What Do You Want From Fallout 4?

#1 Posted by GrimRiver (20 posts) -
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What I Want

1.A Stable Game

2. Hardcore Mode

3.Better Dialouge

4. More Factions (lets see what Bethesda can make )

5. More options when it comes to the story and side quests ( to play the character you want to play (Moral And Skill Wise) with different consequences)

and more

What do you want from Fallout 4?

#2 Edited by PannicAtack (21040 posts) -

Room for actual roleplaying. Worldbuilding that makes something that looks like sense. Room to play non-combat-oriented characters.

#3 Posted by FishySquash15 (49 posts) -

Make it more about survival. Present more/better environmental challenges that will make it so that every time you journey across the map, you feel like you just barely survived. Things like staying hydrated and fed. Like, make it so that if you go too long without water, your abilities slowly wane and you eventually pass out/die. Make it so that if you go too long without food, you slowly start to starve and your abilities wane and you eventually die.

Make dynamic weather patterns, things that make weather dangerous. Acid rain would be perfect, with all that nuclear fallout. Make healing wounds feel more manual, like if you break a limb you have to snap it back into place, but doing so will use certain supplies, stuff like that. It would make the game feel more about survival. I hate how in Fallout 3 (the only one I have played) the only challenge you ever had to face were enemies in the wasteland and that is what the developers called "survival". Fuck that. Don't just give us live enemies to fight and call it a day. Physical challenges need to be implemented as well. Like I said earlier...make it to where every journey across the wasteland makes you feel like you barely made it through alive. Make us afraid to go wander the wastes. Make it feel like a completely hostile environment.

Make the moral system less Black-and-White. Allow for a moral gray area.

Less stiff animations. More believable characters.

PLEASE stop making bullet sponge enemies. That is the most tedious shit ever. If I blast some asshole in the face three times with a combat shotgun, and he doesn't go down, then there is something wrong with your games' shooting mechanics.

Keep those subway tunnels. My most fond memories of Fallout 3 are of traveling the subway tunnels to get from place to place. I loved it. Keep it.

Add a sprint button.

Please don't let the PS4 version run like piss.

Add random events. That would be swell.

Add more factions. Like I said, I have only played Fallout 3, so I don't know what factions New Vegas has, but I have some factions ideas. Make it so that there are different bandit groups, and that you can join a gang of bandits and it would have it's own questline and everything. You would go on raids, attack trade convoys, etc.

Those are the ideas I have. I might come up with more later, maybe.

#4 Posted by Behardy24 (5324 posts) -

My thoughts are in bold. :)

@grimriver said:

What I Want

1.A Stable Game

100% agree with this. On release, the Fallout games are more glitchy than they should be. Hopefully it won't turn out that way for the next one.

2. Hardcore Mode

F:NV's Hardcore was popular across the masses, so I am sure Bethesda Softworks will add their own version of it in the next Fallout.

3.Better Dialouge

From both Fallout 3 and New Vegas, I think the dialogue is just fine and I like it the way it is.

4. More Factions (lets see what Bethesda can make )

Not only that. I want the other factions to have more meaning and importance for even a side-story. A good example is the Outcasts from FO3. It was a cool faction, yet they had little importance to the overall game from what I remember.

5. More options when it comes to the story and side quests ( to play the character you want to play (Moral And Skill Wise) with different consequences)

I think this have has already been nailed in both Fallout 3 and New Vegas. It's hard to see how they can elaborate more since the character does have to work in the context of the game. Maybe make like F:NV where in one playthrough, you can't complete every existing quests because of the factions and your status with each one.

and more

What do you want from Fallout 4?

#5 Posted by yngsten (256 posts) -

I totally agree, in addition I would say:

- Dual wielding, I want to be able to sneak with a silenced 10mm in one hand and a knife in the other.

- Options to regulate gore, not everyone are into gore splattering everywhere from a small calibre arm. Let it instead be a perk or a menu tweak.

- A fleshed out smithing system, please let us make more original armor this time from trashcans and whatnot other resources the wasteland might offer, and more of the cool weapons made from schematics, those were great!

- I want my laser weapons to create smoke and burns.

- Killmoves when sneaking and when performing 100+ damage, this could be in addition to V.A.T.S

#7 Posted by PannicAtack (21040 posts) -

@fishysquash15: Survival stuff actually was implemented in New Vegas. "Hardcore" mode. You had to eat, sleep, and drink at regular intervals or you would take stat penalties and eventually die.

Also, the "acid rain" idea really doesn't sound like it'd mesh with the series setting at all.

#8 Edited by FishySquash15 (49 posts) -

@PannicAtack said:

@fishysquash15: Survival stuff actually was implemented in New Vegas. "Hardcore" mode. You had to eat, sleep, and drink at regular intervals or you would take stat penalties and eventually die.

Also, the "acid rain" idea really doesn't sound like it'd mesh with the series setting at all.

How so? It is a post-nuclear world. Nuclear fallout has taken over....it makes perfect sense that there would be acid rain...

Also, I already knew about New Vegas's Hardcore mode, but I think that it should be a constant effect, rather than just while on a high difficulty.

#9 Posted by PannicAtack (21040 posts) -

@fishysquash15 said:

@PannicAtack said:

@fishysquash15: Survival stuff actually was implemented in New Vegas. "Hardcore" mode. You had to eat, sleep, and drink at regular intervals or you would take stat penalties and eventually die.

Also, the "acid rain" idea really doesn't sound like it'd mesh with the series setting at all.

How so? It is a post-nuclear world. Nuclear fallout has taken over....it makes perfect sense that there would be acid rain...

Also, I already knew about New Vegas's Hardcore mode, but I think that it should be a constant effect, rather than just while on a high difficulty.

Is acid rain something that'd happen from nuclear fallout? To the best of my knowledge it happens because of smog and air pollution from industrial things. That, and by the point in the series timeline it's at (a good two hundred years after the blasts go off), I think most of said nuclear fallout has settled. I mean, they got functioning agriculture and the like and I don't see how that'd be possible if they had some kind of super acid rain.

#10 Posted by CDWJUSTIN (2078 posts) -

Good combat

#11 Posted by Lulu_Lulu (18548 posts) -

Good Gameplay.......... And co-op. :p

Its funny nobody asks for better gameplay. They just want more complicated ways to play pretend make believe.

#12 Posted by Jacanuk (5660 posts) -

@Lulu_Lulu said:

Good Gameplay.......... And co-op. :p

Its funny nobody asks for better gameplay. They just want more complicated ways to play pretend make believe.

Your crazy Lulu :D no co-op

What i expect from FAllout 4 is a lot more of what made Fallout 3 great and some of the things from fallout new vegas all in a singleplayer game with no multiplayer or anything even remotely co-op.

#13 Posted by Lulu_Lulu (18548 posts) -

@Jacanuk

The past fallout games and many other RPGs may have been great experience, hell they may even be great RPGs.... But they are not particularly good games.

See gameplay is not important to an RPG so 9 times out 10 developers don't bother with it. So what you get is a Great story, great Role Playing.... and Poor Gameplay.

#14 Posted by Jacanuk (5660 posts) -

@Lulu_Lulu said:

@Jacanuk

The past fallout games and many other RPGs may have been great experience, hell they may even be great RPGs.... But they are not particularly good games.

See gameplay is not important to an RPG so 9 times out 10 developers don't bother with it. So what you get is a Great story, great Role Playing.... and Poor Gameplay.

Hmm, i dont 100% agree here but ill give you that Fallout 3/new Vegas both had a excellent story and the atomsphere in Fallout 3 was great, not as great as the one in Metro Last Light but good enough.

#15 Edited by Lulu_Lulu (18548 posts) -

@Jacanuk

Another game that could use some co-op. :)

#16 Posted by Jacanuk (5660 posts) -

@Lulu_Lulu said:

@Jacanuk

Another game that could use some co-op. :)

lol no co-op

Just a strong singleplayer offline campagin

#17 Posted by Lulu_Lulu (18548 posts) -

@Jacanuk

Sharing is caring.... Play witg a friend

#18 Posted by Jacanuk (5660 posts) -

@Lulu_Lulu said:

@Jacanuk

Sharing is caring.... Play witg a friend

lol Sharing is boring

But all i want for x-mas is more great single player games. we dont have enough and from the E3 press conference it wasn't easy to see a good future.

#19 Edited by Lulu_Lulu (18548 posts) -

@Jacanuk

Well I wasn't too happy about E3 either.... Not enough multiplatform exposure also not enough local multiplayer games.... It was all online this and microtransaction that ! Boooooooooo !

#20 Edited by harry_james_pot (11187 posts) -

I want it to be more like Fallout 3 than New Vegas.

Also, no multiplayer or co-op. Keep that nonsense out of my RPGs..

#21 Edited by xxninja666xx (671 posts) -

I want:

-a good, non-linear story revolving around the game world, factions, and politics, rather than the player

-balanced combat and gameplay in general

-memorable characters and backstories fitting the theme

-no "softening" game's content (have any of you noticed lack of cursing in Fallout 3?)

-interesting quests

-lots of activities outside of the main campaign (gambling etc.)

-return of weapons from Fallout 1 & 2 (I don't know why, but in FO3, as well as NV, there was only around a quarter of weapons from the original games)

but it's Bethesda, so none of these will ever happen and they'll do it their crappy way once again, giving us another Elder Scrolls set in post-nuclear America, like Fallout 3 was.

#22 Posted by Lulu_Lulu (18548 posts) -

@xxninja666xx

I was under the impression the whole point of RPGs is to imbalance the combat and gameplay in general..... Thats what the progression system is for....

#23 Edited by Wistful_Gamer (18 posts) -

Not to be called F4llout or Fallout (as a series reboot or something), a good-looking bug-free engine (Fallout 3 was a disaster in that aspect considering that it came out in 2008), V.A.T.S system not to be removed, no iron sights, and definitely no co-op or multiplayer. If you include proper iron sights then remove V.A.T.S. completely, don't implement both of them.

Maybe to have some more colors in it, I know that it's supposed to be gray and dark, but have mercy on my eyes please.

#24 Edited by xxninja666xx (671 posts) -

@Lulu_Lulu said:

@xxninja666xx

I was under the impression the whole point of RPGs is to imbalance the combat and gameplay in general..... Thats what the progression system is for....

I was talking more about things like necessity to fight Super Mutants (that were one of the strongest enemies in the prior Fallouts) right from the beginning and Power Armor clad Brotherhood of Steel soldiers being beaten to a pulp by a wrench-wielding raider (stuff like that happened quite often).

#25 Edited by Lulu_Lulu (18548 posts) -

@xxninja666xx

Oh..... Well thats uncharted territory for me.... Never actually got that far.

#26 Posted by FishySquash15 (49 posts) -

@PannicAtack said:

@fishysquash15 said:

@PannicAtack said:

@fishysquash15: Survival stuff actually was implemented in New Vegas. "Hardcore" mode. You had to eat, sleep, and drink at regular intervals or you would take stat penalties and eventually die.

Also, the "acid rain" idea really doesn't sound like it'd mesh with the series setting at all.

How so? It is a post-nuclear world. Nuclear fallout has taken over....it makes perfect sense that there would be acid rain...

Also, I already knew about New Vegas's Hardcore mode, but I think that it should be a constant effect, rather than just while on a high difficulty.

Is acid rain something that'd happen from nuclear fallout? To the best of my knowledge it happens because of smog and air pollution from industrial things. That, and by the point in the series timeline it's at (a good two hundred years after the blasts go off), I think most of said nuclear fallout has settled. I mean, they got functioning agriculture and the like and I don't see how that'd be possible if they had some kind of super acid rain.

Well there is indeed at least some kind of toxic rain that does indeed occur during nuclear fallout. It is not necessarily "acid" rain though.

And... maybe set the game closer to the start of the fallout?

#27 Posted by Flubbbs (3591 posts) -

What i would like to see in Fallout 4:

  • better animations
  • better dialogue
  • dynamic world
  • sprinting
  • maybe dual welding pistols or knives, nothing crazy like rocket launchers
  • better karma system
  • more crafting, i loved schematics in FO3 but there wasnt enough of them
  • dynamic weather
  • better character creation

Things that should NOT be in Fallout 4:

  • co-op/multiplayer
  • vehicles
#28 Edited by bussinrounds (2306 posts) -

@xxninja666xx said:

-no "softening" game's content

Haha….Bethesda is soft by nature. Just look at the Toddler.

I'm glad you brought it up, because no one touches on how Fallout 3 was more childish and seemed to be aimed at a younger audience, compared to the harsher/darker tone of the originals. Either that or Bethesda's writers just write like a bunch of children themselves.

I knew from the minute they had me LARPing that retarded b-day party, we were in for more Beth derp. And the main story with some tripe about finding your daddy ??? hahahhahahahaa ok

#29 Posted by DeusEx_Squid (15 posts) -

To name just a few

60 fps, 1080p

Fast and fluid combat system, fallout 3 felt too clunky

A larger range of environments, not just barren wasteland and destroyed cities.

Improved health system, injuries should deteriorate over time, you should be able to use rifles/sticks as crutches.

Better facial animations, I hate the dead-eye stare in Bethesda's games.

#30 Edited by juboner (544 posts) -

@grimriver: Simply to sum it up,more immersion.

And how about some vehicles that we could get running with parts from other ones, siphon gas wherever we can and make it scarce. have NPC's attack u for ur ride and supplies. Your vehicle could be like your home where u store all supplies and what not, maybe your driving along and you see an NPC siphoning gas out of a deserted car and you stop from a distance and sniper him. Then you take his gas and get the rest.

#31 Posted by gamerguru100 (11310 posts) -

I want to be able to sprint. I want a map that has locations that contain their own specific quests. Most locations in Fallout 3 and New Vegas (especially New Vegas) were just piles of crap and nothing to do but maybe kill a few enemies. I'd like a map that's not 99% empty space. Keep the option for true iron sights and make VATS more accurate at longer ranges. Lastly, please keep lag and freezing to a minimum.

#32 Edited by HipHopBeats (2722 posts) -

Proper beta testing before final release

The ability to Sprint jump for the love of everything pure.

Improved combat and better V.A.T.S.

More super weapons and armor like in Fallout 3 like the M.I.R.V. and Chinese armor for example or crazy weapons like that mind control gun that turns NPC's to slaves

Leveling system similar to Skyrim / Fallout 3

Every time you start a new game, it's never the same experience

Good cover system

Random enemy placement

Great rewards and reasons to explore the world like in Fallout 3

Non static NPC's that don't treat you like shit when you disarm a bomb in their city

Romance, wanderers need loving too

Smart AI

Duel Wielding

Weapon and armor smithing but similar to ammo crafting in New Vegas where you can really make good use of scrap metal and tin cans. How cool would it be to take parts of unused weapons and armor and use those parts to build custom weapons, gear and weapon attachments?

More voice actors, not the same recycled ones or using famous actors for characters that eventually die

A Deathclaw companion

Factions or guilds like a vigilante guild that hunts gangs or deathclaws, ghoul hunters, shotgunners faction etc all with interesting quests and lore

More interesting quests like Tranquility Lane, Tenpenny Tower

More bigger and scarier vaults to explore

Three Dog!

#33 Posted by FishySquash15 (49 posts) -

@xxninja666xx said:

I want:

-a good, non-linear story revolving around the game world, factions, and politics, rather than the player

-balanced combat and gameplay in general

-memorable characters and backstories fitting the theme

-no "softening" game's content (have any of you noticed lack of cursing in Fallout 3?)

-interesting quests

-lots of activities outside of the main campaign (gambling etc.)

-return of weapons from Fallout 1 & 2 (I don't know why, but in FO3, as well as NV, there was only around a quarter of weapons from the original games)

but it's Bethesda, so none of these will ever happen and they'll do it their crappy way once again, giving us another Elder Scrolls set in post-nuclear America, like Fallout 3 was.

To be honest, I have a hunch that Obsidian is working on Fallout 4. I'm probably being ridiculous to think that, but you never know.

#34 Posted by alim298 (2067 posts) -

@fishysquash15 said:

@xxninja666xx said:

I want:

-a good, non-linear story revolving around the game world, factions, and politics, rather than the player

-balanced combat and gameplay in general

-memorable characters and backstories fitting the theme

-no "softening" game's content (have any of you noticed lack of cursing in Fallout 3?)

-interesting quests

-lots of activities outside of the main campaign (gambling etc.)

-return of weapons from Fallout 1 & 2 (I don't know why, but in FO3, as well as NV, there was only around a quarter of weapons from the original games)

but it's Bethesda, so none of these will ever happen and they'll do it their crappy way once again, giving us another Elder Scrolls set in post-nuclear America, like Fallout 3 was.

To be honest, I have a hunch that Obsidian is working on Fallout 4. I'm probably being ridiculous to think that, but you never know.

I don't think so. They're working hard on pillars of eternity. Also they have expressed their willingness to make a sequel to Alpha Protocol. This actually worries me because they brought so many new things to the table that I liked and folks at Bethesda may simply ditch all that.

#35 Posted by Maddie_Larkin (6799 posts) -

I will split it up in gmaeplay and Engine parts, since I find it easier.

Gameplay:

- I want more factions, I want them to be able to influence the World around you, so help a Group and they will spread throughout the World, keep damaging them and they will eventually vanish (basicly settign the spawns of ransom enemies and such based on a certain Groups Health).

- More survival aspects, FO:NV had some really good ideas, but mostly menu based, and not much outside of stats and numbers. I do not want something in the extreme, but less ammo, more need for food, Water, and sleep, perhaps shelter.

- The ability to build at settlement, or a homestead, more fleshed outthen what we had in Skyrim, basicly able to put up a small fort, get traderoutes and potential Allies or enemies of NPC Groups.

- a slower weapon degredation.

- a more desperate feel to the survivers, FO3 and NV (nv can be excused storywise, and even then it did better). There were alot of happy smiley people in those games, as opposed to the first two.

- way more fleshed out modding for your weapons, would be nice if there wwere alot of optoins, and you felt attatched to that weapon you altered or made.

Most of all I want more of what they already made. FO3 was a game I was nervous about when announced they would make it, and it ended up being a really good game.

technical:

- More fluent less stiff movement By you and the World around you.

- Fix the envioment and its invissible walls, and bricks. I have had too many times where I should be able to hit an enemy only to find that half a meter of empty Space would stop my bullet.

- More fluent none Vats Combat, I do not want the FO games to be FPS games, but if you try to mimick FPS aspects then atleast do them well. And keep Vats in, that system to me was one of the important parts that made the game feel like Fallout.

- More stability would not hurt, that said, if Skyrim is an indication I do not have to write this).

- longer Draw Distance.

- More ai driven rutines, if that Means skipping older gens, then I would be ok with it.

- More Weather Patterns, A dark and thretening thunderstorm here and there does Wonders ;) Even in the bleak waterdeprived World of Fallout, as would heavy dust storms.

- Improve the sound: Most people might not care about this aspect, but the sound in Bethesdas games have never been as good as I would have liked.

- More tilesets, I love the exploration, and while FO3 expanded the tileset alot, from prior games, they could do with even more. The one damper in exploring in a game like fallout 3 was that so many Buildings looked and felt the same.

Granted the technical side would make the game way more expensive to make, but if they did the above, I would have no issue of paying more for it.

#37 Edited by Macutchi (4265 posts) -

@fishysquash15 said:

Make it more about survival. Present more/better environmental challenges that will make it so that every time you journey across the map, you feel like you just barely survived. Things like staying hydrated and fed. Like, make it so that if you go too long without water, your abilities slowly wane and you eventually pass out/die. Make it so that if you go too long without food, you slowly start to starve and your abilities wane and you eventually die.

Make dynamic weather patterns, things that make weather dangerous. Acid rain would be perfect, with all that nuclear fallout. Make healing wounds feel more manual, like if you break a limb you have to snap it back into place, but doing so will use certain supplies, stuff like that. It would make the game feel more about survival. I hate how in Fallout 3 (the only one I have played) the only challenge you ever had to face were enemies in the wasteland and that is what the developers called "survival". Fuck that. Don't just give us live enemies to fight and call it a day. Physical challenges need to be implemented as well. Like I said earlier...make it to where every journey across the wasteland makes you feel like you barely made it through alive. Make us afraid to go wander the wastes. Make it feel like a completely hostile environment.

i like some of your other ideas but i think with these you need to be careful about sacrificing fun in the name of realism. i want to be encouraged to explore not on the verge of death anytime i arrive anywhere worth investigating. depends how the levelling system is implemented too i guess

#38 Posted by thereal25 (677 posts) -

* hot female companions

* a genuine next-gen experience

* occulus rift support

* a game that is sufficiently challenging

* good and bad characters (as opposed to this trendy morally ambiguous "grey area" bullshit)

* some dark humour (which was present in fallout 3 but lacking in fallout new vegas)

* the return of 3 dog and Moira

* no hand holding

* (maybe) a main character that actually talks

#39 Edited by JordanKring10 (6 posts) -

Fallout 3 and Fallout: New Vegas were both games that I have played through multiple times and that I have recommended to almost all of my friends looking for a great game to play. There were a lot of things I really enjoyed from both games and there were few things that I did not. I approve of what the creators did when adding a hardcore mode. The idea of having to travel through a nuclear wasteland while trying to collect nourishment, staying hydrated, and scavenging weapons that best suit your preferences to protect yourself from the crazy creatures and human beings that desire to take what you have worked so hard for is about the coolest and realist thing that I have found in any game anywhere. But at the same time, this hardcore mode lacked the level of reality that a gamer like myself and gamers everywhere want. Boosting this setting would brighten a lot of people’s experience with this game.

What I really want from Fallout 4 is a happy medium between the games that came before it. Fallout 3 was an instant classic in my eyes and New Vegas was a great game that extended the items that were available from Fallout 3 and gave another great story that really interested the player. I like how much longer New Vegas was than Fallout 3 and maybe in 4 they could make it even longer to prolong the adventure. Wrapping up what I want to say, what needs to go into Fallout 4 is what everybody loved from both games while giving it another great story line and giving off even deadlier and tricked out weapons and armor.

No matter what they do to this game, I will probably still enjoy Fallout 4 very much and buy it as quickly as I can because I have that much faith that this game will exceed our expectation.

#40 Edited by MirkoS77 (8394 posts) -

Firstly, I badly, badly want this series to abandon the 1st person perspective and return to an isometric one. Imagine a new Fallout with this level of fidelity, albeit a bit darker:

or this....

Now make the camera adjustable (zoomable and rotatable), introduce dynamic weather and a day/night cycle, add destructible environments, keep the combat solely turn-based, and make it as good as the first two and I'd die and go to Heaven. I don't think 1st person fits the pacing of Fallout at all and overall detracts from the type of atmosphere it tries to create. It has made it feel far too action oriented (despite VATS) and not slow, methodical, and deadly as the originals were. On top of this, I want a much darker tone than what 3 and Vegas offered. They were desolate and it looked like a wasteland, but it didn't really feel like one. Not really any sense of dread. Maybe it was due to the amazing music, but 1 & 2 are very dark games in nearly every aspect. Also, more freedom and consequences for every action, and in things like character creation. 1 & 2 were hugely versatile in what type of character you made and how you were allowed to play and 3+ lost a lot of this.

I think I'd just be content with the first two being remade in the above (darker) art style with full voice acting, a reworked inventory system, better NPC ally A.I., and a bit more in-depth combat system. Oh yea, and child killing. Give me FREEDOM. The originals are still two of the best RPGs ever made so far and I'd love to see that formula brought into the modern-age.

#41 Posted by JamesJoule (252 posts) -

Story

atmosphere

Details

impact on the world

extremely tough neither good nor bad decisions

more extensive dialouge

real characters to bond with / fall in love with /be loved by / be betrayed by

some gameplay additions

#42 Posted by Planeforger (16305 posts) -

I want an isometric, turn-based Fallout sequel, not designed by Bethesda, with Silent Storm's combat system.

So...I basically want a Fallout sequel that actually improves upon the original formula. Is that too much to ask for?

Failing that, I suppose I don't really want a Fallout 4. Hopefully Wasteland 2 will keep me happy for a bit?