@mastermetal777:
It is an action..... with stats..... your actions are just useless half the time..... the thinking comes in figuring out the best exploit to abuse against an enemy or the best way to optimize your stats and upgrades....
And I did use the shield I remember very clearly All The Game's Bosses plowing straight through my stamina..... the only exception being The Four King's homing magic attack....
The only time the shield becomes viable is against an enemy that couldn't damage hard enough anyway in which case I'l just trade hits and be on my merry way.... only to die again and repeat the process over again.
Dark Souls definitely has multiple playstyles...... and you're going to have to mix and match between all of tgem to detail with all the scenarios.... nothing would please me more than to just go in there with my daggers but not every scenario is built for that approach.... Sorcery is useless in the Duke's Archives, Pyromancy is useless in the Demon Ruin's and Miracles are just plain useless..... The Majority of the weapon's you come across are essentially useless beyond your 1st playthrough..... many of them are redundant.... like the Claymore and The Zweinhender..... the only reason to pick the Claymore is because its got a lower stat requirement (a game of skill, my ass)
The dagger and The Bandit Knife are identical..... theres no reason for both to exist.....
Theres far too many Catalysts and Talisman.... they shouldve treated them just like Pyromancy Flame..... you only need one of each.... I stead they have a bunch of them and you have to rules which is the best one abd the rest go to Frampt.... as is the case with the many Swords Shields, Spears, Axes, Armor etc..... theres just so much fucking clutter and I'd rather be actually playing the game than comparing and optimizing armor pieces.
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