@osan0: Sorry for the tl;dr. :) I hate GS's new quoting system, I've put yours in italics.
"Hold on a tick...to those saying Nintendo need to adapt to market movements...after reading this article do you really think they can? Do you really think Nintendo can actually change the way they work after 30 odd years?"
Yes, they just need new management that doesn't suffer from such a myopic, antiquated outlook to do it.
"If they did start trying to compete in areas like online do you really think they could succeed? MS and Sony have been making online games before the first Xbox and PS2 (remember Sony has SoE who make PC online MMOs.....successful ones too). What does Nintendo have?"
They have a horrible online infrastructure, but this does not mean they are incapable of modernizing it if they truly wished to.
"I don't think they can. At the end of the day the online boat has long sailed and both MS and Sony have decades of experience on delivering online services. Nintendo has none...nothing...zip. I would argue that in areas like online and horsepower there is still absolutely no point in Nintendo trying to compete directly. They cant win. They cant outspend the competition and they cant catch up on the technical side. Those ships have sailed".
No offense here, but this is apologist nonsense. Nintendo has money....TONS of it. They don't need to start at the bottom and gain experience to learn networking. There are plenty of people out in the world who are familiar with the intricacies of networking, proper UIs, and all other elements pertinent to a competitive online offering that they could hire to help get them up to speed. It wouldn't happen overnight, but they could do it. They simply don't care to....it's not a priority to them. Iwata coming out and saying, "We're not good at competing" is easily interpreted as, "We really don't care to". It doesn't mean they're unable. This goes to their hardware as well.
"The lack of focus on online and the lack of focus on the horsepower is not something I am worried about for Nintendo. The fact that Nintendo has no knowledge of Live or PSN is neither a surprise nor an issue. They cant compete, so any time spent on it is needlessly burning money. They should remain focused on local MP and SP (areas where the competition is increasingly moving away from)".
The fact (if true) that Nintendo has no knowledge of what Live or PSN entails is outright frightening in this day and age. I have to ask: on what basis do you say they can't compete? Is it just because Iwata has said they're not good at it? Have you considered that the man may not hold the skills, attitude, ambition, and proper strategy necessary to successfully compete? That he and many in upper tier management are not suited to their positions given the direction and growth of the market in contrast to many years ago? What he says is not Godsend and needs to be questioned and opposed. Personally, every time that man opens his mouth I hear either defeatist excuses or apologies for (the same) mistakes repeated year on year with no change. You don't need to look very far to see why Nintendo struggles with competition, or hell, simply struggles in general.
What concerns me is the complete lack of communication, the dreadful documentation (are they intentionally keeping it from 3rd parties or do internal developers at Nintendo and studios like retro also have the same problem. Going by the difficulties the internal studios are having I'm guessing this is incompetence rather than anything vindictive), not having systems up and running until the last minute (the Wii U clearly wasn't ready when it launched).
I've heard Nintendo is reluctant to fully lay their system's specs on the table so that their games will always be able to outshine 3rd parties, but that's just hearsay.
One of their goals with the Wii U was to make porting 360 and PS3 games over an easy process and yet NONE of their hardware decisions with the Wii U supports that objective. As I said, they should stay out of the hardware race, but what possessed them to make a processor that bad and have no HDD as standard? They knew they messed up the storage for the Wii and yet they went ahead and made the same mistake again (the 8GB model being so bad they stopped making it). No HDD, no DLC from 3rd parties. I mean for Gods sake Nintendo themselves are trying to push sales through the e-store and yet they STILL don't provide a HDD as standard.
I think it's pretty obvious at this point that Nintendo views 3rd parties with contempt, apathy, and doesn't care if they put games on their wares or not. If they do, great, a better library. If not, no worries, their 1st party will float the boat (but I think even this belief is becoming a risky gamble at this point). If they were so concerned with 3rd parties, they'd go around asking what was desired to aid a user-friendly environment and tailor their systems to 3rd party desires during its design, aggressively pursue them, and then set up a decent support infrastructure with proper documentation, tools, and staff at the ready to assist. This (according to this article) is just not there.
What department at Nintendo thought it would be a great idea to try and compete on the power consumption side of hardware design? Even then their choice of hardware is shoddy and AMD had many a solution ready to go to provide a decently powerful bit of kit that wouldn't need massive coolers and fans.
Agreed. Seems their priorities are incredibly mixed up.
The complete state of unpreparedness of their own developers had to deal with newer tech (which probably contributed to delays in getting answers back to 3rd parties also). I know I said Nintendo shouldn't concern themselves with what the competition are doing....but their developers should be well versed in the latest even if they are not quite using it yet. They will use it in the future (developing completely custom Nintendo only tech is no longer viable). I mean do their developers go to conferences like GDC?
Makes me wonder.
I think it's important to keep in mind that this article references to a time when the U wasn't even launched yet, so I believe that things are in all the more likely-hood a lot better currently than this gives off, but nevertheless the damage has been done. Why should a developer start on another project with such hassle, which ends up selling like shit, which has barely comparable (and oftentimes worse) features than LAST-gen tech, when PS4/One are on the horizon offering everything better imaginable? There is literally NO reason to develop for Nintendo. If I were a developer, I can't think of a single one.
This stuff, repeating the same basic mistakes from one gen to the next (lack of a HDD, a console architecture as bad as the N64s), the thinking that power draw should be a major focus on console design (seriously the head of the person who thought that needs to be acquainted with a 2X4), developers who didn't have a clue how to use the new Wii U tech....this is of far more serious concern. Never mind competing directly with MS and Sony, this stuff is not even letting them play to their own strengths.
Again agreed. I don't know what's going over in Kyoto, but there had better be some serious changes going around. I get so passionate about Nintendo because I greatly care for them as a company and it sucks to seem them being treated like this. Watching Sega go down the tubes was hard enough.
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