Speaking of why the upcoming Xbone eclusive Titan Fall is mutiplayer-only, producer and Call of Duty co-creator Vince Zampella had this to say:
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," he said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
Yup, I've been saying this for years: people don't play single player in shooters anymore, they go straight to multiplayer, and this would inevitably lead to the day when developers would stop bothering with making single player at all. That day has come, and it's on you.
F*ck this industry.