel bad.

Oleg_Huzwog
This idea is as lousy as it is brilliant.
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MaddenOnlinePLZ

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#4 MaddenOnlinePLZ
Member since 2013 • 25 Posts
thanks?
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Put_in_Kitna

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#5 Put_in_Kitna
Member since 2009 • 2765 Posts

It just won't work. Wrong fan base. 

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MaddenOnlinePLZ

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#6 MaddenOnlinePLZ
Member since 2013 • 25 Posts
A lot of the coding is already there in Madden. They already have the create a player function and create a team function. They have Online Mode too. Coding for the draft part of it is easy as they already have a draft in their superstar mode. Making a leaderboard is easy. I know it would take a few years but they could do it
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starwarsjunky

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#7 starwarsjunky
Member since 2009 • 24765 Posts
A lot of the coding is already there in Madden. They already have the create a player function and create a team function. They have Online Mode too. Coding for the draft part of it is easy as they already have a draft in their superstar mode. Making a leaderboard is easy. I know it would take a few years but they could do itMaddenOnlinePLZ
yes, they could do it. but it wouldn't sell.
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MaddenOnlinePLZ

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#8 MaddenOnlinePLZ
Member since 2013 • 25 Posts
It would sell. It is pretty much the ultimate football mmo/social game. It is almost exactly like you and your friends making a football team that could play in the NFL. If their were cash prizes for the top league winners and MVPs I am sure it could sell hundreds of thousands of copies
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Enfamous_Mr_BHC

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#9 Enfamous_Mr_BHC
Member since 2013 • 177 Posts
that's what someone at 2k thought with All Pro Football...I loved that gm but it's not for casual football fans and your idea ain't casual friendly.
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MaddenOnlinePLZ

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#10 MaddenOnlinePLZ
Member since 2013 • 25 Posts
Its like franchise mode mashed with online mashed with superstar
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MaddenOnlinePLZ

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#11 MaddenOnlinePLZ
Member since 2013 • 25 Posts
It would be a little complicated but i am sure there could be settings to make it easier
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Boston_Boyy

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#12 Boston_Boyy
Member since 2008 • 4103 Posts

Similar concept, albeit with really poor execution is goal line blitz.  At this point the game is basically dying,  They're giving away players yet the userbase is a fraction of what it was 3-4 years ago but it's got some of the things you mentioned (team management, player creation, in-game purchasables/upgrades, promotion/demotion of teams, 16 game/32 team schedules) but it just didn't work in practice.  The simulation was constantly buggy and needed constant in-season updates to fix.   Parity was incredibly rare (100-point blowouts were far more common than one-score games).  Player building became a chore due to the instance to do it by the book.  Though above all it was nearly impossible to get any sort of continuity, every season at least a few owners per league would go AWOL leaving their teams to lose 200+-0, which greatly frusturated a high percentage of players causing them to forget about the game completely.

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MaddenOnlinePLZ

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#13 MaddenOnlinePLZ
Member since 2013 • 25 Posts
What if you couldn't upgrade your players, so it was more a test of skill not how long you spent playing the game
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MaddenOnlinePLZ

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#14 MaddenOnlinePLZ
Member since 2013 • 25 Posts
and you dont just simulate the game, you actually play in it madden style