@Black_Knight_00 said:
If the internet has taught me anything, is that everything can and will be debated. No matter how established and demonstrably true something is, someone will always deny it. I don't think the objectivity of a fact is denied by the fact that someone might disagree with it. There also are facts considered objectively true which are objectively false: for instance, ask anyone in your circle what color the sea is: 99% will reply "blue", which as we know is incorrect. This to demonstrate that objectivity is not a sum of agreeing subjective viewpoints and that perception can sway from seeing something's inherent properties.
The colour of the sea is not about quality. Ask people if the sea is objectively better than the land or if the colour of the sea is objectively appealing and see if they can agree. Besides, your example could just as much demonstrate that what you see as inherent is a potential illusion.
@Black_Knight_00 said:
What Mirko said is what I expressed at long length in a recent thread: once something comes that raises the bar, it becomes an objective standard for quality: if you make a car that consumes half as much as the others, it would be objectively superior, and from that point forward anyone producing a car that consumes more would objectively have failed to conform to the standards.
I don't understand why you use an example of a comparison between two cars or movies in a discussion about video games. If one car uses more fuel, but has a better engine and the other one uses less fuel, but has a worse engine, which car is going to be objectively better? I think people will disagree on that. Or maybe the comparison only comes down to the design of the exterior. Which car has an objectively better (prettier?) exterior design (when both exteriors, as is often the case with cars, meet the quality standard)? I think people will disagree on that. And if you relate that back to games, I think those are the kind of aspects a lot of people want to see objectively judged, which I think is unrealistic.
Also, I think only a few elements of a videogame allow for such a strict comparative and measurable quality assessment. And the next problem is that the measuring doesn't happen objectively. Camera movement and controls for example are tested by human hands, not by machines. And these comparisons aren't even made by replaying the games that are being compared. Instead, the comparison is based on what someone remembers of a game that was played earlier. So the measuring tools and the measuring circumstances are questionable. Even if there were objective quality standards in videogames we wouldn't be able to objectively test or compare them.
@MirkoS77 said:
I really don't see how quality always has to be ascertained solely through relativism and comparison. Why is quality unable to stand on its own two feet outside of subjectivity, even though subjectivity has been utilized in its creation? Value obviously cannot exists in an objective sense, but I very much think quality can. Objectivity and subjectivity exist at the same time without interfering with one another. I see no conflict. When someone uses value judgement to make something, after it has been produced theirvalue has become fact in that something, and depending on whether or not their attempt to fully realize executing their value as best they're able goes directly into determining its objective quality.
I don't want to turn this into a moral debate, but the reason I oppose to that attitude is that it takes for granted something that is solely dictated and constructed by people. It allows for accepting quality without question. It only becomes objective within a specific (constructed) context, which to me isn't objective. To use a very extreme example, not too long ago in human history certain people were 'objectively' considered lesser people, because of their 'inherent' qualities. In the end the ideals and principles that dictate these inherent qualities are human constructions and in my opinion they should always be questioned, no matter how standard and accepted they are. That and what I said above in reply to Black Knight's second quote.
@MirkoS77 said:
Let's go back to my example, with a twist. Let's say the two directors were the only people to exist. Again, their goal is the same based upon the same values. After all is said and done, one lives up to it and the other fails. Wouldn't the professional's film then hold better, objective inherent qualities than the amateur's? If not, why not? Both of the end products stem from the exact same value, therefor it's rendered a moot point and quality (whether that value has been hit) is the only remaining factor TBD.
What if one game designer feels the need to add a wobbly effect to the camera movement, because it fits the intoxicated state the main character is in most of the time. The wobblyness might adhere to the standard of expressing intoxication through camera work (and is very well done in that regard), but gameplay wise it might not be as functional, because the camera might have a slight delay or small direction variations. How are we to objectively judge quality here? Does gameplay trump everything? Who decides that? And how can we judge if the applied measurement tool (a person) is trustworthy enough? To answer your question (in the context of game reviews): no, because there are too many factors to take into account, because the measurement methods are flawed and because judging these qualities in isolation does not represent a good game experience (and there is no standard on how all these different standards are correctly combined). And in the end people want an answer to the question if a a game is a good experience.
But well, I think this discussion is mostly about definitions now. I think the people involved have different expectations when it comes to reviews and they reflect those expectations onto terms like 'objective' and 'subjective'. And what I also noticed is that I mostly judged the situation as the combining of game elements into an experience, instead of judging game elements in isolation. Anyway, I think it'd be more constructive to discuss examples of reviews that, in our view, do the right or wrong thing. That way we could actually analyse what we consider to be objective or subjective directly, instead of using examples of cars and movies on a very basic (and in my view unrelated) level. We're drifting off here (and I realise I'm also responsible for that in that reply and in the other discussions).
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