The Batman Arkham Series. Where do I even need to begin on how epic Rocksteady has currently made the Dark Knight? The amazing story, the practically flawless combat system, the atmosphere and solid voice acting of Mark Hamill, Kevin Conroy and company. This is the definitive Batman experience, you actually feel like the Caped Crusader himself. Arkham Asylum was released in August of 2009. During Spike TV's Video Game Awards at the end of the year, we got one of the most epic teasers for the upcoming sequel. Joker was unwell, clearly feeling the effects of the Titan formula ripping him apart from the inside out. Fans had two years of hype built up for Arkham City, and it was clear that Rocksteady was doing everything in its arsenal to make this game the best of its kind. Arkham City was released in October of 2011, and it's been dubbed by many to be the greatest Batman game ever made. There were even a few cliffhangers, with a mysterious figure telling Batman that basically the end is near, and the Hush subplot where he uses plastic surgery on himself to become Bruce Wayne. We all wondered if those subplots would be wrapped up in the sequel.
But, alas, we were sorely disappointed. The gaming community got a teaser of a new Batman game 6 months before its official release. However, this wasn't a sequel to AC, it was a prequel, meaning none of the previous games prior subplots would be resolved, and worse, Rocksteady wouldn't be developing it. It was given to WB Montreal, basically the "B" studio. Another odd decision was having Roger Craig Smith being the voice behind Batman, and not Kevin Conroy. It was mostly done to have Batman sound younger because he was just starting out protecting Gotham. Although Smith is a solid VA, I can't help but see just Chris Redfield in a Batsuit. The Joker also got a new voice, Troy Baker, who fills in admirably for Mark Hamill. When Arkham Origins was finally released, people saw immediately it was just a quick cut-and-paste of Arkham City's exact design and many immediately deduced that this was just made for a quick cash in for the franchise. Unfortunately, I have to agree. This series had no desire for a prequel. Although the story in the game was quite good, it was still completely unnecessary. Finally, when prequels are done, you have to get them done 100% correctly, otherwise the game will look inferior to its predecessors. This game was marred with technical hiccups when it was released for the 360, PS3, and Wii U. It was known to freeze on players both in game and when it autosaved, meaning there was potential that a person's save file could be corrupted after restarting the game afterwards. That is inexcusable. This is why game developers employ game testers, to iron out all of the flaws before a game's release. Yes, I understand that developers frequently release patches now to fix these problems. But it shouldn't be like this to begin with. We spent $60 on a game and the least the developers can do is make sure it can function properly.
In the end, this game shouldn't have existed to begin with. If Rocksteady continues to pursue creating games for the Batman franchise, it needs to be done at Rocksteady studios, and not WB Montreal. We've seen firsthand that WB Montreal can't create a successor to Arkham City. Magikmike39 out.
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