SoulCalibur VI: Post Your Interests

#1 Posted by BranKetra (48177 posts) -

This thread is to express what we would like in the next iteration of SoulCalibur the most.

I will begin.

One of my favorite aspects of this series is its music.

Example:

I very much would like more of this caliber of music (pun intended).

Another thing that would be good for this series is less lewd character customization. Seeing a player-created character with a phallic outfit and a horse head dissuaded me from keeping SoulCalibur V. The styles of the official characters show interesting creativity and the aforementioned user-created content is counter to them. It is as if the developers let relaxed their inhibitions when making that stuff.

About mechanics, armor breaking and parry should stay, though I preferred the Soul Calibur IV system more in regards to the latter because it has the potential for more dynamic matches whereas parries in V allow much more time for counter-attacks for a victory.

#2 Posted by AgeThe6 (93 posts) -

I really wish that Soul Calibur 6 aka VI. will actually be a Soul Calibur game in which I wanted to be more like number three for the fourth game. Because that last one was just bad it got really boring pretty fast some of the new characters just wasn't interesting and the story mode didn't last very long. it just wasn't a good game I think in my opinion. And that stupid downloadable game they did was just ridiculous.

As long as they make the combat more about hacking and slashing and just have fun not to complicated but simple enough so that anybody can have fun I'm okay with that. I would like to see some of the old characters be bought back to how they used to look and how the appeared in the story and honestly they just need to make the game better this time around.

#3 Posted by Notorious1234NA (310 posts) -

hohohohoho

List of changes:

  1. Unstupify Ivy
  2. Balance all characters especially Siegfried
  3. Remove stupid meters
  4. Stop copying Super Duper deluxe SF4 9000 edition
  5. Get rid of Brave edge
  6. Make critical edges like SC4
  7. Revert to the old Guard Impacting in SC4 or previous titles
  8. Remove that disadvantageous guard breaking
  9. Stop pissing on half the current roster which requires defensive calculated play and are not aggressive
  10. Tales of Souls
  11. Brig back the old roster, what 20-30yr old wants to play as brats seriously Namco this isn't the New 52 which imo sucks
  12. Quitters online
  13. Really mimic characters in 2012
  14. Team battle
  15. ZWEI and Viola were originally made in SC4
  16. Make new original characters
#4 Posted by DuaIFace (497 posts) -

You think there will be a SC6!?

LOL.

I don't even want there to be one. SCV was a 'thankyou' note to the fans, and nothing more. End of series. I can't even stand that there's a Tekken 7. Ugh. -_-

#5 Posted by Lulu_Lulu (10284 posts) -

More Boobs and CO-op !

#6 Posted by Archangel3371 (15362 posts) -

A more meaty single player campaign mode like SCIII's Tales of Souls.

Beautifully pre-rendered endings for each character.

#7 Posted by Lulu_Lulu (10284 posts) -

@Archangel3371

Oh Dear ! :(

#8 Posted by Archangel3371 (15362 posts) -

@Archangel3371

Oh Dear ! :(

I'll probably regret asking this but, what?

#9 Posted by Lulu_Lulu (10284 posts) -

@Archangel3371

Cutscenes make Lulu Cry... :( Especially prerendered cutscenes.

#10 Edited by BranKetra (48177 posts) -

A more meaty single player campaign mode like SCIII's Tales of Souls.

Beautifully pre-rendered endings for each character.

Tales of Souls was one of my favorite parts of Soul Calibur III. I agree that would be a positive.

Namco-Bandai makes great pre-rendered clips for Tekken. They would be awesome for finally giving SoulCalibur the same treatment and keeping the text endings.

#11 Edited by Archangel3371 (15362 posts) -

@Archangel3371

Cutscenes make Lulu Cry... :( Especially prerendered cutscenes.

Oh ok. I love them. The ones by Blizzard are absolutely stunning. Diablo III and the recent one for WoW: Warlords of Dreanor are simply amazing. Namco does some fine looking ones as well.

#12 Posted by Archangel3371 (15362 posts) -

@Archangel3371 said:

A more meaty single player campaign mode like SCIII's Tales of Souls.

Beautifully pre-rendered endings for each character.

Tales of Souls was one of my favorite parts of Soul Calibur III. I agree that would be a positive.

Namco-Bandai makes great pre-rendered clips for Tekken. They would be awesome for finally giving SoulCalibur the same treatment and keeping the text endings.

Yeah that was an excellent addition in SCIII and Namco does make some pretty sweet pre-rendered clips so I'd love to see more of them.

#13 Posted by Lulu_Lulu (10284 posts) -

@Archangel3371

I get they are stunning but movies do it better, always have, always will. Gameplay is more exciting than passively staring at moving pictures ! :)

#14 Posted by Archangel3371 (15362 posts) -

@Archangel3371

I get they are stunning but movies do it better, always have, always will. Gameplay is more exciting than passively staring at moving pictures ! :)

I appreciate both. I also enjoy pre-rendered cutscenes not only because they look stunning but also because they can convey aspects of a game's story in very cool and explicit ways and details that may not be as impactful, dramatic, or detailed as gameplay might allow for for various reasons.

#15 Posted by BranKetra (48177 posts) -

@Lulu_Lulu said:

@Archangel3371

I get they are stunning but movies do it better, always have, always will. Gameplay is more exciting than passively staring at moving pictures ! :)

I appreciate both. I also enjoy pre-rendered cutscenes not only because they look stunning but also because they can convey aspects of a game's story in very cool and explicit ways and details that may not be as impactful, dramatic, or detailed as gameplay might allow for for various reasons.

+1

Appreciation as an audience does not need to be for one medium and against another.

#16 Edited by Lulu_Lulu (10284 posts) -

@Archangel3371

Still makes me cry....

@BranKetra

I'm not against any medium, I'm against clashing philosophies. Mediums don't mixwell because they speak to different aspects of their audience, and these aspects are usually mutually exclusive. I don't want cutscenes in my games anymore than I want gameplay in my movies, I appreciate both for what they are.

#17 Edited by BranKetra (48177 posts) -

@Archangel3371

Still makes me cry....

@BranKetra

I'm not against any medium, I'm against clashing philosophies. Mediums don't mixwell because they speak to different aspects of their audience, and these aspects are usually mutually exclusive. I don't want cutscenes in my games anymore than I want gameplay in my movies, I appreciate both for what they are.

My perspective holds a contrary opinion about the forms of entertainment we are discussing. One can say playing a game and watching something are too different of activities to work together for a cohesive experience, but one can also assert that depending on the contents of gameplay and cutscenes in any given video game they complement each other. For example, in the Tekken franchise gameplay is the core component of its iterations and cutscenes add an element of story to it in which characters do things besides hand-to-hand combat. As a result, the player is exposed to more about its characters than possible through gameplay alone because of its design. Of course, that may follow with an assertion that Tekken is fundamentally flawed by its separation of gameplay and story, but that would not address the aforementioned actions which go beyond the purpose of the franchise which is battling.

#18 Posted by Lulu_Lulu (10284 posts) -

@BranKetra

Are you saying games are "incomplete" ? Not cool man !

Anyway you're not really helping your case by using Tekken as an example, or any fighting game for that matter, their plots and characters are attrocious. Infact just about anygame with this kind focused competitive structure like Arena Shooters or Sports and racing games, its going to be difficuly to attach themes around this one single type of activity. More importantly I think cutscenes are just proving that games suck at stories, further reinforcing that movies are better at this, so I guess the issue: is it the games that are the problem or the people playing them ? If I walk into a movie theatre and say "whats with all the video, putting words on the screen instead of images would make for a better experience !" obviously they would tell me to go fuck off and read a book, hell they might even buy me one, so why are video games different ? Is it simply because the number of people who prefer cutscenes outnumber the number of people who don't ? It wouldn't be the 1st time something becomes right due to simple Majority Rules.

#19 Edited by BranKetra (48177 posts) -

@Lulu_Lulu: Fighting games with stories feature a variety of themes which are focused upon individual characters. For example, a theme of Ryu's story is continual improvement of oneself. Another is theme of M. Bison's story: The pursuit of immortality. Though those two themes can be related, they are not with Ryu and M. Bison's conflicting perspectives in that they each seek different forms of mastery. Likewise, other video games in this same genre consist of intellectual ideas.

Films with text can make for a better experience. Subtitles in a known language breaks the barriers of misunderstanding. In a similar sense, video games with cutscenes can expand upon a story in ways that would be minimal without them thus more understood.

#20 Edited by Lulu_Lulu (10284 posts) -

@BranKetra

All of which are completely disconnected from the part of the game that actually is a game. Not to mention those things were handled poorly, even in the movie, infact all of Capcom's movies sucked.

As for subtitles.... That doesn't count. Thats not the samething as cutscenes, they are not for accessibility.

#21 Edited by BranKetra (48177 posts) -

@Lulu_Lulu said:

@BranKetra

All of which are completely disconnected from the part of the game that actually is a game. Not to mention those things were handled poorly, even in the movie, infact all of Capcom's movies sucked.

As for subtitles.... That doesn't count. Thats not the samething as cutscenes, they are not for accessibility.

The focus of my previous post is understanding lore of video games through character development by cutscenes. It is not accessibility, but rather more specifically association.

I disagree with everything else you said in your post I quoted here.

#22 Edited by Notorious1234NA (310 posts) -

Figures a SCVI thread devolves into movies, films, music, and cutscenes

No wonder the franchise is so shit now

#23 Posted by BranKetra (48177 posts) -

Figures a SCVI thread devolves into movies, films, music, and cutscenes

>Implying a video game which is not released is more "evolved" than film, music, and an aspect of video games.

Stay classy

#24 Posted by Notorious1234NA (310 posts) -
#25 Edited by BranKetra (48177 posts) -

The opening post of this topic was partially about music, so right away it was something you disliked, but you did not mention that. Music is a major part of SoulCalibur, so it is relevant to this topic.

Considering this is about what we would like to see in the next SoulCalibur, anyone can say he or she would like cutscenes in them and it is fine. Comparing and contrasting is something many individuals do when discussing topics of interest. Just because you dislike the way a conversation is going does not call upon your rudeness to redirect discussion.

Simply put, that is a bad way to talk to people.