For those of you who don't know, Bioware has DISCUSSED the possibility of bringing an updated Mass Effect Trilogy to the next gen consoles like what was done with Tomb Raider with the release of the Tomb Raider: Definitive Edition. Before I start, let me be frank, I LOVE the Mass Effect Trilogy and would love to see it brought to next gen consoles but I don't have high hopes of seeing it break daylight. With all that Bioware and EA have going on, it would be foolish for them to divert resources from current projects and release two of their own franchises to compete in the same time frame.
That being said, I still would like to believe that they are at least considering the possibility. Mass Effect created a game experience like no other, allowing players to shape their own paths and carry the consequences through 3 games. I've played through the trilogy multiple times and was still finding new ways to change the course of the game for months on end. But when you play something so much, you cant help but get ideas of what you'd like to see. Here's just a few things I'd like to see if it ever does get put into motion.
NOTE: I apologize in advance if this my opening post seems like a blog post. I've been eager for awhile to express my ideas and hear others.
--A revised combat model for ME1--
By far, this is the largest change I would like to see made. When you play ME2 & ME3, going back to ME1 to restart the trilogy just seems sluggish and boring. You couldn't run outside of combat (even then being ridiculously limited), Sniping was next to impossible without leveling the skill, the weapon heat system was inefficient, melee combat wasn't worth it, and the inclusion of armor restrictions by class was just awful. I'd like to see it brought up to speed.
- Add the ability to actually run rather than dash for 20 meters before Shepherd sounds like his/her asthma is kicking in.
- Revise the sniper rifles. If Shepherd can't even hold it steady for a couple seconds, he/she shouldn't have one.
- Replace the heat syncs with the Thermal Clip. If the gun fires the "allowed" amount, I shouldn't have to wait 5 seconds in the middle of a huge firefight.
- Make melee combat effective. Running up to an enemy and performing a generic melee attack was risky and not really effective. For tougher enemies that get in close, it would be a nice change.
- Don't restrict armor by class. I don't care if you can't customize the color scheme or anything like that, it just bugs me that playing as a soldier, if you find even light armor that's better than your heavy armor that you can wear it, but ANY OTHER class can't wear Heavy and/or Medium armor.
--Loosen up on the romance consequences--
That probably sounds like I don't like it but let me explain. I just never really cared for how much it could effect gameplay. If there's a character in ME2 that you want to save yourself for, that's too bad. Even if you reject your current "locked-in" partner, you have a falling out with them in ME3 and are accused of being unfaithful. If you had a relationship with Miranda in ME2 and break it off in ME3, she dies during the Sanctuary mission regardless if you performed everything correctly or not.
--Don't make Soldier the obvious choice--
In all 3 Mass Effect installments, Soldier was the most obvious choice. The class was well rounded, being highly efficient in all firearms and defensive abilities. Every other class was a hassle. In ME1, Soldier was the only class that you didn't really need to worry about leveling anything but defensive skills simply because you could become a walking tank. In ME2 you had no weapon restrictions, literally becoming a walking arsenal. In ME3, playing your points right would make you an unstoppable force and you had the highest weight capacity despite that Infiltrators and Vanguards primary weapons were the heaviest and took up half the inventory space. Give the other classes some room to play with.
--A packaged deal--
Bring the Mass Effect world to next gen in all its glory, all the DLC on the disc and incorporated into the games. I don't mind paying a little extra for a collective re-release if it has everything. Buying the trilogy for 360 or PS3 left you shelling out over $120 for all the DLC if a few DLC codes weren't included. If I get an updated and improved trilogy of games, then I don't mind paying an extra $20-$40 for everything that came with the originals.
--A better Genesis 1 & 2--
Although this is technically DLC, it nonetheless frustrated me. If you simply didn't feel like playing ME1 or ME2, although using Genesis would abridge key decisions, you would miss out on EVERY side mission and fail ALL optional objectives in the previous game. The best example is if you use Genesis in ME2, it is decided that Cpt. Kirrahe dies on Virmire because Shepherd didn't complete the optional objectives to ensure the safety of Kirrahe's platoon. As a direct result, he doesn't aid you in ME3, therefor lowering your Strength and Readiness ratings, not to mention that it could affect side missions and other characters directly related to said character in ME2 or ME3. This doesn't sound like much, but when you consider how many side missions and decisions there are that directly affect a minor character's survival, and subtract the possible minor influence they would have had in a later mission and Galactic Readiness, it's plain to see that it alters the gameplay experience.
--What do you think?--
I created this thread so everyone could share their ideas simply to see how others felt. Did I miss anything? Do you disagree with one of my choices? Feel free to add your own thoughts.
Log in to comment