@Lulu_Lulu: In my experience, the gameplay only classes with the story if the cutscenes are showing the characters doing something that cannot be done in gameplay. That's where the problem lies. If you're showing people something awesome in a cinematic that cannot ever be done in gameplay, you're doing something wrong.
I will forever defend storytelling in video games, as they're a fantastic medium to present stories in. Yeah, we have some work to do before we "perfect" the formula, but when you really think about it...is there a formula to begin with? Just like with film, different genres demand different things. In action-heavy video games, the story doesn't seem to be all important, so the focus is on fine-tuning the gameplay. In narrative-heavy games, it becomes so that the gameplay must serve the story without sacrificing choice or agency from the player. How much is given to the player depends on the type of game the devs wanna make. Do they let you control the narrative or do they let you control the gameplay? That's something that, honestly, just depends on the game. Trying to make every game do the same thing is pretty self-defeating and goes against what gaming is trying to strive for: allowing more people to play and be engaged by games. Developers know this, and yet gamers insist that devs only make games the way that players are familiar with.
I have been trying experimental games since I first played games like Heavy Rain, because to me it's refreshing to see a new take on what kind of gameplay a game can have while still feeling like I'm both in control and engaged in the experience. I'm not looking for a "traditional" or even a "fun" experience anymore. I just want a game to be emotionally, physically, and mentally engaging (maybe a game that does everything all at once) while I'm still able to remain in control with a keyboard and mouse or a controller and not have to bother with things like "oh they should've allowed more input or more controls to these mechanics." That is ludicrous to me. Why should I have to worry about how "complex" the mechanics are when playing a game? If the mechanics serve their function for what that particular game is trying to achieve, I believe the game has done its job already. Obviously, I look for whether or not there is a well-written story, good sound, good music, and an overall sense of "bang for your buck," but that's all supplementary details for me. If the gameplay doesn't serve its function properly, it has failed in my eyes.
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