@Bigboi500 said:
@CarnageHeart said:
@Bigboi500 said:
My second paragraph covers that.
I guess console sales matter more to single-system owners who tend to be more casual than other gamers. It's much more important to them to get all the games on one system while dedicated gamers tend to buy more than one system with each one's strengths in mind, to broaden their gaming horizons.
You failed to make any sort of point. Nintendo's consoles are filled with a bunch of boring, unimaginative sequels because sadly no matter how well or poorly Nintendo consoles sell the sorts of core gamers they attract only buy a tiny handful of franchises.
The Vita, Dreamcast and Gamecube boasted strong games but so did the X360, PS2 and NES. There isn't a negative correlation between amazing games that can't be found anywhere else and hardware sales. Quite the opposite as a matter of fact since developers like to release their games to the biggest audience possible.
The point is, Nintendo consoles haven't succeeded with third party devs in a long time, yet they still put out games that their fans want. Doesn't matter if sales of their consoles are high or low for Nintendo.
They're the only console makers who can survive without them due to their high quality exclusive software.
With each generation, Nintendo's consoles have lost massive amounts of marketshare and their fans have become more and more isolated and distinct. As late as the N64 era broad ranges of games did well (games ranging from Waverace to Perfect Dark) but in the GC era Nintendo started encouraging the franchise fantacism of what remained of its fanbase.
In a way it was smart because it made them less likely to go anywhere (the modern Nintendo fan cares for little outside Mario and Zelda) but in another way it was dumb because now Nintendo is trapped by the obsessions of its fanbase. Games not tied into one of a tiny handful of franchises (even when they are made by the legendary Miyamoto) fare poorly at retail, which scares off development talent on every level.
Its also worth keeping in mind that in contrast to its navel gazing console fanbase, Nintendo's handheld fanbase is broad and composed of core gamers capable of appreciating games not named Mario, Zelda or Sonic so your notion that Nintendo just kind of goes on without third party support isn't fact-based. Of course, the handheld audience is eroding (casuals were a big part of the DS audience, but they have gone to smartphones) but is still in good shape.
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