I don't have time to read this article yet because I'm still at work and I haven't gotten very far in TEW, but my overall impression of the game is not great. I suspect that this is the kind of detail that tomorrow's episode of Extra Credits is going to get into based on last weeks forshadowing, but the game lacks what I call "ebb and flow" which is essential to an actual horror game. When you have a game that just drops you into a crazy situation and stays there for the duration of the game, there's no "scare" factor anymore because scaring someone is about imagination, anticipation, and pulling the rug out from you when you least expect it. Alien Isolation is a pretty slow burn, but some of the creepiest parts of the game were the very beginning, where at my pace I played for hours before I really even reached a situation where I could be killed. When I first encountered the synthetics, they were actually more scary -before- they were homicidal because I kept waiting for the other shoe to drop. Especially when playing on the Oculus, I would walk up to one and have this creepy glowing eyed head that felt like it was literally inches from my face and I was like "aaaah, **** that. He's going to bite me on the face, I just know it! DO SOMETHING ALREADY!!! WHAT ARE YOU WAITING FOR!!!!"
Once they went crazy it was business as usual, but before they were all muder-bot-ey I didn't want to turn my back on them for fear of what they -might- do when I'm not looking. The same goes for the Alien. Before he was a real threat he was much scarier because you know he's going to show up and ruin shit but you have no idea where or when or how to deal with him. Once he's been around for a while, it's more about learning how to avoid him. He's threatening, but far less scary.
In games like Silent Hill, some of the creepiest parts were in the "normal" town because it was like an uncanney valley. It was a normal town, but it was just off enough to make it really unsettling (all fog, no people, strange noises). The hell dimension was scary, too, but if you spent the whole game in there it would lose its impact pretty quickly. It's the fact that the game will take you out and put you back into the town that makes it so much more effective when it pulls the rug out again and drops you back into hell. Same goes for Alan Wake, where it mixed mundane and scary. TEW just feels like "hell dimension" all the time, especially when you consider what the story acutally ends up being.
-Byshop
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