@ contracts420
TLOU's gameplay is just brief encounters with enemies followed by long walks and scavenging pitsops followed by a cutscene, rinse and Repeat. The highlights were the Prologue, Being Ellie (which was a butload of fun) and the conclusion with the surgeon. All the siet seeing and pixel hunting was pretty underwhelming, just background information that adds little to the plot, same with Bioshock Infinite's voxaphones and Tomb Raiders journals and diaries, also just because you find them during gameplay doesn't make them interactive. As for those encounters with David or whatever that douchebag's name is, we killed A few clickers and then killed him, thats pretty much the only interactivity the player can add to the story, The rest of his arch was handled through cutscenes, I . Oh right Ellie steals the horse, funny you should mention that, that couldve been another potential hilight of the game but........ Well kotaku explains it better than I could
: kotaku.com/are-we-ready-for-shorter-video-game-experiences-1456549811
You're right about the cutscenes not having the necesary elements for player interaction. Infact it seems like all they did was talk. They had to switch to cutscene mode to tell me about some boring history about Tommy or Sarah or Ellies Mom. Oh and then theres that section with Sam and his brother (forgot his name), interactively they were just a pair of Extra hands, just a sub for Ellie and Tess.
There is no middle ground, The Last Of Us kept switching between passive story and active gameplay, you can't make something Passively Active or vice versa. They are polar opposites and don't mix together, as evident by TLOU's execution of using a different method in for the Narrative.
I research and study my oppinions (because I got two weeks off), you're gona rag on me for taking time to find research of what I'm talking about then thats okay I guess, I never switched my position, I clarified it because clearly theres been some misunderstanding of what I'm talking about. You are the one with the argumentitive issues, You do remember what your 1st post was right. If you don't wana debate then don't, especially if your best experience with interactive narratives consists of pixel hunting and Context sensitive dialoge whos only purpose is to stop the game from being such a drag. Although That doesn't disqualify it from being a nominee, but its relevance to interactive storytelling is minor and incidental, so naturally if it wins, it won't have anything to do with its story.
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