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I think it is something that needs to happen. No one is feircely loyal to their brand of DVD player, and for that matter, barring the current HD-DVD vs Blu-Ray thing, you don't need multiple DVD players to play every movie that gets released. As much as I like the unique things that Sony, MS, and Nintendo bring to the market, I think that they should all become software publishers and leave hardware manufacturing to companies like Samsung, or Toshiba, that can manufacture a machine for profit, and not need to make any money off of software sales.
I don't think it would be too hard to pull off. You would need a group of developers and software publishers to get together and agree on set standards for what a game console would need to have, and then turn it loose, so that any electronics company could make a console, similar to DVD players today.
Competition is good. It keeps companies on their toes, trying to stay ahead of the other guy. With no competition, there's no drive to improve. Also, who will design this standard platform? Will it use standard or motion control? Will it emphasize graphics power or affordability? Who will control the game licensing (necessary to avoid abominations like Custer's Revenge)?
A standard platform is a nice ideaon paper, but a truly terrible idea in real life.
I think it is something that needs to happen. No one is feircely loyal to their brand of DVD player, and for that matter, barring the current HD-DVD vs Blu-Ray thing, you don't need multiple DVD players to play every movie that gets released. As much as I like the unique things that Sony, MS, and Nintendo bring to the market, I think that they should all become software publishers and leave hardware manufacturing to companies like Samsung, or Toshiba, that can manufacture a machine for profit, and not need to make any money off of software sales.
I don't think it would be too hard to pull off. You would need a group of developers and software publishers to get together and agree on set standards for what a game console would need to have, and then turn it loose, so that any electronics company could make a console, similar to DVD players today.
rragnaar
Quoted for truth.
Competition should be on software, not hardware.
Competition is good. It keeps companies on their toes, trying to stay ahead of the other guy. With no competition, there's no drive to improve. Also, who will design this standard platform? Will it use standard or motion control? Will it emphasize graphics power or affordability? Who will control the game licensing (necessary to avoid abominations like Custer's Revenge)?
A standard platform is a nice ideaon paper, but a truly terrible idea in real life.
Shifty_Pete
[QUOTE="Shifty_Pete"]Competition is good. It keeps companies on their toes, trying to stay ahead of the other guy. With no competition, there's no drive to improve. Also, who will design this standard platform? Will it use standard or motion control? Will it emphasize graphics power or affordability? Who will control the game licensing (necessary to avoid abominations like Custer's Revenge)?
A standard platform is a nice ideaon paper, but a truly terrible idea in real life.
rragnaar
The question is then, if a unified standard did come out, would it kill gaming(eventually)? Movies are different in the fact that they are content driven alone, there is no interactivity. But with games, players will grow tired of the same thing over a period of time. The DVD's have been around over 15 years. Could a unified game standard last that long?
]I agree this would be beneficial to get Video Games truly mass market with a humongous saturation rate, but what of innovation? After all it was hardware competition that got us this far(Enhanced graphics, Analog sticks, the Wiimote, ect.).The question is then, if a unified standard did come out, would it kill gaming(eventually)? Movies are different in the fact that they are content driven alone, there is no interactivity. But with games, players will grow tired of the same thing over a period of time. The DVD's have been around over 15 years. Could a unified game standard last that long?
BuddaX
[QUOTE="BuddaX"]
]I agree this would be beneficial to get Video Games truly mass market with a humongous saturation rate, but what of innovation? After all it was hardware competition that got us this far(Enhanced graphics, Analog sticks, the Wiimote, ect.).The question is then, if a unified standard did come out, would it kill gaming(eventually)? Movies are different in the fact that they are content driven alone, there is no interactivity. But with games, players will grow tired of the same thing over a period of time. The DVD's have been around over 15 years. Could a unified game standard last that long?
rragnaar
Hardware upgrades would defeat the intention of creating a standard. The goal of the standard is to reach as many people as possible. With mulitple hardware upgrades, you change the idea of who can play what on which system. Companies like Nintendo, MS, and Sony may as well stick to the current business model if that were the case.BuddaX
I think it is something that needs to happen. No one is feircely loyal to their brand of DVD player, and for that matter, barring the current HD-DVD vs Blu-Ray thing, you don't need multiple DVD players to play every movie that gets released. As much as I like the unique things that Sony, MS, and Nintendo bring to the market, I think that they should all become software publishers and leave hardware manufacturing to companies like Samsung, or Toshiba, that can manufacture a machine for profit, and not need to make any money off of software sales.
I don't think it would be too hard to pull off. You would need a group of developers and software publishers to get together and agree on set standards for what a game console would need to have, and then turn it loose, so that any electronics company could make a console, similar to DVD players today.
rragnaar
I agree. If this console war BS were to stop, and a unified industry released a "game player," it would be a good thing -- for the consumer at least.
Problem is, whoever wins the market usually wins big, and getting them to go along with it would be difficult. Imagine trying to get Sony to go along with something like this hot on the heels of the PS2 -- they'd have called the idea daft. Now though? They'd probably be a lot more receptive to it, and I KNOW their stockholders would be. Or imagine trying to get Nintendo right now to talk about something like this -- they're making $50 profit per system and they're selling a million a month. They'd crap all over the idea now, but they might have been receptive in the Cube era.
Just like most other things, I think it would be hardest to get the company who was having the least difficult time finding success on board. Then there's also the philosphical differences, like the Wii remote vs a standard controller, hi-def or low-def, what graphics card to use, how much horsepower and so on. Although these companies are usually at least civil towards each other, I have a feeling you'd get one hell of a catfight if you stuck the bigwigs from all three in the same boardroom (wouldn't it have been classic to see something like this with Yamauchi still around? God, I'd pay money to see that).
It's a great idea, and I think it would ultimately be good for the industry, but that said, I don't think it has a snowball's chance in hell of ever happening. Too much money and power up for grabs and too many inflated egos from the suits up there in the ivory towers calling the shots. And when you look at the counterpoint, it's easy to see why they wouldn't go along. I mean, if I knew that I had a 1 in 3 chance of completely owning the videogame market, I don't know that I would either. I mean, those are pretty damn good odds, and even when the consolation prize for third place is 20 million systems sold and billions of dollars in software revenue, it's still not a bad proposition.
I agree. If this console war BS were to stop, and a unified industry released a "game player," it would be a good thing -- for the consumer at least.
Problem is, whoever wins the market usually wins big, and getting them to go along with it would be difficult. Imagine trying to get Sony to go along with something like this hot on the heels of the PS2 -- they'd have called the idea daft. Now though? They'd probably be a lot more receptive to it, and I KNOW their stockholders would be. Or imagine trying to get Nintendo right now to talk about something like this -- they're making $50 profit per system and they're selling a million a month. They'd crap all over the idea now, but they might have been receptive in the Cube era.
Just like most other things, I think it would be hardest to get the company who was having the least difficult time finding success on board. Then there's also the philosphical differences, like the Wii remote vs a standard controller, hi-def or low-def, what graphics card to use, how much horsepower and so on. Although these companies are usually at least civil towards each other, I have a feeling you'd get one hell of a catfight if you stuck the bigwigs from all three in the same boardroom (wouldn't it have been classic to see something like this with Yamauchi still around? God, I'd pay money to see that).
It's a great idea, and I think it would ultimately be good for the industry, but that said, I don't think it has a snowball's chance in hell of ever happening. Too much money and power up for grabs and too many inflated egos from the suits up there in the ivory towers calling the shots. And when you look at the counterpoint, it's easy to see why they wouldn't go along. I mean, if I knew that I had a 1 in 3 chance of completely owning the videogame market, I don't know that I would either. I mean, those are pretty damn good odds, and even when the consolation prize for third place is 20 million systems sold and billions of dollars in software revenue, it's still not a bad proposition.
Shame-usBlackley
I think that would be a terrible idea that would kill innovation. Major shifts were brought about because various hardware makers struck out on their own (Sony was the first believer in polygons and introduces larger storage formats whenever they introduce a system, MS built a modem into their system and demonstrated the utility of hard drives, etc.). Moves such as those might not have come about if everybody had to agree on a unified standard.
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