[QUOTE="Darkman2007"] because there really is only one way to interpret it, close and slight are pretty clear terms. same CPU doesn't mean alot, the Commodore 64 has basically the same CPU as the Atari 2600, and it was also used in the Atari 8 bit line (infact, the Rioch chip in the NES is a clone of the 6507 used in the 2600, just faster), doesn't mean its the same or even close, because of everything else. as for tech demos, tech demos are tech demos, they don't have any gameplay (especially not the one I know youve seen , ie, the one made by Zyrinx), no logic, no AI , nothing, its pretty obvious its going to look good.. there is a difference between something cool and actually being capable.caryslan2
So you think the difference between CD32X and Saturn was bigger than, say, SNES and N64?
I think the jump from 32X to Saturn was not that huge personally.
And if you add the CD in there and give the devs more time/resource to work on 32X/CD games, the outcome could be even closer.
Many later Saturn games look much better then anything on the 32X and are pretty comparable to PS1 games at the time. Hell, Virtua Fighter 2 looks much better then anything on the 32X and is pretty comparable to Tekken 1 on the PS1 in terms of graphics quality. And this keeping in mind the fact that VF2 was a port of a game that ran much more powerful hardware in the arcades.
Part of the problem was the poor-looking ports of Virtua Fighter and Daytona USA that launched with the system. Because of their rushed nature, they failed to take advantage of the Saturn's hardware and in the case of Virtua Fighter somehow managed to look worse then the 32X version. But if you want a direct comparison, look at Virtua Fighter Remix vs Virtua Fighter 32X. That is a game that plays to the Saturn's power and as a result looks much better.
One other thing to keep in mind is the fact that the 32X often suffered from some of the base limitations of the Genesis. These were the same issues that hurt the Sega CD.
To be honest, the Saturn was a pretty powerful system for its time and was comparable to the Playstation. The problem was the hardware itself, which was difficult to work with. But when a developer did manage to make a game that played to the Saturn's hardware, it was shown that it was a pretty capable and powerful system. Plus, it did do 2-D games much better then the Playstation. The best port's of Capcom's 2-D fighters of that era were on the Saturn.one doesn't need to look into the late library on the Saturn , VF2 was released in 1995, as did Virtua Cop and Sega Rally. although all those games are graphically overrated imo.