Should games have extra missions after the initial game?

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deactivated-57e190e6cd327

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#1 deactivated-57e190e6cd327
Member since 2015 • 231 Posts

Another question.

There are some games that have certain tasks where the player goes out of their way to achieve a certain feat. An example I can think of is the missions in Sonic Next-Gen, or the Ice Arrows dungeon in Ocarina of Time. Basically, you can skip these in the initial game, and after the game has been completed, you can go back and complete these. Basically, they're extra stuff.

I heard that these extra things can prolong the life of a game, but I feel like that they're either excess padding, or I feel like they are somewhat there to give the player some more things to do after completing the game.

Here's my opinion. Imagine that I'm standing just outside of the door of the very final boss in the game. I like to know that I've completed EVERYTHING, and that this will cap off everything. As soon as I beat this boss, the credits will roll, and the game is officially over. That's how I like it, in all honesty. Some games do this, like the original Super Mario Bros. and Mega Man. I believe that the ORIGINAL Pikmin also does this. Basically, classic games do this. (If anyone hasn't figured it out, I don't play that many modern games. I'm a classic gamer.)

Anyways, back on topic. Do you actually like having these extra side missions to do after the game is complete, or do you want the game to be officially over once the credits role?

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DivineSword

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#2  Edited By DivineSword  Moderator
Member since 2007 • 15840 Posts

Depends entirely on the missions, if it just more fetch quests from point A to point B then I rather they don't include those. On the other hand, if it's mission like those in most role playing games where they include super bosses after completion then I'm all for these types of side quests.

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Archangel3371

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#3 Archangel3371  Online
Member since 2004 • 44129 Posts

Depends on the missions and/or the game. It can be nice to have but I don't think that it's something that either should or shouldn't be.

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toocoolforschoo

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#4 toocoolforschoo
Member since 2015 • 61 Posts

Divine Sword and Archangel are right. Here's another answer to that question based on one's personality. Aside from challenging secret bosses, I love side quest that gives a bit more info on the world of the game, some teaser or foreshadowing for its next series. I hate side quest in which you will grind for so long just to get or release the full potential of a certain item.

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#5 deactivated-57e190e6cd327
Member since 2015 • 231 Posts

Well, I prefer if a game is straight-forward. ^_^

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#6 ps3hdalltime
Member since 2012 • 427 Posts

@Archangel3371 said:

Depends on the missions and/or the game. It can be nice to have but I don't think that it's something that either should or shouldn't be.

This. Completely agree with it.

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deactivated-57e190e6cd327

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#7 deactivated-57e190e6cd327
Member since 2015 • 231 Posts

@Archangel3371: While I'm at it... what's your avatar? lol

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Archangel3371

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#8 Archangel3371  Online
Member since 2004 • 44129 Posts

@chad_devore: Kramer from Seinfeld.

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#9 Pikminmaniac
Member since 2006 • 11513 Posts

Yes, that's always what I want from pretty much all my games.

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#10 phoenix5352
Member since 2011 • 387 Posts

some of the games had really good side missions after the main story was completed , like witcher 3, skyrim etc, but they shouldn't be boring and ridiculous like in ac unity , far cry 4.