Is that it's still a fetch quest. I was really enjoying the game until I got to the Wind Temple, it was a very poorly designed dungeon that just dragged on and on. Then I got past it and finally started the tri-force fetch quest. Ten years ago when this game arrived on the GCN I never actually got this far. Wind Waker HD's version is supposedly streamlined to make it more enjoyable.
Well I suppose it is, much in the way one pile of dog shit may stink a little less than another, but the reality of the situation is that both piles of shit are, well... shit. It just drags, and drags. Some of them are still charts, and you still have to pay a very large sum to Tingle to get them decoded, THEN go find them. Get this, find this, collect twenty of these stupid things, go here, salvage that, go AHHHHH ARGLE BARGLE!!
It's just obvious that at some point in the original development someone said "Crap, our game is really short, let's pad it with a bunch of collecting and repetition to artificially extend the time it takes to beat the game so it feels like a larger game than it is!". I just finally deciphered the last two charts for the only two pieces of the triforce that I have left, and I feel utterly drained. Just a little more push until I can add only the third game in the series to my list of Zelda games I have seen all the way through, yet I honestly do not want to ever boot this game up again right now after all this drudgery.
You know how Skyward Sword handled getting the tri-force? One big awesome dungeon, and at the end, you get the damned tri-force. That's how you do it. Just... ugh. I feel like the last several hours have been utterly wasted. They say a moment enjoyed is not wasted, well, my last good chunk of moments feel awfully wasted.