what if there were less sequals to amazing games and instead new amazing games? would you be happy or sad about this?
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what if there were less sequals to amazing games and instead new amazing games? would you be happy or sad about this?
Depends on the developer and/or game. Obviously if a series is designed as a trilogy or series (Mass Effect, MGS) I would want to see the franchise carried out from beginning to end. Also if a developer creates a truly unique setting and is able to explore that world without rehashing the same-old game (Half Life, Stalker) I would definitely love to see them create sequels and spin-off franchises. Last but not least are franchises where the title has more to do with the gameplay than the story. Franchises like Mario or the SWAT series, where you're buying the game for the st.yle of gameplay rather than a deep or interesting story.
However I hate it when developers create sequels without any meaningful updates or they use a franchise simply to sell a new game. A good example of the former is the Call of Duty series. Other than some minor changes and variations CoD 4 plays just like Medal of Honor: Allied Assault (which was created by the same team 6 years ago). This wouldn't be so bad if Infinity Ward/Activision adopted a development cycle that lead to meaningful updates, but instead we recieve the same-old rehashed game every year or so with a new coat of paint.
An example of the latter would be the modern day Final Fantasy series. The franchise name used to mean something; but now Square Enix slaps the FF tag on almost everything they produce. FFXIII, FF Versus XIII, FF Agito XIII, FFT:WotL, Crisis Core: FFVII, the list of upcoming Final Fantasy titles that have little in common goes on, not to mention the various remakes (both rumored and in development).
Sequels are just a way to:
1. Not have to switch to a different universe/ gameplay style, because the devs were successful with the past game(s). This is a good thing if you ask me, because it would be a shame if there was only one game in some great universes out there.
2. Get some quality sales. We all know it. Sequels to good game make lots of cash, although it's usually mainly because it's a quality game.
What about no more sequels on games YOU play, and more sequels on game I play? :P
Although Mask of the Betrayer should NEVAH have been done with the Soul Meter, a sequel as follow some guidelines that Mask of the Betrayer doesn't follow with this soul meter which ruins, destroy and completely change the game.
Typically a sequel succeeds because the players want more of what that game has to offer so you can't bash them for making them. If you don't care for you don't buy it and that's fine. New games typically are risky because they try to create something from scratch. If it isn't very good then nobody cares. You don't get a free pass like you may have with a sequel.
From a personal standpoint I have no problem with each. I like to play new games but sequels typically are what make me love a series. I can't wait for the next Super Mario game you know?
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