Why do most shooters do this?

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ivo_ree

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#1 ivo_ree
Member since 2014 • 121 Posts

Why do you think developers of shooters decide not to put a mechanic were you can throw live enemy grenades back to the enemy, it was very useful in uncharted so why do you think most developers decide not to put it In their FPS or TPS games.

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#2  Edited By SoNin360
Member since 2008 • 7175 Posts

I haven't really thought about this. But yeah, there aren't many games where you can do that. I guess it might be difficult finding the right balance, like making it so you can't just throw grenades back too easily while also making sure it isn't too difficult to be in the right spot to throw one back. Plus I guess you generally aren't going to have enough time to throw a grenade back in most situations. Grenades in games seem to be there to get the player moving so they don't just hide in one spot. World at War takes that to the extreme, though. I don't know where I'm going with all of this, but I wouldn't mind seeing it be implemented more often.

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speedfreak48t5p

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#3 speedfreak48t5p
Member since 2009 • 14416 Posts

Doesn't Call of Duty do that?

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Behardy24

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#4 Behardy24
Member since 2014 • 5324 Posts

@speedfreak48t5p said:

Doesn't Call of Duty do that?

Yes it does.

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Behardy24

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#5 Behardy24
Member since 2014 • 5324 Posts

I imagine it's a design choice.

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Black_Knight_00

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#6 Black_Knight_00
Member since 2007 • 77 Posts

Because it's not something any soldier would do in any realistic scenario. From a gameplay standpoint however, yeah, it's useful, though it kinda defeats the purpose of enemy grenades when developers aren't smart enough to add an intentional inaccuracy constant on AI throws.

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Archangel3371

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#7 Archangel3371
Member since 2004 • 44153 Posts

It's probably just a design choice in how they want the game to be played.

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SovietsUnited

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#8 SovietsUnited
Member since 2009 • 2457 Posts

It's a funny mechanic though, dying or seeing someone else get owned like that never gets old

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WolfgarTheQuiet

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#9 WolfgarTheQuiet
Member since 2010 • 483 Posts

What annoys me about fps is walking around with your weapon always pointed. How hard is it to let you holster or autmoatically lover the rifle on your chest or lover the gun. It ruins Immersion when exploring or looking around.

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gotbaka2

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#10 gotbaka2
Member since 2011 • 25 Posts

I think Day of Defeat was the first game to let you throw grenades back. Shit yea that was good

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uninspiredcup

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#11 uninspiredcup
Member since 2013 • 58938 Posts

A third person perspective doesn't really effect the camera, first person will?

That would be my guess. Just seems more suited for third person.

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torenojohn7

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#12 torenojohn7
Member since 2012 • 551 Posts

@ivo_ree: That's makes no sense to me.. a grenade should detonate the moment it hits the ground.

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ivo_ree

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#13 ivo_ree
Member since 2014 • 121 Posts

@torenojohn7: I

In most games it takes a while for grenades to detonate when they hit the ground.

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#14  Edited By torenojohn7
Member since 2012 • 551 Posts

@ivo_ree: Yes but someone picking it up and throwing it back is something i would expect from a road-runner cartoon not an M rated video game.

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#15 The_Last_Ride
Member since 2004 • 76371 Posts

It's just a design choice i think, and COD has it

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ivo_ree

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#16 ivo_ree
Member since 2014 • 121 Posts

@The_Last_Ride:

Is is hard to put because I wish most shooters had it?

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#17 The_Last_Ride
Member since 2004 • 76371 Posts

@ivo_ree said:

@The_Last_Ride:

Is is hard to put because I wish most shooters had it?

I just think that most developers don't want it there i think

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#18 teske4444
Member since 2003 • 135 Posts

@torenojohn7: With most frag grenades, activating it is essentially like lighting a fuse. After a certain time delay, the grenade will explode. This allows those video games to let you to "cook" the grenades by holding on to them before throwing them to prevent the opposition from being able to throw it back.

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#19 Jacanuk
Member since 2011 • 20281 Posts

@ivo_ree said:

Why do you think developers of shooters decide not to put a mechanic were you can throw live enemy grenades back to the enemy, it was very useful in uncharted so why do you think most developers decide not to put it In their FPS or TPS games.

Because its a feature which has such a low success rate today that they probably get told by their military advisors that its not needed or it could be that its just not something that comes across their development board.

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Lulu_Lulu

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#20  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

Maybe they were hoping you wouldn't notice, its definately an interesting mechanic.

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illmatic87

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#21 illmatic87
Member since 2008 • 17935 Posts

It's definitely a design choice.

I find the mechanic discourages you from needing to move from cover to cover as you sit there in safety throwing a free grenade that didnt exist in your inventory back and greatly benefiting from it. It just makes combat encounters feel alot less lethal; unless you're Call of Duty and try to compensate by throwing multiple grenades at you.

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Lulu_Lulu

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#22 Lulu_Lulu
Member since 2013 • 19564 Posts

@illmatic87

Thats hardly the whole story..... Its a dynamic risk reward type of thing, its not guaranteed that you're always going to get to the grenade in time, sometimes you are going to have to abandon cover, add on top of that that you got 3 seconds to throw the grenade back where it will do the most amount of damage, which might require you to expose yourself alil bit, at which point the enemy might take your head off. atleast in a good game that would be the case.

Its most definately not just a free grenade.

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watchdogsrules

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#23 watchdogsrules
Member since 2014 • 551 Posts

well they have that feature in call of duty in case you didn't know, but in terms of every where else, they don't have that feature at all.

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#24 firefox59
Member since 2005 • 4530 Posts

@behardy24 said:

I imagine it's a design choice.

Ding ding. It's not like devs did it to be annoying.

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#25 JangoWuzHere
Member since 2007 • 19032 Posts

Grenades are supposed to flush you out of cover in shooters. Some games would be far too easy if you could just stay in one spot.

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#26 JangoWuzHere
Member since 2007 • 19032 Posts

@Lulu_Lulu said:

@illmatic87

Thats hardly the whole story..... Its a dynamic risk reward type of thing, its not guaranteed that you're always going to get to the grenade in time, sometimes you are going to have to abandon cover, add on top of that that you got 3 seconds to throw the grenade back where it will do the most amount of damage, which might require you to expose yourself alil bit, at which point the enemy might take your head off. atleast in a good game that would be the case.

Its most definately not just a free grenade.

In my experience, most enemies just throw the grenades right at your feet, it usually is a free grenade.

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ivo_ree

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#27 ivo_ree
Member since 2014 • 121 Posts

@JangoWuzHere said:

@Lulu_Lulu said:

@illmatic87

Thats hardly the whole story..... Its a dynamic risk reward type of thing, its not guaranteed that you're always going to get to the grenade in time, sometimes you are going to have to abandon cover, add on top of that that you got 3 seconds to throw the grenade back where it will do the most amount of damage, which might require you to expose yourself alil bit, at which point the enemy might take your head off. atleast in a good game that would be the case.

Its most definately not just a free grenade.

In my experience, most enemies just throw the grenades right at your feet, it usually is a free grenade.

Sometimes.

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#28 Lulu_Lulu
Member since 2013 • 19564 Posts

@JangoWuzHere

Still need to throw it back where it makes the most damage.....

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Threesixtyci

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#29 Threesixtyci
Member since 2006 • 4451 Posts

Yeah well... I can't really think of a FPS that doesn't automatically reset you bullets when you change clips, either. Real Clips don't magically transfer bullets to a new one.

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#30  Edited By EPICCOMMANDER
Member since 2013 • 1110 Posts

Medal of Honor: European Assault allowed you to kick away grenades. That game hasn't aged particularly well but it allowed you to do all kinds of advanced things, notably, leaning.