@Jag85: I see what you mean. I remember my first time playing MGS 1 back in 96. I was expecting another 'infiltrate the enemy base, shoot up a bunch of terrorists, free the captives and save the day' type game. I was blown away at how intricate and twisted the plot became the more you progressed.
Then a part where you had to withstand torture and not pass out in order to keep someone else alive didn't really mean much until the ending cutscene where I like 'damn, maybe I should have gave a damn'.
Granted Mass Effect 1 is indeed a chore to finish, mainly due to the wacky combat and boring Mako runs, you really should get back to finishing it at some point. The Ashley choice you are referring too plays out very similar to what you mentioned in Granstream Saga except, it takes place midway through the game and with so much more plot devices at play, by the time you reach the end, you'll have way more important and heavier decisions to contemplate over.
That's what makes Mass Effect so good despite Mass Effect 3's disappointing conclusion. There's no going back from your decisions and your choices have consequences throughout the entire franchise. Best game in the series as far as seeing every decision you make play out for better or worse is definitely Mass Effect 2, especially during the last mission which is like Granstream Saga's end choices on steroids.
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