@illmatic87 said:
Stop playing full priced AAA games. There industry is not short of charming characters. This is your problem with narrowing yourself to a fraction of the industry that doesnt cater to you anymore.
Dude - you can take your advice and shove it. You don't know me - you don't know what I consider to be charming and you don't know what games I've played. I couldn't really give a crap what you think about my opinion - and I'm certainly not going to bother to defend it to someone who is as crass and rude as you are.
@Pikminmaniac said:
@darktruth007 said:
The only games that ever made me feel like they were creative and charming were Donkey Kong Country 1 and 2 back in the days of the snes. No other game I've played since then has captured feel of charm and elegance that those two games had.
You have got to play Retro Studio's DK games. They utterly murder what RARE did with far better level design, more interesting scenarios, and far more unified artistic vision/style with far more attention to detail/craftmanship. They also offer a lot more gameplay content and a lot more challenge.
I used to love Rare's DK series back in the day, but I've grown up and seen it has a good number of flaws in its design then Retro came a long and made two essentially perfect games from the IP. The best platforming has to offer.
Well I'm glad you enjoyed them - but they don't come anywhere close to the original DKC games as far as I'm concerned.
They may both be sidescrolling games and feature the same characters - but their approach to designing the atmosphere, tone, music and gameplay for their respective games couldn't be more different.
The original DKC games we're darker and grittier than the new ones, and had a much more primal and organic feal to them. The environments almost looked photorealistic and the music was expertly crafted did a exceptional job of capturing the feel of each environment in the game. In fact it did an incredible job of immersing the player into the world and was one of the best soundtracks availible on the snes.
The current DKC titles on the other-hand are much more cutesy and made to look like a cartoon, rather than striving for realistic looking environments like the first one did. The music was much more generic sounding and heavy-handed - it had none of the elegance of the first two DKC games.
As for game design I much prefered the original's approach. In the first series I could just sit back, relax and coast through the levels that were challenging, but fair. The newer series however just seems so punishing it makes me want to break the controller in half every time I try to play it.
The first two DKC games were an experience unlike any other in gaming. The newest two just seem like decently crafted platforming games.
I wouldn't really call the sequel series a spiritual successor to the originals though - more like a spin-off series that went in a completely different direction.
The original SNES DKC games, however were literally the reason the system sold. The Wii version on the other hand merely amounts to "just another wii game" and not much else.
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