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Bugs and glitches - I mean the ones that happen to everyone and are something that testers could not have missed. Rattlesnake_8This, when they actually ruin the game. Stuff like the mammoths flying in Skyrim was just funny. Actually getting stuck in some places (or the glitch of Lydia not moving from one area) was really annoying. I tend to just rage in general, since that's how I am...
[QUOTE="Rattlesnake_8"]Bugs and glitches - I mean the ones that happen to everyone and are something that testers could not have missed. jesuschristmonkThis, when they actually ruin the game. Stuff like the mammoths flying in Skyrim was just funny. Actually getting stuck in some places (or the glitch of Lydia not moving from one area) was really annoying. I tend to just rage in general, since that's how I am... The most rage inducing glitch in Skyrim has the be the "You cannot shout while shouting" bug, especially when you try to use the "go ethereal" shout when a dragon is blasting fire at you, and instead you just die. I have to restart Skyrim every time with that one. Extremely irritating.
For the games I play, it's escort missions with bad AI. I find that if the AI is decent, it's fairly tolerable (see: RE4) but when the AI is bad, it's ass maddening (see: RE5).
Also frustrating are extended fetch quest sequences that aren't optional.
Yeah, I'd have to say that I dislike it when a game forces you to depend on an A.I. character no matter how good the A.I. is. That's just another part of the game outside of your control which brings me to another thing I hate: overly scripted and cutscene heavy games.
If I had to pick one between the two that I hate more it's probably overly scripted games. I play video games because its the only medium thaat lets me be in control.
Broken games (Skyrim for PS3).
I looked forward to playing that title, but avoided it like the plague due to all the horror stories. I'm still perplexed as to how that's possible--was there no testing? Equally infuriating was seeing it get some GOTY nods from some publications--I get it was a great game for the platforms that ran it no problem, but the fact that one platform's build was negligent ought to axe any kind of kudos.
When people are saying broken games, isn't it actually the developers approach that is bothersome? Or maybe deadlines for the developers?
Because many times the games are pretty good, but the development is poor.
I also hate most of these things but I gotta add checkpoints. I grew up on games you can save wherever and I know in some games it's important for the tension or progression but in Bioshock Infinite if I wanna save my game just let me save my damn game.tempertress
The other end of that is that you can save spam.
[QUOTE="tempertress"]I also hate most of these things but I gotta add checkpoints. I grew up on games you can save wherever and I know in some games it's important for the tension or progression but in Bioshock Infinite if I wanna save my game just let me save my damn game.wiouds
The other end of that is that you can save spam.
Yes, I really do do that.grinding. for the life of me I can't understand what is fun about doing the same thing over and over and over again. Either make the game shorter or find more fun ways to level up
grinding. for the life of me I can't understand what is fun about doing the same thing over and over and over again. Either make the game shorter or find more fun ways to level up
da_illest101
I agree I grind some much in WRPG. Luckily, JRPG are better when you skip it.
I also hate most of these things but I gotta add checkpoints. I grew up on games you can save wherever and I know in some games it's important for the tension or progression but in Bioshock Infinite if I wanna save my game just let me save my damn game.tempertress
I don't disagree.
There were a few times where Bioshock Infinite gave me pretty bad motion sickness thanks to the skyrails. Whenever I started to feel sick I wished that there was an opportunity for me to just save and quit the game right there, but instead I had to go up to wherever the next checkpoint was.
The focus on online play. It is fine as long as it has a good campaign as well as a good online multiplayer like Uncharted 2.
Redundant Upgrades bother me alot, any game that allows me to be stronger/faster without any plausible reason or effort is just a poor attempt at patronisation, I don't need my ego stroked by some dumb RPG (character progression is a lie). Next thing that kinda bothers me is medium leeching, people insist MGS or Final Fantasy is a great example of a great story in a video game but most of the story unfolds in texts and cutscenes, which actualy just reinforces the idea that films and books are better. Its an interactive medium, if you're not interacting then its pointless. Other things like crappy gameplay, level design, AI also bother me but those are obvious and don't need mentioning.LulekaniI find your complaints about cutscenes to be rather subjective, but so is everything else.
[QUOTE="da_illest101"]
grinding. for the life of me I can't understand what is fun about doing the same thing over and over and over again. Either make the game shorter or find more fun ways to level up
wiouds
I agree I grind some much in WRPG. Luckily, JRPG are better when you skip it.
WTH are you talking about. JRPGs are notorious for forcing people to grind. WRPG have very little grinding, partly because many WRPG don't have respawning enemies.Unbalanced multiplayer, particularly in fighting games, but also in shooters. When a character or weapon is so overtuned or an exploit is exposed that totally shatters the games balance to the point where you're at a huge disadvantage unless you use said character, weapon, or exploit.
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Excessive hand holding. I don't need to be reminded how to use a bomb EVERY time I pick up a bomb, I don't need to be reminded to use the left trigger to aim my gun every time I miss a shot from the hip. I don't need a little text bubble or voice clip to explain every single mundane action in the game. I'm perfectly capable of figuring out pressing the A button opens the door, thank you. This goes beyond tutorials many games do this up until the final hours of the game. Final Fantasy XIII was notorious for this, as was Zelda: Skyward Sword. Yet were remarkably obscure about other parts of the game where players could easily get stuck on.
game industry gripes
The whole point of leveling up is to keep the player playing even when the game aint fun, hence the success of World Of Warcraft AKA the "Ultimate SkinnerBox. They don't work on Well Balanced people but if mommy was alil too strict on you when you were a baby then Blizzard owns your future.grinding. for the life of me I can't understand what is fun about doing the same thing over and over and over again. Either make the game shorter or find more fun ways to level up
da_illest101
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