It's a hard choice, because they each have their strengths and weaknesses. I am an exploring adventurer in these kinds of games, so I do tend to go absolutely everywhere out in the wilds to discover new things, so I can overlook some of the other failings in the most recent sequels.
If you are talking about the vanilla games (no mods), then I will probably have to say Skyrim, which managed to find a decent balance between levelling and difficulty. Although they watered down the stats and magic, I think they improved on the story-telling, the stealth gameplay, and I found both the ranged and melee combat enjoyable. The hand-crafted caves were much improved, and I particularly liked the Dwemer ruins. I also enjoyed all of the 'Guild' quest lines, which I can't say was true of the previous games, and the DLC was solid for the most part. I did miss some of the detail of the magic schools and stats, though. Overall I spent over a thousand hours playing the game, so it must have been doing something right.
Oblivion GOTY with Oscuro's Oblivion Overhaul and a few other mods installed was very enjoyable for me. It sorted out the levelling issues, added more loot, tougher monsters, and made the gameplay more enjoyable. I never really like the Thieves Guild quest line that much, and didn't complete the Dark Brotherhood quest line. However, I did enjoy the other guild quest lines, and some of the standalone quests were quite creative. For me, having all characters voiced was more immersive (even if it did lead to some dumb and repetitive conversations), and I could have done without the 'simon says' mini-game to improve NPC's disposition towards you. I spent over a thousand hours playing this game as well.
Morrowind was perhaps closest to the more traditional kind of RPG with so many more stats and varieties of equipment, weapons and magic. However, the vanilla game always felt a bit clunky to me, especially the animations and combat, and although people have criticized the sequels for too many fetch quests, I can remember there were a large number of fetch quests in Morrowind as well. Of course, there was also the problem with cliff racers. So many cliff racers. I think the key strength of Morrowind was the rather unique setting and variety of creatures, some strong quest lines, and the still beating heart of a 'traditional' RPG.
I notice the first two TES games are not choices in the list. Maybe that is just as well. Arena now just seems very outdated, and Daggerfall - well, I spent hundreds of hours fighting not just in the game, but against the game itself, which had a lot of bugs when I played it. Falling through the world for no apparent reason was the most frequent and annoying. I had a love/hate relationship with that game.
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