[QUOTE="nameless12345"][QUOTE="Darkman2007"] SF3 would be possible, the main issue is RAM , the 4MB carts were good enough for the CPS2 games, CPS3 games obviously used more RAM , so while it could work , you would have to cut out frames of animation, introduce longer loading, etc. ie, it would run it, just not a perfect port (good port though) and the reason the Saturn needs the extra CPU is mainly for 3D calculations, since the CPS3 is a 2D only machine, 1 CPU is enough.Darkman2007
Maybe if they used a bigger memory expansion?
It's interesting how both, the N64 and Saturn used memory expansions (N64 for 3D games and Saturn for 2D games).
Perhaps they could even provide a 3D accelerator addon which would boost 3D performance and 3D graphics quality on the machine dramatically.
But it would likely be too expensive to do so and split the already small userbase (think 32X).
And for just that one, two games (VF3 and Shenmue for example), it wouldn't be really worth it tbh.
most of that sounds like dream talk , especially the 3D acceleator. higher memory is kind of the same, it would increase the price of the game, and unless they had a good reason to use them on a few games, there is no point. unless I suppose they decided to use some sort of a ROM cartridge like KOF95I read somewhere that Street Fighter 3 was in development for 64DD but got canned because the 64DD got canned.
It's probably just rumours tho, but would have been interesting to see how the 64 would handle a 2D game with such heavy animations.
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