the MMO market condenses further gpotatoe & gala-net are gone

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#1 Posted by ionusX (25716 posts) -

there was a time not so long ago where they was literally dozens of mmo publishers worldwide. many have fallen. realtime worlds, ncsoft (now owned by nexon  (though only via a technicallity) ). today we need to cheer because someone actually died that we wont be missing gpotatoe maker & publisher of so many broken fps's & generic mmo's is now dead. gpotatoe (enemy front) was aquired by fellow f2p mmo & fps maker webzen (archage, arctic combat, C9). they have also purchased their aprent company gala-net ( flyff, allods, rappelz )

http://massively.joystiq.com/2013/02/01/webzen-buys-100-of-gala-net-gpotato/

#2 Posted by Black_Knight_00 (18518 posts) -
MMOs are a plague. I know gamers who have stopped gaming to focus on MMOs entirely.
#3 Posted by -Unreal- (24544 posts) -

SIMs are a plague. I know gamers who have stopped gaming to focus on SIMs entirely.

FPSes are a plague. I know gamers who have stopped gaming to focus on FPSes entirely.

Racing games are a plague. I know gamers who have stopped gaming to focus on racing games entirely.

#4 Posted by iHarlequin (1789 posts) -

MMOs are a plague. I know gamers who have stopped gaming to focus on MMOs entirely.Black_Knight_00

 

Keyword here is 'choice'. While I agree with you in the sense that I dislike MMORPGs as well, other people don't. And if they prefer it to other games, so be it.

#5 Posted by dramaybaz (6020 posts) -
Gaming games are a plague. I know gamers who have stopped gaming to focus on games entirely.
#6 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"]MMOs are a plague. I know gamers who have stopped gaming to focus on MMOs entirely.iHarlequin

 

Keyword here is 'choice'. While I agree with you in the sense that I dislike MMORPGs as well, other people don't. And if they prefer it to other games, so be it.

Yeah, but missing out on 99% of gaming because you need to put all your time into some MMO (lest you lag behind your friends) is simply criminal.
#7 Posted by GodModeEnabled (15314 posts) -
Good enough, everytime the MMO market shrinks an angel gets his wings. If MMOs finally die I will be first in line to piss on the ashes of its rancid corpse.
#8 Posted by Black_Knight_00 (18518 posts) -
Good enough, everytime the MMO market shrinks an angel gets his wings. If MMOs finally die I will be first in line to piss on the ashes of its rancid corpse.GodModeEnabled
:lol: You know how I see the MMO market? It reminds me of Shang Tsung in the Mortal Kombat movie: he absorbs the souls of the people he kills and when he himself dies all the souls are released and are free. Same for the MMO industry: once it finally dies, all the gamers it has enslaved will wake up from their stupor and go on a frenzy to catch up with the hundreds of games they missed out on.
#9 Posted by Justforvisit (5047 posts) -

[QUOTE="iHarlequin"]

[QUOTE="Black_Knight_00"]MMOs are a plague. I know gamers who have stopped gaming to focus on MMOs entirely.Black_Knight_00

Keyword here is 'choice'. While I agree with you in the sense that I dislike MMORPGs as well, other people don't. And if they prefer it to other games, so be it.

Yeah, but missing out on 99% of gaming because you need to put all your time into some MMO (lest you lag behind your friends) is simply criminal.



Someone on here clearly has never had contact with an actually well made MMO, Guild Wars 2 :D

#10 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="iHarlequin"]

 

Keyword here is 'choice'. While I agree with you in the sense that I dislike MMORPGs as well, other people don't. And if they prefer it to other games, so be it.

Justforvisit

Yeah, but missing out on 99% of gaming because you need to put all your time into some MMO (lest you lag behind your friends) is simply criminal.



Someone on here clearly has never had contact with an actually well made MMO, Guild Wars 2 :D

 GW2 seems the least offensive, but unless they got rid of the whole leveling system, I think you'll still be compelled to devote most of your gaming time to it if you want to keep up with your friends and guild members and be in any way useful to your team.

I'm not saying all MMO players are in this situation, but I see my friends and those who got into MMOs play nothing but a single MMOs (whereas they used to play many diverse genres), with the exception of the occasional Bethesda or Bioware RPG every 3 years and even those they play in short bursts in between MMO raids.

It's sad to look at.

#11 Posted by ionusX (25716 posts) -

[QUOTE="Justforvisit"]

[QUOTE="Black_Knight_00"] Yeah, but missing out on 99% of gaming because you need to put all your time into some MMO (lest you lag behind your friends) is simply criminal.Black_Knight_00



Someone on here clearly has never had contact with an actually well made MMO, Guild Wars 2 :D

 GW2 seems the least offensive, but unless they got rid of the whole leveling system, I think you'll still be compelled to devote most of your gaming time to it if you want to keep up with your friends and guild members and be in any way useful to your team.

I'm not saying all MMO players are in this situation, but I see my friends and those who got into MMOs play nothing but a single MMOs (whereas they used to play many diverse genres), with the exception of the occasional Bethesda or Bioware RPG every 3 years and even those they play in short bursts in between MMO raids.

It's sad to look at.

gw2's leveling system is a joke you can max out in 24hr of solid uninterrupted play or about the same in casual play. if you were to burn nothing but money you could hypothetically get to 80 in one 8 hour sitting msot of it would be automated at that

#12 Posted by Justforvisit (5047 posts) -

[QUOTE="Justforvisit"]

[QUOTE="Black_Knight_00"] Yeah, but missing out on 99% of gaming because you need to put all your time into some MMO (lest you lag behind your friends) is simply criminal.Black_Knight_00



Someone on here clearly has never had contact with an actually well made MMO, Guild Wars 2 :D

GW2 seems the least offensive, but unless they got rid of the whole leveling system, I think you'll still be compelled to devote most of your gaming time to it if you want to keep up with your friends and guild members and be in any way useful to your team.

I'm not saying all MMO players are in this situation, but I see my friends and those who got into MMOs play nothing but a single MMOs (whereas they used to play many diverse genres), with the exception of the occasional Bethesda or Bioware RPG every 3 years and even those they play in short bursts in between MMO raids.

It's sad to look at.



Zing, no. If you want to play PVP, it has a seperated Leveling System from the Standard, if you want to Play WvWvW EVERYONE get's scaled up to Level 80 automatically. If you want to play Events, thos scale everyone to the same level as well, though in WvWvW and in Events you still have your own equip, but equip, in this game, isn't everything. You can help out with buffs etc. as well which don't require you to have high level gear.

In this way, GW2 made a goddamn evolution jump.

But I can understand those who hate MMO's as well, I myself have wasted 1.5 years on Flyff, and seeing the difference, the evolution GW2 made is just bombastic. In fact, it's the very first MMO where I EVER have reached a Max Level Character, because it never get's old and you never have to grind your ass off.

#13 Posted by Black_Knight_00 (18518 posts) -
But I can understand those who hate MMO's as well, I myself have wasted 1.5 years on Flyff, and seeing the difference, the evolution GW2 made is just bombastic. In fact, it's the very first MMO where I EVER have reached a Max Level Character, because it never get's old and you never have to grind your ass off.Justforvisit
I'll just stick to single player story-driven RPGs
#14 Posted by Maroxad (8342 posts) -

Can't comment on Galanet, but Gpotato were meh. Of course, competition is a goo thing. 

Obviously people who are putting that time in their mmos do so because they enjoy it. That one game can provide more enjoyment than a ton of other games... combined.

#15 Posted by Justforvisit (5047 posts) -

[QUOTE="Justforvisit"]But I can understand those who hate MMO's as well, I myself have wasted 1.5 years on Flyff, and seeing the difference, the evolution GW2 made is just bombastic. In fact, it's the very first MMO where I EVER have reached a Max Level Character, because it never get's old and you never have to grind your ass off.Black_Knight_00
I'll just stick to single player story-driven RPGs



Hey, I'm doing that as well, though also playing GW2 :P

Ni No Kuni right now, finally :D Oh, and Dark Souls ^^

#16 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Justforvisit"]But I can understand those who hate MMO's as well, I myself have wasted 1.5 years on Flyff, and seeing the difference, the evolution GW2 made is just bombastic. In fact, it's the very first MMO where I EVER have reached a Max Level Character, because it never get's old and you never have to grind your ass off.Justforvisit

I'll just stick to single player story-driven RPGs



Hey, I'm doing that as well, though also playing GW2 :P

Ni No Kuni right now, finally :D Oh, and Dark Souls ^^

Not to pry, but what are your MMO habits? Do you belong to a guild, go raiding with a bunch of friends or do you just play by yourself for fun (much like a normal RPG)? I think we already established you're not the powerleveling kind of guy.
#17 Posted by Justforvisit (5047 posts) -

[QUOTE="Justforvisit"]

[QUOTE="Black_Knight_00"] I'll just stick to single player story-driven RPGsBlack_Knight_00



Hey, I'm doing that as well, though also playing GW2 :P

Ni No Kuni right now, finally :D Oh, and Dark Souls ^^

Not to pry, but what are your MMO habits? Do you belong to a guild, go raiding with a bunch of friends or do you just play by yourself for fun (much like a normal RPG)? I think we already established you're not the powerleveling kind of guy.



I started my own guild with 3 friends and we're growing, playing for fun there and today did our first guild raid on one of the story dungeons (Ascalon Catacombs), was pretty fun :) Playing just all alone for my self like in a normal RPG would pretty much kill all the fun for me in an MMO for the social options like chatting, helping out others etc. are pretty primary to me there.

#18 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Justforvisit"]

Hey, I'm doing that as well, though also playing GW2 :P

Ni No Kuni right now, finally :D Oh, and Dark Souls ^^

Justforvisit

Not to pry, but what are your MMO habits? Do you belong to a guild, go raiding with a bunch of friends or do you just play by yourself for fun (much like a normal RPG)? I think we already established you're not the powerleveling kind of guy.



I started my own guild with 3 friends and we're growing, playing for fun there and today did our first guild raid on one of the story dungeons (Ascalon Catacombs), was pretty fun :) Playing just all alone for my self like in a normal RPG would pretty much kill all the fun for me in an MMO for the social options like chatting, helping out others etc. are pretty primary to me there.

I don't know much about MMOs, but try to keep your guild small. I noticed my friends started getting really anxious about their leveling and gear once their guild started growing and including strangers. It's one thing to play with a couple friends who just want to play with you and don't care what level you are, but it's a completely different thing when you start playing with strangers who only care about you having a strong character who can help them out.
#19 Posted by Justforvisit (5047 posts) -

[QUOTE="Justforvisit"]

[QUOTE="Black_Knight_00"] Not to pry, but what are your MMO habits? Do you belong to a guild, go raiding with a bunch of friends or do you just play by yourself for fun (much like a normal RPG)? I think we already established you're not the powerleveling kind of guy.Black_Knight_00



I started my own guild with 3 friends and we're growing, playing for fun there and today did our first guild raid on one of the story dungeons (Ascalon Catacombs), was pretty fun :) Playing just all alone for my self like in a normal RPG would pretty much kill all the fun for me in an MMO for the social options like chatting, helping out others etc. are pretty primary to me there.

I don't know much about MMOs, but try to keep your guild small. I noticed my friends started getting really anxious about their leveling and gear once their guild started growing and including strangers. It's one thing to play with a couple friends who just want to play with you and don't care what level you are, but it's a completely different thing when you start playing with strangers who only care about you having a strong character who can help them out.



Thanks for the advice, but in Flyff I was Guild Leader as well back then for about a year and the guild had about 50 - 60 members in it's best time, was pretty fun as well :P

#20 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Justforvisit"]

I started my own guild with 3 friends and we're growing, playing for fun there and today did our first guild raid on one of the story dungeons (Ascalon Catacombs), was pretty fun :) Playing just all alone for my self like in a normal RPG would pretty much kill all the fun for me in an MMO for the social options like chatting, helping out others etc. are pretty primary to me there.

Justforvisit

I don't know much about MMOs, but try to keep your guild small. I noticed my friends started getting really anxious about their leveling and gear once their guild started growing and including strangers. It's one thing to play with a couple friends who just want to play with you and don't care what level you are, but it's a completely different thing when you start playing with strangers who only care about you having a strong character who can help them out.



Thanks for the advice, but in Flyff I was Guild Leader as well back then for about a year and the guild had about 50 - 60 members in it's best time, was pretty fun as well :P

I don't know anything about flyff, but it doesn't sound like a grind-heavy RPG
#21 Posted by Justforvisit (5047 posts) -

[QUOTE="Justforvisit"]

[QUOTE="Black_Knight_00"] I don't know much about MMOs, but try to keep your guild small. I noticed my friends started getting really anxious about their leveling and gear once their guild started growing and including strangers. It's one thing to play with a couple friends who just want to play with you and don't care what level you are, but it's a completely different thing when you start playing with strangers who only care about you having a strong character who can help them out.Black_Knight_00



Thanks for the advice, but in Flyff I was Guild Leader as well back then for about a year and the guild had about 50 - 60 members in it's best time, was pretty fun as well :P

I don't know anything about flyff, but it doesn't sound like a grind-heavy RPG



It's pretty much the worst trash one could ever have played and it's grind heavy as hell. Well, with gpotato / Gala gone this problem should be solved though.

#22 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Justforvisit"]

Thanks for the advice, but in Flyff I was Guild Leader as well back then for about a year and the guild had about 50 - 60 members in it's best time, was pretty fun as well :P

Justforvisit

I don't know anything about flyff, but it doesn't sound like a grind-heavy RPG



It's pretty much the worst trash one could ever have played and it's grind heavy as hell. Well, with gpotato / Gala gone this problem should be solved though.

Wow. I'll never understand why people submit themselves to that stuff.
#23 Posted by Justforvisit (5047 posts) -

[QUOTE="Justforvisit"]

[QUOTE="Black_Knight_00"] I don't know anything about flyff, but it doesn't sound like a grind-heavy RPGBlack_Knight_00



It's pretty much the worst trash one could ever have played and it's grind heavy as hell. Well, with gpotato / Gala gone this problem should be solved though.

Wow. I'll never understand why people submit themselves to that stuff.



Neither did I....maybe it was because it was one of my first MMO's and I thought it had to be like that....anyways, times past now ^^

#24 Posted by Jag85 (4615 posts) -

While the MMO genre is declining in the West, it doesn't seem to be declining at all in Asia (where the majority of MMO gamers have always been based).

#25 Posted by Black_Knight_00 (18518 posts) -

While the MMO genre is declining in the West, it doesn't seem to be declining at all in Asia (where the majority of MMO gamers have always been based).

Jag85
That's because asian gamers love repetitive tasks: MMOs, JRPGs where you have to grind for hundreds of hours in order to beat a boss, games with no checkpoints where you have to replay long portions of a level every time you die, or even start the game over every time you die.
#26 Posted by Jag85 (4615 posts) -

[QUOTE="Jag85"]

While the MMO genre is declining in the West, it doesn't seem to be declining at all in Asia (where the majority of MMO gamers have always been based).

Black_Knight_00

That's because asian gamers love repetitive tasks: MMOs, JRPGs where you have to grind for hundreds of hours in order to beat a boss, games with no checkpoints where you have to replay long portions of a level every time you die, or even start the game over every time you die.

In other words, Eastern gamers like challenging games, while Western gamers like easy games.

#27 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Jag85"]

While the MMO genre is declining in the West, it doesn't seem to be declining at all in Asia (where the majority of MMO gamers have always been based).

Jag85

That's because asian gamers love repetitive tasks: MMOs, JRPGs where you have to grind for hundreds of hours in order to beat a boss, games with no checkpoints where you have to replay long portions of a level every time you die, or even start the game over every time you die.

In other words, Eastern gamers like challenging games, while Western gamers like easy games.

So, in order to make a game challenging they remove the checkpoints. That's not challenge, that's a middle finger and a waste of time
#28 Posted by LazySloth718 (2332 posts) -

The only one I actually enjoyed was City of Villains.

My biggest regret is wasting my life on WoW, wish I could have that time back.

F*ck mmo's, they're a disease.

#29 Posted by Jag85 (4615 posts) -
[QUOTE="Jag85"]

[QUOTE="Black_Knight_00"] That's because asian gamers love repetitive tasks: MMOs, JRPGs where you have to grind for hundreds of hours in order to beat a boss, games with no checkpoints where you have to replay long portions of a level every time you die, or even start the game over every time you die.Black_Knight_00

In other words, Eastern gamers like challenging games, while Western gamers like easy games.

So, in order to make a game challenging they remove the checkpoints. That's not challenge, that's a middle finger and a waste of time

To a lot of Eastern gamers, as well as old-school Western gamers, throwing in a crap-load of of checkpoints to make the game more 'accessible' would be like a middle finger and/or a waste of time to them.
#30 Posted by Black_Knight_00 (18518 posts) -
[QUOTE="Black_Knight_00"][QUOTE="Jag85"] In other words, Eastern gamers like challenging games, while Western gamers like easy games.Jag85
So, in order to make a game challenging they remove the checkpoints. That's not challenge, that's a middle finger and a waste of time

To a lot of Eastern gamers, as well as old-school Western gamers, throwing in a crap-load of of checkpoints to make the game more 'accessible' would be like a middle finger and/or a waste of time to them.

So you actually agree with me: for one reason or another asian gamers enjoy playing the same level and repeating the same tasks over and over again. Point in case: I'm playing Castlevania Dawn of Sorrow and at one point you need to obtain an item dropped from a particular enemy, which means killing one, then going in and out from the room, killing it again, rinse and repeat some 50+ times before the items decides to appear. Waste of time.
#31 Posted by Jag85 (4615 posts) -

[QUOTE="Jag85"][QUOTE="Black_Knight_00"] So, in order to make a game challenging they remove the checkpoints. That's not challenge, that's a middle finger and a waste of timeBlack_Knight_00
To a lot of Eastern gamers, as well as old-school Western gamers, throwing in a crap-load of of checkpoints to make the game more 'accessible' would be like a middle finger and/or a waste of time to them.

So you actually agree with me: for one reason or another asian gamers enjoy playing the same level and repeating the same tasks over and over again. Point in case: I'm playing Castlevania Dawn of Sorrow and at one point you need to obtain an item dropped from a particular enemy, which means killing one, then going in and out from the room, killing it again, rinse and repeat some 50+ times before the items decides to appear. Waste of time.

No, I think you're missing the point. The lack of checkpoints in a lot of Japanese action games has hardly anything to do with performing MMO-like repetitive tasks at all. The reason why there's not that many checkpoints in these action games is to punish players who get killed. Why? Because, like in real life (though not to the same extent of course), there are consequences to death... You can't just die and re-spawn from the same spot. A lot of Japanese action games usully show this by forcing you to start from the beginning of the level (or half way) and having to go through it all again. As a result, it makes the player fear death (in the game) and make them try their best to avoid death, instead of jumping to their deaths and re-spawning from the same spot like they do in a lot of modern Western games. It's a game design philosophy that might seem odd to new-school Western gamers, but very familiar to old-school Western gamers as well as Eastern gamers.

#32 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Jag85"] To a lot of Eastern gamers, as well as old-school Western gamers, throwing in a crap-load of of checkpoints to make the game more 'accessible' would be like a middle finger and/or a waste of time to them.Jag85

So you actually agree with me: for one reason or another asian gamers enjoy playing the same level and repeating the same tasks over and over again. Point in case: I'm playing Castlevania Dawn of Sorrow and at one point you need to obtain an item dropped from a particular enemy, which means killing one, then going in and out from the room, killing it again, rinse and repeat some 50+ times before the items decides to appear. Waste of time.

No, I think you're missing the point. The lack of checkpoints in a lot of Japanese action games has hardly anything to do with performing MMO-like repetitive tasks at all. The reason why there's not that many checkpoints in these action games is to punish players who get killed. Why? Because, like in real life (though not to the same extent of course), there are consequences to death... You can't just die and re-spawn from the same spot. A lot of Japanese action games usully show this by forcing you to start from the beginning of the level (or half way) and having to go through it all again. As a result, it makes the player fear death (in the game) and make them try their best to avoid death, instead of jumping to their deaths and re-spawning from the same spot like they do in a lot of modern Western games. It's a game design philosophy that might seem odd to new-school Western gamers, but very familiar to old-school Western gamers as well as Eastern gamers.

I've gone through some 20 years of poor checkpoint placement and good riddance to that. I very much enjoy my save anytime features and frequent checkpoints. Though I think some games should have been less lenient, FarCry 3 for instance.
#33 Posted by Jag85 (4615 posts) -

[QUOTE="Jag85"]

[QUOTE="Black_Knight_00"] So you actually agree with me: for one reason or another asian gamers enjoy playing the same level and repeating the same tasks over and over again. Point in case: I'm playing Castlevania Dawn of Sorrow and at one point you need to obtain an item dropped from a particular enemy, which means killing one, then going in and out from the room, killing it again, rinse and repeat some 50+ times before the items decides to appear. Waste of time.Black_Knight_00

No, I think you're missing the point. The lack of checkpoints in a lot of Japanese action games has hardly anything to do with performing MMO-like repetitive tasks at all. The reason why there's not that many checkpoints in these action games is to punish players who get killed. Why? Because, like in real life (though not to the same extent of course), there are consequences to death... You can't just die and re-spawn from the same spot. A lot of Japanese action games usully show this by forcing you to start from the beginning of the level (or half way) and having to go through it all again. As a result, it makes the player fear death (in the game) and make them try their best to avoid death, instead of jumping to their deaths and re-spawning from the same spot like they do in a lot of modern Western games. It's a game design philosophy that might seem odd to new-school Western gamers, but very familiar to old-school Western gamers as well as Eastern gamers.

I've gone through some 20 years of poor checkpoint placement and good riddance to that. I very much enjoy my save anytime features and frequent checkpoints. Though I think some games should have been less lenient, FarCry 3 for instance.

Likewise, I feel the same way about most of the modern "AAA" video games that are almost devoid of challenge. To each his own, I guess.

Anyway, back on topic...

When I was referring to the Asian MMO market, I was referring to China and Korea, not Japan. The MMO market in Japan isn't any larger than it is in the US, but it's China and Korea that are more obsessed with MMO games.

#34 Posted by Black_Knight_00 (18518 posts) -

[QUOTE="Black_Knight_00"][QUOTE="Jag85"]

No, I think you're missing the point. The lack of checkpoints in a lot of Japanese action games has hardly anything to do with performing MMO-like repetitive tasks at all. The reason why there's not that many checkpoints in these action games is to punish players who get killed. Why? Because, like in real life (though not to the same extent of course), there are consequences to death... You can't just die and re-spawn from the same spot. A lot of Japanese action games usully show this by forcing you to start from the beginning of the level (or half way) and having to go through it all again. As a result, it makes the player fear death (in the game) and make them try their best to avoid death, instead of jumping to their deaths and re-spawning from the same spot like they do in a lot of modern Western games. It's a game design philosophy that might seem odd to new-school Western gamers, but very familiar to old-school Western gamers as well as Eastern gamers.

Jag85

I've gone through some 20 years of poor checkpoint placement and good riddance to that. I very much enjoy my save anytime features and frequent checkpoints. Though I think some games should have been less lenient, FarCry 3 for instance.

Likewise, I feel the same way about most of the modern "AAA" video games that are almost devoid of challenge. To each his own, I guess.

Anyway, back on topic...

When I was referring to the Asian MMO market, I was referring to China and Korea, not Japan. The MMO market in Japan isn't any larger than it is in the US, but it's China and Korea that are more obsessed with MMO games.

Yeah, that's what I was saying: I wouldn't call an MMO challenging, more like an exercise in patience, and it seems asian gamers have loads of it.
#35 Posted by Jag85 (4615 posts) -
[QUOTE="Jag85"]

[QUOTE="Black_Knight_00"] I've gone through some 20 years of poor checkpoint placement and good riddance to that. I very much enjoy my save anytime features and frequent checkpoints. Though I think some games should have been less lenient, FarCry 3 for instance.Black_Knight_00

Likewise, I feel the same way about most of the modern "AAA" video games that are almost devoid of challenge. To each his own, I guess.

Anyway, back on topic...

When I was referring to the Asian MMO market, I was referring to China and Korea, not Japan. The MMO market in Japan isn't any larger than it is in the US, but it's China and Korea that are more obsessed with MMO games.

Yeah, that's what I was saying: I wouldn't call an MMO challenging, more like an exercise in patience, and it seems asian gamers have loads of it.

Well, at least that's something we can agree on... While I was a former WOW addict at one point (for a month or so), all that grinding just felt like a huge, pointless, waste of time.
#36 Posted by Black_Knight_00 (18518 posts) -
Well, at least that's something we can agree on... While I was a former WOW addict at one point (for a month or so), all that grinding just felt like a huge, pointless, waste of time.Jag85
One month isn't so bad after all. I have friends who have 8 level 80 characters after some 5 years of WoW. They swear grinding for XP is the fun part. I call that stockholm syndrome.
#37 Posted by Jag85 (4615 posts) -
[QUOTE="Jag85"]Well, at least that's something we can agree on... While I was a former WOW addict at one point (for a month or so), all that grinding just felt like a huge, pointless, waste of time.Black_Knight_00
One month isn't so bad after all. I have friends who have 8 level 80 characters after some 5 years of WoW. They swear grinding for XP is the fun part. I call that stockholm syndrome.

Well, I'm just glad I quit when I did...
#38 Posted by Black_Knight_00 (18518 posts) -
[QUOTE="Black_Knight_00"][QUOTE="Jag85"]Well, at least that's something we can agree on... While I was a former WOW addict at one point (for a month or so), all that grinding just felt like a huge, pointless, waste of time.Jag85
One month isn't so bad after all. I have friends who have 8 level 80 characters after some 5 years of WoW. They swear grinding for XP is the fun part. I call that stockholm syndrome.

Well, I'm just glad I quit when I did...

Agreed